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Topic: Ver 17.1.2 issues
See below for system configuration.
Issue(1)
This version crashes when selecting “Local Profiles”,
“Game Settings Optimizer”, and “Trouble Shooting”Issue(2)
The ‘In-Game Key Bindings’ does not work – pressing the ‘Delete’ key does not show the ‘in game’ menu in game (have changed the key bindings and still does not work)Issue(3)
Third Person games only show in ‘Theater’ or ‘Cinema’ mode.
In the previous version the ‘Tomb Raider’ games worked in full 3D, but in this version only in 2D Theater Mode.
Please provide a setting (on a per game basis or globally) to allow ‘Theater/Cinema’ or Full 3D mode.Computer Configuration:
OS: Windows 7 64bit
MB: Asus P9x79LE
CPU: i7-3820
RAM: 64 GB
VID: Nvidia Titan X (Pascal)
VR: HTC Vive
Software: SteamVR, Vorpx
AntiVirus: really?Gary
I started up Rise of the Tomb Raider, and switched it into 3D stereoscopic mode. The image on my monitor is SBS. When I start vorpX, it automatically went into Virtual Game Room mode, with the image in my Vive being 3D now. Great!
But if I turn off the virtual game room mode, and go to image settings, there is a setting allowing you to choose “content type”, and SBS is one of the options. But as soon as I turn off Virtual Game Room, the image in the Vive changes to a splitscreen SBS. Changing the setting to SBS does nothing. The image remains a copy of the splitscreen on the monitor, it does not turn it into a stereo image.So, is this a bug, or just something I don’t understand? Any info appreciated.
I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.
All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.
I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.
You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.
I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.
I’ve only run into one issue.
The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.
However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.
Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!
Hi everyone!
I’m getting into this whole VorpX thing just right now, and i expected some issues with steam. :/
Maybe i am doing something wrong, but all other games just working fine.
I have an Oculus Rift DK2, and all of the games that i downloaded via Oculus Store are working perfectly. Also when i’m playing games from Origin (like battlefield 4, Hardline) are working very good with VorpX. And also (shamely) i have pirated games like Tomb Raider, also this works fine. But when i tried to play some games from Steam like Counter Strike, or Payday 2 didn’t want to be “connected” with VorpX, this means that the game just showed up on my monitor, and i could play it normaly, but not on my oculus rift. (For example balck ops 3 doesn’t even wanted to start…)
Do i have to start Steam VR or some other thing, or do i have to close something to get the things work? I want to make videos from it, how it works, and i am recording my videos with Nvidia’s “Shadow Play”, could this be a problem?
Thanks for the answers.:)I had been playing Battlefield 4, GTA V, The Witcher 3, Rise of the Tomb Raider, and The Division for a long time at 1080p/60fps on a 65 inch plasma TV at a distance of 8.5 ft (optimal distance for that size/resolution according to online calculators & charts). I was able to easily see the difference between Low, Medium, High, Ultra on the TV just fine. But for some reason when I play those games using the Oculus Rift (CV1) and VorpX (or Virtual Desktop) I can’t tell the difference between the highest and lowest settings. In terms of visual fidelity I see absolutely no difference or the difference might for some reason be so small that I can’t detect it. Obviously there is a huge impact on frame rate going from lowest to highest, but I’m curious about the visual fidelity. I am running those games at 2160 by 1200, 90+ fps (depending on game somewhere between medium to ultra)’ 980 ti. Any idea why that might be? Have u experienced the same thing (same visual fidelity regardless of low or ultra settings)?
Any chance that I can create a profile to make the SBS 3d content type option I’ve seen when running MPC-HC available in RotTR? Using Virtual Desktop I’ve seen the game in 3D through my headset and it looks spectacular but the performance is awful, hopping Vorpx can do better.
