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  • #188443
    Dave
    Participant

    Instructions on how to disable Easy Anti-Cheat for trainer to work

    Download GearsLauncher zip file & extract this zip file to your desktop or any place where you can easily find it. Before starting game, first start Cheat Evolution App and select Gears 5 Trainer. Run Gears5Launcher.exe from where you have extracted it. A messagebox will popup instructing you to load Gears 5 Trainer first from Cheat Evolution App, if you have already then click OK. Afterward another messagebox will popup instructing you to run your game and enjoy cheats ;). Keep that popup box running and click OK only after you have played the game and closed it. If the first GearsLauncher doesn’t work for some reason, then Download this GearsLauncher instead. All the other steps stays the same.

    (cheatevolution)

    Please do yourself a favor and do not use trainer, use the bypass only for vorpx

    Have fun !!!

    #187546
    dellrifter22
    Participant

    Yeah EAC blocks injection, making it hard to play newer games since so many use it now. I just learned that following Gears 5, Halo:MCC PC will also use EAC :\

    We still have our fingers crossed that vorpX can make the whitelist (as versions of ReShade and other apps have), and are still waiting to hear if progress has been made since Ralf and EAC were last in contact about it.

    This is often on my mind, but I haven’t wanted to pressure a response from Ralf before he’s ready. That both parties sounded optimistic at the time still gives me hope :)

    Until then, people have resorted to finding cheat trainer software online that bypass EAC for some games. Due to the risks and questionable legality of installing such softwares, Ralf has asked us not to post links or discuss details here.

    I did do a bit of creative googling though, and lets just say if you wanted to, you might find a current possibility for Gears 5. At your own risk of course.

    Also note that we’ve yet to hear a success story from playing any game through the Windows Store. It seems to have it’s own drm injection prevention. Too bad, since GamePass seems quite the deal.

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    fable09
    Participant

    Hi everyone,

    Last year I used Tridef 3D on Rome 2 and Warhammer 2 with Bigscreen Beta and the results was fantastic, battles looks so real in 3D VR, only downside was stuttering and fps only 5-10

    I got my new PC and Tridef went out of business, hence I cant activate the software on my new PC.

    Vorpx is great, so far i enjoy Witchcher 3 a lots with smooth fps

    I’m wondering will the developers support Total War series ? With almost 20 years and numerous tittles, if Vorpx can support true 3D Geometry for Total War games there will be more people buy the software

    Currently I can run Warhammer 2 but it’s not 3D , more like Bigscreen Theatre mode and it cant run Three Kingdoms at all

    Please help if you know the solutions for this !

    Thanks

    #184168
    blueshark747
    Participant

    The current information to share regarding the matter is that it hangs on my end and that *probably* (meaning likely, yet not 100% certain) it will happen in the not too distant future.

    I understand that you guys always would like to know every detail, I would too. 🙂 However, the only real alternative for me to saying something like the above about things in the making would be not to say anything at all. Thanks for your understanding.

    I wish Daybreak Games would white list VorpX injection in Planetside 2 from thier anti cheat software. I’m quite sure the answer would be a big NO.
    This was one of my most amazing VR FPS experiences ever.

    Heres a good read on it
    https://www.planetside-universe.com/showthread.php?t=57625

    moarveer
    Participant

    So 3d vision is dead basically, Nvidia has said they won’t support it anymore, so a ton of 3d vision users (me included) are really fucked up since we love 3d gaming, but we are now limited to old drivers to get 3d gaming.

    Latest 8k firmware update requires the most recent Nvidia drivers, and this trend will go on, so at some point, i’ll have to choose between VR and 3D.

    So since Vorpx is a fully working 3d renderer that has a ton of game compatibility even on virtual theater 3d, I was wondering if there’s any chance to see Vorpx available somehow for traditional 3d monitors and TVs, or at least to output SBS on normal 3D screens ala Tridef.

    Most of the 3d vision community is wondering the best solution to keep their 3d hobby alive, and Vorpx could be part of the solution. I wonder what Ralf thinks of all this?

    #176853
    Ralf
    Keymaster

    Judder: please check whether you have made any changes to the sync options on the display page of the ingame menu. If so, revert them. Changing “Direct Mode GPU Sync” to anything else than “Safe” for example almost certainly causes judder in more demanding games. Same for turning off “Direct Mode Async Render” if the framerate falls below 45fps.

    I cannot replicate your Mankeind Divided issue this time. The only recent change to the Mankind Divided profile has been made after you reported it not working last time. I switched it to the new z-buffer search method then, and you reported it working afterwards. No changes have been made since then.

    First please reset the profile to its default settings in the config app and check whether the issue also appears with defaults for you. Most importantly please make sure that you didn’t disable Direct VR settings optimization. If the issue still appears with default settings, please send me a savegame to support |at| vorpx com. Maybe that helps to replicate your issue.

    Before you do that, please double check whether you maybe have changed any game settings since you played last time or forced antialising on in your graphics driver control panel.

    In general the rule still applies that unfortunately in some games that change the z-buffer texture frequently, which is the case here, tracking it might not always be reliable. If I can’t find anything, I’ll have to remove the profile this time. Too much time invested into it already considering that the game is not overly popular, sorry. Only didn’t do that last time because you asked not to do it.

    Can’t really say anything in regard to Far Cry 5 apart from that it isn’t supported. That won’t change until there is a way to hook into the game without breaking its anticheat.

    #176630

    In reply to: two question

    dellrifter22
    Participant

    Far Cry 5 will likely never get official support, unless one day EasyAntiCheat adds vorpX to the whitelist. As it is now, vorpX is being blocked by the game, and can only work by using questionable cheat trainer software. Quite unfortunate.

