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  • #124635
    Ralf
    Keymaster

    There is a Rise of the Tomb Raider profile for its native S3D mode in the current vorpX version. It’s cinema mode only since it basically uses the video player mode, but the game is third person, so anything else doesn’t really make too much sense anyway. Make sure to select the DX11 renderer in the game.

    You probably could also use this profile as a base for a Mankind Divided custom profile. Would also be cinema mode only this way. A full VR mode that utilizes pre-existing S3D like in Mankind Divided will follow with the next bigger vorpX update. Not really a problem, there just wasn’t enough time anymore before the recent update.

    #124634
    dborosev
    Participant

    Just out of curiousity Ralf,
    How hard is it to port over the games Rise of the Tomb Raider, and Mankind Divided? Just wondering because they already have a really badly implemented stereoscopic feature using virtual desktop. I notice VorpX does a much nicer job on the quality. So I’ll play those games if I have to on the built-in 3d, but if it was on VorpX I’d wait for that.

    #124543
    glmaxfield
    Participant

    See below for system configuration.
    Issue(1)
    This version crashes when selecting “Local Profiles”,
    “Game Settings Optimizer”, and “Trouble Shooting”

    Issue(2)
    The ‘In-Game Key Bindings’ does not work – pressing the ‘Delete’ key does not show the ‘in game’ menu in game (have changed the key bindings and still does not work)

    Issue(3)
    Third Person games only show in ‘Theater’ or ‘Cinema’ mode.
    In the previous version the ‘Tomb Raider’ games worked in full 3D, but in this version only in 2D Theater Mode.
    Please provide a setting (on a per game basis or globally) to allow ‘Theater/Cinema’ or Full 3D mode.

    Computer Configuration:
    OS: Windows 7 64bit
    MB: Asus P9x79LE
    CPU: i7-3820
    RAM: 64 GB
    VID: Nvidia Titan X (Pascal)
    VR: HTC Vive
    Software: SteamVR, Vorpx
    AntiVirus: really?

    Gary

    #124390
    no1453
    Participant

    I started up Rise of the Tomb Raider, and switched it into 3D stereoscopic mode. The image on my monitor is SBS. When I start vorpX, it automatically went into Virtual Game Room mode, with the image in my Vive being 3D now. Great!
    But if I turn off the virtual game room mode, and go to image settings, there is a setting allowing you to choose “content type”, and SBS is one of the options. But as soon as I turn off Virtual Game Room, the image in the Vive changes to a splitscreen SBS. Changing the setting to SBS does nothing. The image remains a copy of the splitscreen on the monitor, it does not turn it into a stereo image.

    So, is this a bug, or just something I don’t understand? Any info appreciated.

    #123673
    bakayoyo
    Participant

    Sorry about the confusion, the first line of the instruction should read:

    “This can be run in stereoscopic mode in Vorpx Desktop Viewer.”

    The purpose of the instruction is to be able to play Rise of the Tombraider in Vorpx Desktop viewer in stereoscopic 3d.

    It doesn’t run for me in Steam Desktop Theater. So that’s why you can disable that in the Steam settings, and also disable Steam overlay to avoid conflict with the Vorpx Desktop Viewer hot keys.

    You need to exclude ROTTR.exe in Configure Vorpx to stop it from trying to do 3d reconstruction on the game. If it does that it won’t show the option for side-by-side viewing in the Vorpx Desktop Viewer.

    #123394
    bubu4ever
    Participant

    hello..

    i have problems with the instructions, my english is too bad :-)

    1. I have copy the tombraider(2013)-profil, set the Checkbox “keep game-specific options”. with this the game start in vorpx/rift (withou the SBS-Option in the image-settings-tab. But when i add the rottr.exe in the excluded programms, the game didn´t start in vorpx/rift.

    2. In my Steam-Options i have disabled the three checkboxes, within the Steam-Overlay, Big-Picture and the desktop-theater. is that right!?

    3. Tomb Raider Option are the same with the instruction

    4. In the vorpx-settings i don´t have the option “Content-type”, see point 1

    I hope my text is half-way right :-) and someone can help me!?

    I use win7 with intel core i7, 32gb ram and a gtx970

    greetings from germany, Patrick

    #123176
    m.r.g.
    Participant

    This can be run in stereoscopic mode in Desktop theater.

    1. In configure VORPX ROTTR.exe needs to be added to the Excluded Programs, else it will try to do 3d reconstruction without a Side by side viewing option.

    2. Enable steam overlay and Use desktop theater both need to be disabled in the steam options.

    3. Tombraider options need to be set to fullscreen ON, exclusive fullscreen OFF, Enable Dx12 OFF, Stereoscopic 3D SBS.

    4. Then after launching the game press DEL and in VORPX image settings set content type to SBS.

    OR

    – fire up VirtualDesktop
    – run game in SBS with DX12 bells and all whistles
    – done

    #122986
    bakayoyo
    Participant

    This can be run in stereoscopic mode in Desktop theater.

