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hey guys,
today released this dungeon crawler, i never heard of it before today lol, but i love dungeon crawler and trailer looked good enough, plus gamespot gives it a good review of 8 out of 10, so i bought the game and tried to hook it with vorpx cause it’s a unreal engine 4 game.
used, hellblade sacrifice as base and it hooks with G3D ! well i tweaked some the profile i uploaded in the cloud now, so feel free to tweak it to your liking.
i still didnt look if we can tweak inis yet to have fov higher than max game default (100), but i’m sure going to do so.
i played just 2 hours, but so far i love it ! it seems interesting, and deep enough with gameplay, inventory/skill management etc ^^
look for operencia G3d profile in cloud if you are interested and have the game.
steam page says release 2020 but you can buy it on epic store !
https://store.steampowered.com/app/985950/Operencia_The_Stolen_Sun/
Topic: Among the Sleep [legacy]
I love to explore neat environments in VR, and Observer looks like one I’ll need to check out. Thanks Stryker. Here are new profiles for a couple more I enjoy:
Among the Sleep [legacy] (G3D)
This game has an old VR mode, but vorpX gives more control to make it look the way I want. It’s fun to see through the eyes of a toddler and explore his nightmarish world of exaggerated proportion.
So far I can only get 3D with the legacy version, so users will need to roll back to legacy 1.3.2 in the Steam Properties – Betas tab.
– use a 4:3 resolution (1600×1200)
– in game set FOV to max 90
– in game turn off crosshiar dot*Has toggle for shadows and scalable HUD
Lethe – Episode One (G3D)
Another atmospheric adventure through a frighting underground. It plays similar to Amnesia and is pretty well made. I hope they can continue with more episodes.
To avoid conflicts with the official Unreal 3 profile, I renamed UDK.exe to Lethe.exe in steamapps\common\Lethe – Episode One\Binaries\Win32
– launch game from Lethe.exe (not through steam)
– use a 4:3 resolution (1600×1200)
– in game set FOV to max 100*Has positional tracking and scalable HUD
Topic: Observer
Observer (G3D)
I created this profile based on Conarium a Unreal 4 game. Works pretty good in G3D considering the unique graphic style. Disabled 1/2 dozen shaders ranging from lighting, shadows and blood splatter. Profile set to immersive mode.
Notes:
– Recommend a few ini tweaks such as FOV, Anisotropic filtering (AF), High Frame Rate, Chromatic Aberration and Depth of Field. Instructions here
In Game Graphic Settings
AA – TXAA or FXAA
Shadow Quality – High
Texture Quality – High
Resolution Scalability – Uber
Lens Flare – High
Motionblur – Off
SSAO – Off
SSR – High
SSS Quality – High
Separate Translucency – OffUse highest resolution you can without killing performance. Just watch for a small cursor on higher resolutions which is used for interacting with dialog trees and some objects. Re-configure key bindings with commands that do not conflict with Vorpx.
Profile uploaded to the cloud.
Stryker
Topic: King’s Quest 2015
King’s Quest 2015 (G3D)
Since there are recent posts regarding point and click adventure story driven games, I thought I share this profile based on the Life is Strange (Unreal 3) profile. Disabled one shader affecting light + shadows which has resulted in a very clean cartoonish G3D look. I only own chapter one so I cannot speak for the other chapters.
Notes:
– Use highest resolution you can, I have 3840×2160 16:19
– Profile set for Immersive mode which works really well because of edge peek
– Profile has strong 3D setting which you can change of courseI have found that on extremely close up camera scenes, just switch to edgepeek. Avoids the cross eye…lol…Other option is to lower 3D strength but I think some scenes with the different camera perspective are really cool and good looking to view in the headset with a strong G3D.
Profile uploaded to the cloud.
Cheers,
Stryker
Topic: Remember Me
Remember Me (G3D)
This game is really awesome in G3D and looks surprisingly good. Disabled shadow shader only and profile is based on the Unreal 3 engine profile. VorpX settings can be changed to your preference and is set for cinema mode with a 2+ G3D strength setting.
Notes
– ini edit for key bindings for multiple FOV values (see link below)
– my resolution is set custom 2400×1350 16:9 (higher caused mem crashes)
– all graphic settings maxed out
– vsync offKey bindings for FOV values can be found here
I used 3 keybindings for instant changes to the FOV for various game perspectives. My ini edit is the following but you can change to your preferences.
Bindings=(name=”F9″,Command=”FOV 75″,Control=False,Shift=False,Alt=False)
Bindings=(name=”F10″,Command=”FOV 90″,Control=False,Shift=False,Alt=False)
Bindings=(name=”F11″,Command=”FOV 110″,Control=False,Shift=False,Alt=False)Game world is really interesting with lots of detail. Profile uploaded to the cloud.
Cheers,
Stryker
Topic: A Story About My Uncle
A Story About My Uncle (G3D)
Got this game free today through Humble Bundle. Surprisingly good in Full VR mode. The profile I uploaded to the cloud is based on the Unreal 3 game engine. I used the shader authoring tool to deal with 3 issues. Shadows, window rays and this foggy blurry game overlay have all been disabled which results in a pretty good looking in first person.
Notes:
– In game field of view to maximum (120)
– Disable motion blur
– Set to highest 4:3 resolution you can, I am using 3840×2880Profile is set to high tracking since I lowered the mouse sensitivty to 8.0 and disabled smoothing in game options. I notice this reduces camera stuttering.
If you haven’t already, try and grab this game through humble bundle for free
Stryker
Topic: Agony
Agony in 3D Geo ;
– use Local profile of “what remains of Edith Finch” (i always try that one first with Unreal 4 engine games
– instead of assigned program “agony.exe” assign “Agony-Win64-Shipping.exe” in \Agony UNRATED\Agony\Binaries\Win64
start game with Agony-Win64-Shipping.exe
Looks great. Models look a bit ghostly though, if someone has any tips for that ?
On the other hand, that kind a fits this surreal game.
