Which FOV mod are you using the Unreal Unlocker?
https://www.flawlesswidescreen.org/#Download
I have a question, too regarding my installation. I have an RX480 and i5 6300 @3.2 GHz / 16GB RAM and try to run it on an Oculus Quest 2.
After installation with nothing changed, v-sync is off, I only see a screen in a virtual room and IDK what to do, it’s not 3D, head movements are not tracked and everything is just veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery slow. haha. I guess my hardware is not enough for this mod, right?
In 2001 I made my own VR headset from a TV-Glass combined with a IR headtracker I had to mount on the monitor and then played unreal turnament and even this was faster. Ah damnm. I hope I am just doing something wrong here. Problem is all these settings doesn’t tell me anything. I Guess I need to do some additional research.
Also should I turn off the Guardian?
However, thanks in advance and Happy new year, und guten Rutsch! Whoop!!
“Ready or Not” (Unreal Engine 4)
https://store.steampowered.com/app/1144200/Ready_or_Not/
Sure the future best tactical FPS.
Thanks
Anyone know the best profile for this game?
“Ready or Not” (Unreal Engine 4)
https://store.steampowered.com/app/1144200/Ready_or_Not/
Sure the future best tactical FPS.
Thanks
@Ralf
I hope that the future of DX12 profiles will be Direct3D. Is it possible for you to modify step by step the most important engines to support Direct3D by Default ? The modding part will be still the job of our community, such as in the past in DX12 Z3D profiles, but we need Direct3D !
1. Unreal Engine, CryEngine, Unity
2. Frostbite-Engine, Anvil, Snow Drop
For TrackIR to work vorpX has to hook into a game directly. Seems to use Unreal Engine 4, which is good news in that regard. There are plently of UE4 profiles to try as a base for a custom profile.
If the game can still runs on DX11 (pretty much all UE4 vorpX profiles are DX11), you’ll definitely get it working one way or the other.
If you have never created a custom profile before, best check the ‘User Profiles’ section in the help. It explains how it’s done and also lists a bunch of UE4 profiles you can try as base profile.
Let me know if you encounter any roadblocks (pun intended ;)) during the process. I answer what I can.
Oops here it is at the same site too:
https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games
Way too many… I suspect Unreal is a better engine than unity though so maybe sort that way. Just two titles marked as published by Epic, so will look elsewhere. I assume Dx12 is not compatible?
I Tried some only directX 12 unreal engine profile and Godfall from jik64mnz53 offer Z3D
I played the original at release (EU version) back in 1997, and it was one of the biggest blast i had playng a video game.
No need to say that i’m very hyped for the PC release since i don’t own PS4 or PS5 and i patiently waited for this day.
Since this game use Unreal Engine, i can’t help but hope for VorpX to do wonders.
I don’t know if Ralph will try to make a profile, but when the game will be released, i will try some profiles from other games and cross my fingers to find one good enough.
Personnaly, i’m looking for the kind of experience i have with the original Mass Effect trilogie; playng the game with immersive screen, 16/9, letting me play in G3D among great characters, it’s so satisfying; i just can’t play Mass Effect trilogie on a flat screen anymore.
If i can play FF7 remake among Tifa, Aerith, Barret etc like they are next to me, adventuring in Midgar, it would be a God damn christmas mixing nostalgia and modernity !
What about you guys ?
Hunted: The Demons Forge (G3D/Z3D)
One of the most incredible (Bethesda !) games that i ve played with VorpX and the Unreal 3 engine. Now with the new sharpening method even more mindblowing graphics. Ive completly redone this profile.
– Full VR with Headtracking
– Cinema Mode on default
– Scalable HUD
– Profile available at the cloud


The game is currently 56% OFF Here
(Note: The Profile has not been tested with the steam version !)
For anyone interested the game is free to try this weekend on Steam, I checked it out and it hooked fine. Set it up to max res on Vorpx, FSR works at high and overall the game looks great, performance is not too good in geo3d as expected, but quite playable in z3d, slowly i’m starting to get used to z3d, it’s pretty solid and performance is just on another level, even though nothing beats geo3d for real depth and scale.
The only “bad” thing is that I’m completely spoiled with direcVR tracking, and since afaik Borderlands 3 doesn’t support it, there’s always some short of small shaky cam effect and no amount of mouse sensitivy tweaking seems to fix it. It’s playable but DirectVR tracking is just too good.
I had to use Letterbox 1 since it was too zoomed in for my liking even after setting FOV to max as suggested by the profile, and with letterbox 1 it’s basically perfect.
There’s an interesting tool called Unreal 4 engine unlocker that lets you access the console and set FOV by injecting the dll to the game: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm I gave it a try but didn’t work too well with Vorpx when activated, maybe someone will have better luck.
Overall pretty good, but since Borderlands 2 got a VR version, i thill i’ll hold since maybe PSVR2 for PS5 could get a B3 VR version, we’ll see.
Judging from my own experience with CP2077, I’d say that sounds a bit unrealistic at this point, after all it’s pretty the much the most demanding you can find. If the highest possible resolution is your main goal, dial down details a bit. Super high resolutions and everything on ultra is something to aim at with the next generation of GPUs in CP2077, at least at 45fps and better.
Yeah, I know. It really is very, very close however. If the new upscaling/sharpening method is somewhat better I might be able to squeeze what I want out of it; as it stands I’m frustratingly close to perfection. I’m “this far” (imagine my fingers held 1″ apart) away from being able to push 45fps at 2880×1620 with DLSS factors that still look great and running it RT Ultra mode. That’s sufficient resolution for Virtual Cinema mode for sure. I only tested it at 64/32 to see how great I could make it look if I was totally unconcerned regarding the performance.
Hey Ralf :D Today is a very important day to me and a lot of other people, today is the day they finally release the remaster of Diablo II after 21 years. And here I am thinking to myself, “I’ve had so much fun playing other non FPP games using the immersive screen mode, I bet ‘Diablo II: Resurrected’ would look sweet in 3D!” So here I am, hoping maybe you could make us a kickass profile to play this game with. I’m afraid I don’t have much insight into what engine they might be using other then VicariousVisions has used Unreal engines for their previous remasters ie the recent Tony Hawk remaster. I also heard from another source that they used their own custom engine for the remaster. Anyways, thanks in advance! I know for sure this game would be EPIC in 3D!!
It seems to be an Unreal 4 engine game. I tried the demo and had mixed results. I’ll write about it later when I have time. I started with a copy from Mordhau profile, but I can’t remember what more I did.
You’ll need to run the game in dx11 mode though, buy adding the -d3d11 launch option in steam properties.
If i my give a comment on this. Its a shame how bad some newer game engines perform. My personal recommendation, most games with the Unreal 3 engine have awsome graphics and you can play most of them even on an I3 Cpu with a GTX 970 with VorpX and medium settings.
Hard to say if an upgrade will bring you that much. Some newer games just eat up too much on resources. I personally play older games in max resolutions and swap over to newer games when better hardware is available to give a proper performance. (I am a fan of image quality too and i couldnt stand playing a game on 1080p or so).
Something you could do right away to boost perfomance though was using cinema screens, they perform better then Full VR.You can even lower resolutions while doing so without loosing visible quality.