Thank your for this release.
Unfortunately there seems to be an openvr incompatibilty:
openvr runtime init failed. vorpx will not work correctly.
try to restart steamvr or your pc.
openvr runtime error:
Interface Not Found (105)(105)
-another small bug i encountered is that the unreal profile is still invisible
It’s hidden because until not too long ago 3D wasn’t possible with the the pre 18.1. OpenGL render path.
18.2.0 will provide OpenGL G3D with the factory Unreal 1 profile, so no need for a custom profile anymore.
Hello, i was going to make an openGL profile for Unreal 1 today. VorpX said “Unreal.exe” is already assigned to “Unreal”.
VorpX hooks into Unreal.exe and provides G3D but a profile is not visible under local profiles.
Hi,
ABZÛ (UE4) is on the supported list.
1) What do you think are the chances that other UE4 games might work also?
2) Is there a list of games people have tried that is not on the list?
3) Anyone tried fighting games such as Mortal Kombat X, SF5, Injustice2, Tekken7, with arcade sticks and VR Headsets? Please share thoughts.
4) Thinking of selling my Oculus to buy $200 Lenovo for the 60% increase in resolution, or leaning toward $450 Samsung Odys with OLED. Any tried LCD vs OLED and 60% higher res pls share if it’s worth it.
(https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4)
Thanks so much. Peace.
YEEAAR !!
Unreal Tournament 2004 (G3D)
To get UT2004 to run with VorpX You must manually enable the OpenGL Renderer in UT2004.ini . You find this in the same folder then then your game’s exe.
change this
RenderDevice=D3DDrv.D3DRenderDevice
to
;RenderDevice=D3DDrv.D3DRenderDevice
and
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
to
RenderDevice=OpenGLDrv.OpenGLRenderDevice
IMPORTANT : Before you do that start the game once and make your settings like resolution ect. Otherwise the game might crash while in OpenGL Mode.
I have uploaded two different profiles to the cloud, one with a resizable HUD (this one is buggy, the HUD flickers a little), but nice hood depth. The other one has HUD locked and Edgepeek set to 2D for better readability.
SBS Screenshot

Hello Ralf,
I know you just released some amazing updates lately, we have now a lot of games to play in VR using vorpx and that’s great.
But i am very curious to know about wether or not we can hope for latest API/engines in the future, even if it’s a far future.
As you surely know, more and more games are going to be developped with those engines/API, for example wolfenstein the new colossus is vulkan only game, great game, wish we could play is in VR with vorpx.
And i would gladly pay another full Vorpx price for such support.
Best regards.
I am seconding that I would be willing to pay for Unreal Engine 4 and Vulkan support with an upgrade fee. I would also tell people how awesome it is even if it is just cinema mode since that is amazing in 3D and I’ll be sure to stress how under rated it is. Also if all you can do is Z buffer for Unreal Engine 4 games, that would still be amazing.
Hello guys,
Today i did some serious testing with my GTX970 and i figured as higher the resolution the better the image quality, speaking here about resolutions above 1920×1440 (90FPS), i tested up to 2880×2160. I reached a stable 45 FPS at 2240×1680 , a very few framedrops at 2520×2268. 2880×2160 locked best but lower then 45 FPS with permanent framedrops. ( Unreal 3 Engine )
Now since the 1080 TI is 150% faster then the 970 what exactly can i expect from that and what does 150% exactly mean ?
i guess i am wrong when i calculate 45 FPS * 150 % = 67.5 FPS , am i ?
RJ
There is a game i have just added to the engine list called “Off-Road Drive” from 2011 using the Unreal 3 Engine. I would guss this game should habe G3D. Unfortunately the game seems only to be availiable through “Steam”.
Interesting that Unreal 2 works with 3D Vision. May be the Engine has either DX8,1 which seems to be a half DX 9, or its recognized as DX9 by 3D Vision or 3D Vison supports DX 8,1 period. Even the web says UN2 is DX8.0
Hello everyone, i’m a college student from Italy and since 1 year i’m partecipating to a medical research about treatments through virtual reality. The virtual enviroments we use are developed a lot time ago by a San Diego studio using Unreal Engine 2. We have new enviroments in developing by UE4, finally with native VR supporting, but in meantime wanna start a new trial using the old UE2 enviroments with an Oculus Rift DK2.
So we bought vorpX and tried it successfully with Fallout 4, but the UE2 didn’t work; the enviroment start normally, but vorpX didn’t hook it. I tried to optimize settings for Thief Gold, which use the same engine, but vorpX didn’t recognize the path of the folder of the UE2. And that’s all.
There’s hope to make it run? I’ll attach a screen of the installation folder of enviroments if @Ralf or someone of you could find some useful hints. Thanks all guys!
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jonny panic, doing God’s work! Not sure why it “broke” your game.
I’m not sure how we can get Ralf’s attention. the last time he answered was on this thread. But the original Unreal definitely deserves to be supported officially, as we proved that it actually worked. Hopefully, thanks to your recent posts, this thread will attract his attention.
After having gotten an almost perfect 1:1 setting yesterday, my game crashed and I had to reinstall. I think I broke it somehow.
Since then I am having trouble getting the headset go back to the central position after looking around. It is quite disorientating. Fortunately you can map a recenter button to the controller in the Unreal menu.
At 1440p (custom resolutions dont work, 1440p is nvidia DSR resolution), right now I use 0.53 headtracking, 0.2 3d fov enhancement. It isn’t great though. And there is a lot of judder on my system. We could do with an official profile. Still it is the best way to play Unreal by far.
@Ralf, any chance of official support for Unreal?
I was using 2560 x 1440, but it judders a lot. Need to mess with drivers. I think it will depend on your pc/headset setup. I seem to remember custom resolutions working well in vorpx but dont know if unreal supports it. Bioshock for example would let me use an 8:9 or something resolution. Will test and get back to you. 16:9 is kind of a waste cos the edges arent visible.
Ok, so I got it working pretty well.
In addition to the above points.
4) In Unreal disable mouse smoothing, set mouse speed to 1.0.
5) Disable crosshair. You can do it through the old Unreal 1 menu, or by doing this.
https://forums.beyondunreal.com/threads/disable-crosshair.199521/
6) Enable joystick in Unreal. Turn off Looking Up/Down (forgot what the option is called) in vorpx in-game menu.
… probably forgot something but I think that is the gist of it.
With the mouse set to 1.0 headtracking sensitivity might need changing a little to get 1:1 movement.
Sorry that wasn’t written very clearly. Using a phone. Basically:
1) Change your unreal.exe to haloce.exe
2) Launch and set up your game for vr. Resolution, font size, etc.
3) Press delete and select geometry 3d. Add 3d effect to your liking.
That is pretty much as far as I got. Dont know the ideal settings yet for mouse speed, fov etc, but ill investigate and edit this.