Desktop viewer works fine. Witcher 3 does not. (only game I tried)
When I go in game, SteamVR launches, and I get the SteamVR loading screen with the grid pattern drawn on the ground. Then, when the view in the headset starts streaming the sound from the game, the screen goes black.
any help?
I am also unable to run any game that I purchased from the Steam store in VR, Although I could yesterday, before I installed Vorpx. Now when I try to launch a game from the steam store, Vorpx tries to hook into it, and prevents it from launching.
*edit* nevermind about the last part. I was able to exclude steam games from whatever Vorpx tries to hook into. (trivially) still no witcher though.
I’m currently playing The Witcher 3 with the regular version, so i won’t be updating in the next weeks…
But i wanted to say how much i appreciate your work on this awesome piece of software. Kudos!
I’m also trying to play The Witcher 2, but instead, I have crazy twitching “between eyes” during cinematics, and anything that isn’t 3DGeo won’t work (even restarting)… so I would say The Witcher 2 is broken at the moment :S
EDIT: Also, is it just me or the game suffers too of HORRIBLE color banding issues…?
As I said, I also tried the local profile for that game. There were only 2 possible 3D: z adaptive and z-normal. Not geometry. Changing the 3D strength changed nothing. I have shadows on low, and I’m running in window mode. Following your advice, I created a copy of the base unity 5, then applied it before I ran the game. No 3-D. It does hook, with all profiles, and I can play full VR, but not immersive mode.
As a test, I tried my GOG version of Witcher 3 with the local profile. There, it worked. 3D in immersive works on all 3 settings.
Kind of at a loss…
For me, its *The Witcher 3* and *Jedi: Fallen Order*, played in Immersive Screen mode.
OK, not all of these are tested through vorpX at this point but I’ve found the following thus far:
1) In Witcher 3NG there is no depth in the generated frames at all – OR the depth is there but something else need to be tweaked before it will work. Every generate frame goes flat. (ReShade method.)
2) In Hogwarts there IS depth in the generated frames, however something will need tweaking before it is really usable as it causes significant issues with the halo artifacts. (ReShade method.)
3) Cyberpunk – Untested at this point as the moment I turn on frame generation the title crashes – most likely due to the vorpX Cyberpunk mod. I plan to try testing that soon another way.
But the good news is that Hogwarts shows that if the issues with the halo artifacts can be resolved then it will likely be possible for this to work. Still have the HAGS issues to deal with as well of course.
The big Witcher 3 4.0 update is releasing today and – as expected – petty much completely breaks the Witcher 3 vorpX profile.
Since despite the game’s age this probably is one of the most interesting game releases this year for many, I have been working on enhancing the profile for a while now with a dedicated vorpX connection mod. Providing additional features like DirectVR (AFR) 3D and a custom camera. There are still a few things to iron out, but as I had hoped the mod works fine with the new update in general, so expect an updated vorpX together with a hugely enhanced Witcher 3 vorpX experience shortly.
Together with this comes a brand new update system specifically for profiles with game specific extra (mod) data, removing the need for full vorpX updates whenever a game update breaks connection mods. That will make handling special profiles like this one a lot easier for both me and you.
@Ralf
In a post from 2021 you wrote that WMR OpenXR developer previews should always be disabled in OpenXR Toolkit. Does this advice still hold true in 2023, or have things changed?
I have it enabled and it works great with my Reverb G2 v2 and The Witcher 3.
Can only speak from my personal experience: When i tried Witcher 2 three years ago, the Z3D mode didn’t work either, it had almost no depth, and i was forced to use G3D (with the only downside that some of the dynamic shadows were a bit glitchy). So, not sure if it was ever functional to begin with.
Hello. Few weeks ago, games like the Witcher 2 or Alice Madness returns I have to play them only G3D because Z-normal and z-adaptative are corrupted to me. Graphics are only multiple color horizontal lines with these two modes. Games like Witcher 3 or Death Stranding are ok instead. What could be happenning? I have a hp reverb G2 with vorpx openXR mode. Thanks in advance!
Ah, got it, thank you! And it seems to work. The right stick changes the button prompts to keyboard, but i guess this is needed for the headtracking to work.
One last question, because this is giving me problems. The gamepad shortcut for vorpX menu is “press left stick”. Unfortunately this breaks the Witcher 3 shortcut for “call horse” (“double press left stick”).
Is it possible to change the vorpX menu shortcut to “long press left stick”? It would be more logical as well, because when i need the vorpX menu, i’m never in a hurry.
If this is not possible, what’s the workaround here, besides completely disabling the menu shortcut? Obviously TW3 cannot sacrifice any of the gamepad keys (it needs them all), and the “edge peek” shortcut is too important to disable.
When i tried to use my xBox controller in The Witcher 3 (v1.31), vorpX said something along the lines “gamepad detected, please disable the motion controllers in vorpX menu to avoid conflicts”. I understand that hint, but for the life of me i can’t find a setting where i can disable the motion controllers and enable the gamepad. There are many settings related to controls, but none seems to apply to disabling the motion controllers…
What is the name of this setting, so i can look specifically?
Make sure to launch the game with DX11. Important: G3D doesn’t work right after the patch. All shaders have been recompiled, hence shader definitions in the profile don’t work anymore. Use the vorpX 23.1.0 beta for Witcher 3 with DierctVR (AFR) 3D.
On beta tried newest witcher 3 and while full 3d worked, I wanted higher res and better frames so I tried z3d and it wasnt working. Tried using generic z3d profile did have depth in withcer 3, but strangely official profile doesnt work for me. Considering generic had depth I assume none of w3 settings interfered and I launched both in dx11, so pretty sure z3d on official profile just didnt work for whatever reason.