    On the other hand, Battlefield V is very likely to get support (including G3D thanks the coming frostbite update), providing that EA doesn’t sneak in some aggressive anticheat this time around. Doubtful they will. At least the betas didn’t have any, and I was able to play fine with vorpX.

    #176572

    In reply to: FALLOUT 76 works

    Ralf
    Keymaster

    There wasn’t really enough time to check for kinks within the two hour beta window, but FOV was done with the memory scanner, so it’s constantly overwritten. It can’t be reset like the .ini edit method.

    This probably won’t be enabled per default though since it might be considered cheating in an online game. Not exactly sure yet how to handle it, but I’ll probably add a disclaimer so that everyone clearly knows that they act at their own risk when using the memory scanner.

    Considering that Bethesda didn’t even entirely prevent FOV changing via .ini editing, they might not be that harsh in this regard, but there has to some kind of warning.

    #176020
    Ralf
    Keymaster

    @ all (most): Thanks for the kind words.

    @ moarveer: Bioshock Remastered is a rather odd case technically unfortunately due to the way they did the DX9>DX11 conversion. As soon as I have an idea to tackle this in a decent manner, the game will be added, but I can’t promise anything. Currently it’s too glitchy.

    @ nieda: FYI: About 90% of official profiles have G3D now. For AC:Odyssey you would need a GTX4080Ti (sic!) for G3D, not even AC:Unity G3D runs exactly great on current hardware. Far Cry 5: anticheat prevents vorpX from hooking as discussed multiple times here.

    @ dborosev: AC:Odyssey Z3D base parameters have been adjusted to look more realistic. In Origins elements nearby looked extremely large and then got too small too quickly in the distance. This is more balanced now. You can however play around with the near/far option like dellrifter suggested if you prefer something else.

    @ dellrifter22: no changes to the way Image Zoom is used. Only remotely related change is that in immersive screen mode a higher FOV is set if vorpX can adjust it. But that only affects immersive screen mode and there it has the opposite effect of what you describe. I’ll double check to be extra sure.

    @ OculusRiftRocks: native 3D means that the game has its own SBS stereo mode. What the vorpX profile does is automatically setting the game options to utilize it. You could do the same with Crysis 2/3, but those had indeed a depth buffer based approach. Crysis 3 with vorpX G3D is superior.

    #173152
    Ralf
    Keymaster

    @ nieda : Far Cry 5 is unlikely to happen. The game uses anti cheat software that prevents vorpX from hooking into it. Unfortunately they don’t reply to inquiries about whitelisting. Whithout even being able to talk to someone there is not much I can do.

    @ dellrifter : IIRC I implemeted that option sometime last year on someone’s request (maybe yours?).

    You have to restart the game though after changing it. Once the ALT key is added to the blocked keys list, it doesn’t get removed when you change the option. On next start however it won’t be added to that list in the first place, so a restart should do the trick.

    Admittedly not exactly ideal, I will change that in the next update to make it more intuitive.

    Paris
    Participant

    Hello, yesterday I made the purchase for vorpx. I had difficulty getting it to attach so I formatted my computer and reinstalled windows. I’ve read these forums extensively, there are no overlay software running. (disabled steam overlay to be safe) No software has been installed other than Steam/vr, vorpx, nvidia driver, and the games I’ve tried to launch which include TF2, Vermintide, lichdom battlemage, and world of warcraft. TF2 gets to steamvr being unresponsive to hl2.exe, then just closes completely leaving steam vr idle. Vermintide is not detected by vorpx or steam vr and just launches as normal. Lichdom runs, and vorpx seems to attach, but only plays in immersive screen mode or theater with no depth rendering. Wow launches, vorpx attempts to attach and then hangs indefinitely.

    These results were pretty much the same both before and after a fresh install so I feel I may just be over looking something, or require a minor fix? I’ve attempted to disable windows defender even with no difference, and no other anti virus, monitoring, overlay, streaming, or any type of similar software is installed.

    Please advise on next steps to try, thanks in advance!

    #172639

    In reply to: Games won't attach

    dellrifter22
    Participant

    You don’t need to be creating vorpX shortcuts, that’s a thing of the past (I don’t use any). Just launch games through steam client like normal, from your monitor not in your headset. Not in Big Picture Mode or steam game theater.

    It doesn’t hurt to have steamvr already running, and it will sometimes warn you that “This game does not support VR…” in which case just click OK to continue anyway.

    Other things to check:
    – Make sure vorpX has “SteamVR” as selected device in the config app
    – Not running any antivirus that could be blocking (Windows Defender is fine)
    – Not running FRAPS or other FPS counter overlays. No system monitor overlays like EVGA Percision etc (if these are running it will cause trouble)

    RE7 should start up and work fine. Been a while since I tried it, but it worked for me.

    #172597
    gabe_b
    Participant

    I played for a few weeks earlier on this year. I have no history with WoW before this asides from a brief stint on a private server in around 2008. Added a couple of modules – Mouselook Toggle and expanded character stats.

    Played in G3D with mouse and keyboard, a bunch of rebinding. Was decent. Solo quested to the mid-twenties. Was a bit confused by it all, but that’s usually the case as a noob in an MMO. Playing in Theatre mode with Ambient surrounds and just the slightest bit of head tracking (0.03) for effect.
    Looked great, definitely seemed big. Riding the various forms of public transport was the shit.

    Had a go at the Console Port gamepad thing but couldn’t get it going. Others have though. I was kind of bored of it by then. I have been playing a lot of ESO over the last couple of years and it all felt like a bit of a step backwards. Definitely works well though.

    #172587
    Ralf
    Keymaster

    Planetside 2 had to be removed from the supported games list quite a while ago unfortunately when they added anti-cheat software to the game that prevents vorpX from hooking into it. A real shame, it worked quite well before that and was really fun to play in VR.

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