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  • #101157

    In reply to: Any news on Vive

    SirChancelotx
    Participant

    At least give us the benefit of the doubt that we have researched what Vorpx is and how it works.

    I actually know little about how VorpX works, spotted someone talking about it on the Vive steam forum and was excited to think it would give me a way to experience my library with the VR headset.

    I didn’t honestly think I would be physically running around in games with room scale or using the wands considering those really would require a game be built specifically for that. But beyond that, I’m not sure. The 3D part is pretty much a given (otherwise, what the hell does this thing do if not!), the part I’d like to know is, does this do head tracking?

    As for the other topic of G3D vs Z3D, again I know little about this, but from what I can gather, one is the convincing method but a performance killer and the other the lite version that gives you a decent shot at FPS that won’t make you vom. If I understood this correctly, then I certainly appreciate the option and tbh it’s down to the individuals machine to drive the game at good FPS. I may know little about these VR topics, but I have been gaming at very high res for a long time, I’m aware what it takes to push around so many pixels.

    For sure, and my apologies if I spoke on behalf of you/someone I shouldn’t have, I really can only speak for myself. There are a lot of great forum posts here and videos online that are great education tools, I really like a youtuber named ImmersiveGamer83, he is very thorough and helpful.

    From my own experience in the post I was responding to I simply had not heard the promise of VorpX making games roomscale, and the opinion that was projected was not my opinion. I wished to clarify that of all the Vive postings I had read and the general consensus that I gathered, what I wrote reflected what I had seen. The original posting seemed to imply otherwise. I hope you find the info you are looking for!

    #101153

    In reply to: Any news on Vive

    swirlser
    Participant

    At least give us the benefit of the doubt that we have researched what Vorpx is and how it works.

    I actually know little about how VorpX works, spotted someone talking about it on the Vive steam forum and was excited to think it would give me a way to experience my library with the VR headset.

    I didn’t honestly think I would be physically running around in games with room scale or using the wands considering those really would require a game be built specifically for that. But beyond that, I’m not sure. The 3D part is pretty much a given (otherwise, what the hell does this thing do if not!), the part I’d like to know is, does this do head tracking?

    As for the other topic of G3D vs Z3D, again I know little about this, but from what I can gather, one is the convincing method but a performance killer and the other the lite version that gives you a decent shot at FPS that won’t make you vom. If I understood this correctly, then I certainly appreciate the option and tbh it’s down to the individuals machine to drive the game at good FPS. I may know little about these VR topics, but I have been gaming at very high res for a long time, I’m aware what it takes to push around so many pixels.

    #101135
    Dk2
    Participant

    I purchased Vorpx yesterday.
    None of my steam games work.Nor anything for that matter, Even Vorpx desktop viewer

    they all give the error
    “vorpx could not initialize your Oculus Rift.It reported:Couldn’t load LibOVRRT.”

    I installed oculus 0.8 runtime.Updated nvidea drivers.

    The oculus demo scene works so do some demo’s

    Please help

    specs+info

    Windows 10 64
    Dk2

    Display Driver Version: C:\Windows\system32\OVRDisplay64.dll not found
    Positional Tracker Driver Version: 1.0.14.0

    NVIDIA GeForce GTX 980
    Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz

    HMD Firmware: 2.12

    Connected to OVRService server.

    #101060
    rj88
    Participant

    Hi Ralf,

    I’ve been having the same problem as the guys above, I haven’t fixed the problem yet however the nature of the beast has changed which will hopefully lead to a solution. Before this turns into a thesis I’d like to state that Oculus Apps, 3rd party apps (whirlwig etc), vorpx desktop viewer and video player (VLC) are working fine.

    I’m running the following:
    Windows 10 Pro 64 bit
    Nvidia driver 364.72 – latest non beta.
    Oculus runtime 1.3
    Vorpx 16.1.2
    Avast Antivirus
    I don’t run any other apps that hook into the games and I have ensured that Nvidia shadowplay is disabled.

    Initially I was receiving the “Sorry, we’re having trouble loading vorpControl.exe.” error message however VorpX Control was still running, upon trying to launch supported titles from steam, Uplay I would receive “Sorry, we’re having trouble loading xxx.exe”.
    – VorpX was running as administrator
    – Tried disabling antivirus temporarily
    – Tried Far Cry 3 + 4 and GTA V

    I completely removed VorpX and the Oculus software from my workstation, restarted and reinstalled both of them with antivirus temporarily disabled. The Vorpx behaviour was more or less the same however the game hooking was completely broken this time around (no more Sorry, we’re having trouble loading xxx.exe). Launching games via steam/uplay would result in generic error messages or time outs if Vorpx was running (installed and running with administrator rights). If I attempted to launch the game exe’s directly I would receive access denied error messages, pausing the Vorpx watcher would result in the game launching normally.

    I’ve been looking through some procmon logs for clues, unfortunately I don’t have a sound understanding of what’s going on here but I noted the following:

    VorpXControl.exe failed to create these files immediately.
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\d3d9.dll
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\dxgi.dll
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\d3d11.dll
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\d3d10.dll

    The farycry3.exe, vorpxcontrol.exe and OculusVR.exe continue after this point. Logs end abrubtly after the initialisation of audio drivers, haven’t been able to narrow down the culprit yet. I suspect it’s Avast antivirus as it’s still got it’s finger in the pie in procmon when its supposed be disabled…

    I have found that killing off Avast antivirus has resulted in games working (still takes 2-3 attempts).

