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Let’s see if we can get Syndicate 1993 to work, if it worked for 3dsen, we can make it work too no? All joking aside, why are games so crap nowadays, and 30/35 year old games are still fantastic? You’d think strategy, 4x, space exploration would have evolved. Nope. Mindless shooters and garbage pumped out non-stop. I would even settle for the same games remade with the Unreal engine
Ultima Exodus – 1983
2400 AD – 1988
Battletech C64 – 1988
Psychic War – 1989
Phantasy Star 2 – 1989
Buck Rogers – 1990
Star Flight Sega Genesis – 1991 (Original 1986)
Star Control 2 – 1992
Wing Commander: Privateer 1993
Master Of Orion – 1993
Xcom – 1994These games have LOADS more interactivity in their (sandbox) game worlds than most new games, they never age out. They had great stories and fun play mechanics and were usually made by ONE guy in his mom’s basement. You look at the giant triple-A games today, they’re mostly garbage, terrible stories, and boring lore. WTF happened? I’m so sick of seeing a game that looks fantastic, and after a couple of hours, I’m bored to tears. Skyrim is a perfect example, bland characters, convoluted story, boring fetch quests, if it wasn’t for the game world this game would put you to sleep. It’s like people got dumber as computers got more advanced.
I knew when I went to the computer store in the 80’s, I would be coming back with a QUALITY title… now I buy a game on Steam and return it almost the same day. Half the games suck, the other half are just O K.
A perfect example is STARTOPIA (2001), this game is a masterpiece. So when developers tried to copy the formula and released the steaming pile of crap that is Space Base Startopia, 20 years later, I was floored. How can you take something incredible and turn it into garbage… all you had to do was do the exact same thing with new graphics?!?!? You didn’t even have to come up with new ideas. This should have been a no-brainer.
The fact that we’ve found aliens, and even THEIR current ship designs are bland and boring is very telling. If not for VorpX and VR, the future would suck!
Topic: Redfall works well
Redfall works well with VorpX and it’s really easy to configure.
The important thing is to set a 4:3 resolution with .ini files (it seems to be the only way). With virtual monitor it’s not a problem, whatever screen you have.
There is a FOV slider in game (up to 120).
I used an unreal engine 4 unofficial profile.
Hello.
For me one of the most importatnt things playing Remnant 2 is to can move the Huds (Map, ammno, Items), with Universal Unreal Unlocker 5 I think we can move the Huds of the games to have the best view of them, and it may be a perfect option for VORPX. Somebody can help me¿??¿
there are some good profiles on vorpx cloud for making the headset view work with the ingame view panning
but the one i tried (listed as the only one made with most recent vorpx version) although it had G3D in the name didnt have any 3d effect for graphics! even though it was running in G3d mode and has like 1/4 the frame rate of when i play 2d mode normally
so i used an official profile for another unreal engine 4 game (like AC7 is) and it had good 3d and better performance than the cloud AC7 profile
…but then it didnt have any of the control/view customizationsi wanted to see if i could copy and paste sections from both so i tried to open the vorpx profiles in text mode but it was unreadable
then i tried to use the cloud AC7 profile as a G3D base and tweak the settings with CTRL-End…and the settings were all the same as in the official UE4 profile, and changing them only made glitches.
is there a way to combine two different profiles? or a way to switch the AC7 profile graphics settings to whatever is in the UE4 game’s profile?
