Did you download and install my profile from the cloud? It has SBS enabled. Default profiles do not generally offer SBS option, so you’ll need one specifically for Tomb Raider.
SBS toggle will be on the main page of delete key menu, instead of G3D/Z3D options.
I use the cinema screen instead of immersive screen.
Thanks for the tip for Conan Exiles profile. Z3D seems to work well as intended.
The ghosting you describe is a normal artifact of Z3D unfortunately, as the images being reproduced have to guess how to fill in the gaps by mimicking the pixels around them. It’s faking 3D from flat image information.
This halo effect is only very noticeable for things very close to you, but otherwise it works quite well to give the world depth. You can decrease the focal distance setting as well as the weighting to minimize this effect, until you find a balance between 3D strength and acceptable halo. Some games fare better than others in this regard.
Shadow of the Tomb Raider also has native Side by Side 3D support if you’d rather play it in real G3D (without the ghost halos). There are a couple profiles on the cloud you can try. See here.
I’ve uploaded my first run profile for Shadow of the Tomb Raider for SBS G3D cinema. It’s configured for my Pimax4k with the following settings:
– set to dx11, use keyboard to navigate menus
– use a 4:3 resolution (1600×1200, 3200×2400)
– set “Side by Side” stereoscopic mode in game and use:
Separation: 4 arrow ticks right from 0
Popout: 7 arrow ticks right from 0
(these are my preferred for best 3D world pop, though scale is a bit low)
* Some particle and fog effects may look slightly strange, disable “volumetric lighting” if desired.
* Since this was tuned for Pimax4k, Rift users may need to adjust screen distance a few notches for better FOV, and/or tone down the saturation/brightness/sharpness some.
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While it looks quite good in SBS, it can be performance heavy and suffer from aliasing, as compared to running Z3D with Conan Exiles profile. Some may prefer to play it Z3D instead, and for this I might recommend the forthcoming official profile to allow both SBS and Z3D options if possible.
Many 3rd person games such as Assassins Creed can look quite good in Z3D, and I believe Tomb Raider might as well.
Anyhow, off to play now. Enjoy!
hello,
using conan exile official vorpx profile, game works in Z3D.
btw, anyone knows how to get rid of the ghosting around characters when using Z3D ? it’s linked with near/far Z3D strenght, basically when set at minimum there is no ghosting, but when you set it higher there is ghosting, i have this ghosting in every Z3D games even the supported one, and it’s kinda distracting, that’s my only complaint, else it’s amazing !
Rise of the Tomb Raider seems to be another victim of recent updates adding openvr_api.dll to it’s directory. This disables steamvr access somehow.
Unlike with the Source games, removing the dll in this case refuses to launch the game at all. Again, probably something to look into if this trend among games continues.
Fortunately, I encountered a workaround from a post mentioning that RotTR is one of the few games on steam that lets you roll back to previous game versions. I gave this a try and it seems to work just fine.
Right click the game in steam for properties, go to Betas tab, and choose a build (I chose recommended 753.2).
After a quick update (that also happens to remove that pesky dll), vorpX should hook fine.
Hopefully the new TR coming this week will work ok. Looking forward to it.
thank you very much for the workaround, much appreciated.
Rise of the Tomb Raider seems to be another victim of recent updates adding openvr_api.dll to it’s directory. This disables steamvr access somehow.
Unlike with the Source games, removing the dll in this case refuses to launch the game at all. Again, probably something to look into if this trend among games continues.
Fortunately, I encountered a workaround from a post mentioning that RotTR is one of the few games on steam that lets you roll back to previous game versions. I gave this a try and it seems to work just fine.
Right click the game in steam for properties, go to Betas tab, and choose a build (I chose recommended 753.2).
After a quick update (that also happens to remove that pesky dll), vorpX should hook fine.
Hopefully the new TR coming this week will work ok. Looking forward to it.
So, as FEAR2 didn’t work for like forever, I was pretty surprised to find it working with the latest version and it’s fucking awesome!!
I played through the campaign and now the 2nd campaign (Reborn).
BUT, here’s the problem:
Although it worked fine and without any hitch whatsoever – I literally played Fear2 this morning – after going to lunch,e Vorpx won’t “hook” into the game no more?!?!?
There is no error message (like with Rise of the Tomb Raider), it just doesn’t work! Not even the “VorpX” writing which can be seen on the monitor.
How is that even possible? In these 3 hours NOTHING changed! No updates, drivers, ghosts or moon cycles… VorpX is great for what it is but its as finicky as a frickin Harley Davdison (no offense to Harley^^).
God is this maddening…
What. Can. I. do/check/change?
As I also just installed and tried Rise of the Tomb Raider (fist in 2D, then in 3DVision2 (which looks already effin awesome!^^), I tried it with the newest VorpX (no SteamVR beta) and get the same error mentioned above.
The error message itself comes from VorpX though, not from SteamVR.
And VorpX is working fine, as I just tried FEAR2 again after about a year and surprise(!), this game – which didn’t work before(!) – runs now like a charm :-)
Went back from SteamVR beta to normal, no change.
Error codes / warnings in log:
ERR: OpenVRDevice: OpenVR init exception.
WRN: Loading pre 17.3.0 G3D settings (0.0.0)
WRN: D3D11 Base: No DeviceContext created, not hooking device
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
Like I said, Conan Exiles works, so maybe the problem is in the Rise of the Tomb Raider game itself?
Make sure to run Bioshock in DirectX 9 mode by adding -dx9 to the launch options in Steam. With DX9 you get full Geometry 3D. You should see a notification stating that when you start the game. Tomb Raider 2013 is Z3D only currently.
Ne sorry, ive played that months ago and in vanilla vorpx there is surly no g3d profil possible.
But tomb raider with vanilla vorpx without profile has in my eyes nearly perfekt 3 d, absolotly good as the g3d in profiled games like sw2, wow, dar souls…
i see no difference, but sorry for telling that was g3d.
Does the official profile for Rise of the Tomb Raider provide any 3D option? I do not see any 3D option in the vorpx in-game menu, but I don’t know if this is my problem or it is supposed to be like that so far.
I think I tried it with Vorpx and was surprised that it didn’t seem to have any 3D mode .. which is strange because the game has a BUILT IN SBS 3D mode that works really, really well … you just can’t use it in Vorpx.
I ended up playing it in its native 3D mode using Virtual Desktop.
AnonymousInactive
Does the official profile for Rise of the Tomb Raider provide any 3D option? I do not see any 3D option in the vorpx in-game menu, but I don’t know if this is my problem or it is supposed to be like that so far.
Tomb Raider: Angel of Darkness (G3D)
-get the profile from the cloud.
Notes:
-Because headtracking sticks to autocamera the profile is using Cinema mode
-ALT-Space can make the game freeze. Either reconfigure HT Hotkey or press ALT again to re-enter game after centering Headtracking.
-Some objects are not properly positioned like the water coming from the gutter or the dog chain for example, but game has nice 3D.
Screenshot 1
Screenshot 2


Hi, I have always had this problem when I use vorpX and decided to ask for information.
When I use the Oculus Rift with vorpX in the cinema or immersive mode, after a while the screen moves to the left and I have to center it again. After a few minutes I have to center it again and so on.
For example this happens to me with Rise of the Tomb Raider, The Witcher 3, and others
Does anyone know how to avoid it?