    #101048

    In reply to: Any news on Vive

    tarexmd
    Participant

    Any news on Vive support? It’s been a while…. I want to be lost in GTA 5. Thanks for your incredible work. Also, can’t wait to play my normal steam games in 3D in your cinema app!

    #100994

    In reply to: Couldn't load LibOVRRT

    Ralf
    Keymaster

    Are you by any chance running Steam in any sort of compatibility mode? If so, please disable any such option. Considering that games started from Uplay work, that seems like a possibility.

    #100931
    sethrt
    Participant

    Just got vorpx for my DK2 today, version 16.1.2 I believe. Every time I try to launch a steam game I get this error:

    ERR: OculusRiftDevice: Oculus runtime init failed: -3001 : Couldn’t load LibOVRRT.

    I was able to launch games from Uplay with no issue really. Could definitely use some help, I really want to play Skyrim!

    #100903
    alegse
    Participant

    Skyrim works well with SKSE and with Steam in VorpX.
    The only legal copy of Skyrim is the Steam version (unless maybe there are other distributors in other countries). So your non-Steam skyrim probably has a different exe, SKSE and different setup than VorpX is designed for.
    I have never tried Morrowind However I did play Oblivion with VorpX using OBSE.
    I had Non-Steam Oblivion which worked fine with OBSE and vorpX but strangely only if I did it straight from windows startup. If I did anything else like go online or play other games then VorpX would NOT work with OBSE and would just go to regular monitor. So I would just restart and play from startup. This was a pain for tweaking because I would have to reboot for each change if I exited for ini file :/
    (this was with VorpX 0.9.1 and oculus 0.8)

    #100866
    Fooder
    Participant

    wait hold on, is steam the reliable way to launch games with vorpx? I have skyrim not from steam and that makes perfect sense, because it launches from TESV.exe but it wont launch from the SKSE launcher… This could be right.

    Do you think it makes the same sense for morrowind?

    #100777
    grodenglaive
    Participant

    OK, my vorpx is linking to TESV.exe not the SkyrimLauncher.exe
    I have SKSE installed through Steam; possibly it is different if you installed it manually, I don’t know.

    F:\Games\SteamApps\common\Skyrim\TESV.exe
    (My steam apps is probably in a different locale than yours, but if you search for TESV.exe you should find it)

    It works whether I launch Skyrim from nexus mod manager or directly from Steam.

    #100625
    TremFury
    Participant

    I’m getting the same thing. Sometimes the monitor goes blank and others the game displays there.

    Sound comes through my CV1 headphones no problem as if the game is running just not displaying. When I move my head I can hear sounds as if I am highlighting options on screen (Fallout 4)

    The Desktop viewer works but as soon as I try to load a game through that the CV1 goes blank.

    VR Games in Steam run no problem with Untrusted Sources enabled.

    #100518
    4K1R4
    Participant

    Hello,

    So I need some clarification and possible assistance? I performed a clean install of Win8.1X64 and all drivers. Installed the Rift (CV1) setup and configured the Rift (CV1) and have used it with no problems with the included oculus games / apps and Virtual Desktop on Steam. When I use the web installer and install 16.1.1 and try to run VoprX it errors out with Oculus runtime init failed. Any ideas?

    Also can someone please CLARIFY. Oculus Setup includes the 1.3 runtime yes? I see the OVRService and OVRLibrary service available and running. Are these the runtimes?

    Any info would be appreciated. Thanks!

    4K

    #100440

    In reply to: Any news on Vive

    Angrysloth
    Participant

    Hope you will be having the HMD by END of next week or so!! I have my order in May and so if I am lucky, I wish you will be able to setup a beta at least by then..

    I have my order now and I hope you don’t have kids/wife/girlfriend. Not only I do not have my shiny new toy anymore but pc is also taken by my girlfriend playing Finnal Approch and Windlans :(

    Games on steam are supper fun with vive. I have big backlog of games and I hope Ralf releases vive support soon but meanwhile there are like 15-20 good quality and fun vr games on steam.

    #97866
    gemno
    Participant

    While I agree with you, Karlor, that is an option it’s not exactly optimal. Most of the games I play I bought on Steam. I’m hoping to have an option to upgrade or not instead of being required to do so .. so I can keep running my DK2 with the games I already enjoy on Steam.

    #97484

    In reply to: Any news on Vive

    Angrysloth
    Participant

    Developer went offline? no reply in last one week!! Sent a mail also. Wanted to confirm that you will have my money if u add Vive support especially with Games Skyrim , Need for Speed series and Grid 2, Titanfall etc!! I used Tridef 3d now but they dropped VR support fully, So its your chance to make use of the empty market Space!!! So bad for them and good for you!!!!

    I have good news for you. You will be able to run tridef games in virtual desktop steam app. It support sbs games and you have head tracking from virtual desktop. tridef milked money and invested in something else. I am also waiting to hear that vive is supported here and I will play gladly for good work.

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