    1. In configure VORPX ROTTR.exe needs to be added to the Excluded Programs, else it will try to do 3d reconstruction without a Side by side viewing option.

    2. Enable steam overlay and Use desktop theater both need to be disabled in the steam options.

    3. Tombraider options need to be set to fullscreen ON, exclusive fullscreen OFF, Enable Dx12 OFF, Stereoscopic 3D SBS.

    4. Then after launching the game press DEL and in VORPX image settings set content type to SBS.

    bcozier
    Participant

    I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.

    All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.

    I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.

    You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.

    I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.

    I’ve only run into one issue.

    The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.

    However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.

    Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!

    #111819
    rbit
    Participant

    Hi everyone!
    I’m getting into this whole VorpX thing just right now, and i expected some issues with steam. :/
    Maybe i am doing something wrong, but all other games just working fine.
    I have an Oculus Rift DK2, and all of the games that i downloaded via Oculus Store are working perfectly. Also when i’m playing games from Origin (like battlefield 4, Hardline) are working very good with VorpX. And also (shamely) i have pirated games like Tomb Raider, also this works fine. But when i tried to play some games from Steam like Counter Strike, or Payday 2 didn’t want to be “connected” with VorpX, this means that the game just showed up on my monitor, and i could play it normaly, but not on my oculus rift. (For example balck ops 3 doesn’t even wanted to start…)
    Do i have to start Steam VR or some other thing, or do i have to close something to get the things work? I want to make videos from it, how it works, and i am recording my videos with Nvidia’s “Shadow Play”, could this be a problem?
    Thanks for the answers.:)

    Thoraz
    Participant

    I had been playing Battlefield 4, GTA V, The Witcher 3, Rise of the Tomb Raider, and The Division for a long time at 1080p/60fps on a 65 inch plasma TV at a distance of 8.5 ft (optimal distance for that size/resolution according to online calculators & charts). I was able to easily see the difference between Low, Medium, High, Ultra on the TV just fine. But for some reason when I play those games using the Oculus Rift (CV1) and VorpX (or Virtual Desktop) I can’t tell the difference between the highest and lowest settings. In terms of visual fidelity I see absolutely no difference or the difference might for some reason be so small that I can’t detect it. Obviously there is a huge impact on frame rate going from lowest to highest, but I’m curious about the visual fidelity. I am running those games at 2160 by 1200, 90+ fps (depending on game somewhere between medium to ultra)’ 980 ti. Any idea why that might be? Have u experienced the same thing (same visual fidelity regardless of low or ultra settings)?

    #104660
    jjensson
    Participant

    What I would like to see in the supported games list is the 3D mode that the profile supports (without any big graphical issues) so I could know in advance what to expect, for example

    Metro 2033 (geometry)
    Tomb Raider (z-normal)

    YES! That would be great, if we had more detailed information.

    #104649
    Laser
    Participant

    <p abp=”135″>
    <p abp=”140″>3- Tomb Raider 2013 – Failed to Start with Vorpx Watcher enabled.

    Just played that couple of days ago, and worked fine just like before, I too have problems with some games. Bioshock2 crashes quite fast on my computer, and getting black screen treatment on games like Risen but I have to try to troubleshoot these by disabling non essential software.

    What I would like to see in the supported games list is the 3D mode that the profile supports (without any big graphical issues) so I could know in advance what to expect, for example

    Metro 2033 (geometry)
    Tomb Raider (z-normal)

    #104610
    Pudsley
    Participant

    I appreciate the response and what you are saying but I am not talking about optimizations.

    Simply put the hook itself is not working with CV1.

    Ignoring Bioshock 1 which I have an unusual problem of only 25% of the screen displaying which could be something else entirely I am seeing injections that simply aren’t working.

    1- Bioshock 2 the process terminates a couple of seconds after launching, pause the watcher and the game works fine.

    2- Arma 3 ignoring battleeye by running the arma3.exe we see a black display in the headset, pause the watcher and it works perfectly on the monitor.

    3- Tomb Raider 2013 – Failed to Start with Vorpx Watcher enabled.

    Can you really say these games are supported if it doesn’t actually work?

    I completely understand if you were to say “Well Arma 3 is because the game developers patched it and it stopped working”. That makes sense but then why is it still on the supported list?

    It’s become a standing joke in our office to check off each game on the Vorpx “supported” list as not supported on the Oculus Rift CV1.

    kyleb
    Participant

    Any chance that I can create a profile to make the SBS 3d content type option I’ve seen when running MPC-HC available in RotTR? Using Virtual Desktop I’ve seen the game in 3D through my headset and it looks spectacular but the performance is awful, hopping Vorpx can do better.

Viewing 15 results - 136 through 150 (of 161 total)

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