Oops here it is at the same site too:
https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games
Way too many… I suspect Unreal is a better engine than unity though so maybe sort that way. Just two titles marked as published by Epic, so will look elsewhere. I assume Dx12 is not compatible?
I Tried some only directX 12 unreal engine profile and Godfall from jik64mnz53 offer Z3D
The game can be hooked into by vorpx just fine. But i was unable to find any profile that would give functional g3d. in the current state, icarus can be played using vorpx to simulate a giant screen or in a virtual lounge kind of thing, but the game itself remain in 2d on the screen.
All the unreal 4 profiles i tried shared the same issue, g3d would display black for anything 3d on the right eye, and normal on the left eye. if someone had similar issue with another game and found a workaround, id love to know
Hunted: The Demons Forge (G3D/Z3D)
One of the most incredible (Bethesda !) games that i ve played with VorpX and the Unreal 3 engine. Now with the new sharpening method even more mindblowing graphics. Ive completly redone this profile.
– Full VR with Headtracking
– Cinema Mode on default
– Scalable HUD
– Profile available at the cloud


The game is currently 56% OFF Here
(Note: The Profile has not been tested with the steam version !)
Game is Unreal Engine 4 so there is a lot of profiles to try and most of them should work, check this site for all possible profiles that might work
For anyone interested the game is free to try this weekend on Steam, I checked it out and it hooked fine. Set it up to max res on Vorpx, FSR works at high and overall the game looks great, performance is not too good in geo3d as expected, but quite playable in z3d, slowly i’m starting to get used to z3d, it’s pretty solid and performance is just on another level, even though nothing beats geo3d for real depth and scale.
The only “bad” thing is that I’m completely spoiled with direcVR tracking, and since afaik Borderlands 3 doesn’t support it, there’s always some short of small shaky cam effect and no amount of mouse sensitivy tweaking seems to fix it. It’s playable but DirectVR tracking is just too good.
I had to use Letterbox 1 since it was too zoomed in for my liking even after setting FOV to max as suggested by the profile, and with letterbox 1 it’s basically perfect.
There’s an interesting tool called Unreal 4 engine unlocker that lets you access the console and set FOV by injecting the dll to the game: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm I gave it a try but didn’t work too well with Vorpx when activated, maybe someone will have better luck.
Overall pretty good, but since Borderlands 2 got a VR version, i thill i’ll hold since maybe PSVR2 for PS5 could get a B3 VR version, we’ll see.
Judging from my own experience with CP2077, I’d say that sounds a bit unrealistic at this point, after all it’s pretty the much the most demanding you can find. If the highest possible resolution is your main goal, dial down details a bit. Super high resolutions and everything on ultra is something to aim at with the next generation of GPUs in CP2077, at least at 45fps and better.
Yeah, I know. It really is very, very close however. If the new upscaling/sharpening method is somewhat better I might be able to squeeze what I want out of it; as it stands I’m frustratingly close to perfection. I’m “this far” (imagine my fingers held 1″ apart) away from being able to push 45fps at 2880×1620 with DLSS factors that still look great and running it RT Ultra mode. That’s sufficient resolution for Virtual Cinema mode for sure. I only tested it at 64/32 to see how great I could make it look if I was totally unconcerned regarding the performance.
Judging from my own experience with CP2077, I’d say that sounds a bit unrealistic at this point, after all it’s pretty the much the most demanding you can find. If the highest possible resolution is your main goal, dial down details a bit. Super high resolutions and everything on ultra is something to aim at with the next generation of GPUs in CP2077, at least at 45fps and better.
Hey Ralf :D Today is a very important day to me and a lot of other people, today is the day they finally release the remaster of Diablo II after 21 years. And here I am thinking to myself, “I’ve had so much fun playing other non FPP games using the immersive screen mode, I bet ‘Diablo II: Resurrected’ would look sweet in 3D!” So here I am, hoping maybe you could make us a kickass profile to play this game with. I’m afraid I don’t have much insight into what engine they might be using other then VicariousVisions has used Unreal engines for their previous remasters ie the recent Tony Hawk remaster. I also heard from another source that they used their own custom engine for the remaster. Anyways, thanks in advance! I know for sure this game would be EPIC in 3D!!
Trying to get Psychonauts 2 to run in VR with VorpX. The game uses Unreal Engine 4. Anyone get the game working with Vorpx?
Hello ,
Just wanted to report that The Isle with the Beta Evrima is not running with my Ark Profile.
But thanks to “Dellrifter22″ his tip with the latest Unreal 4 Profile from …”Medieval Dynasty” in G3D!
The crocodile looks fantastic in 3D VR !!
All servers can be reached, so Anticheat does not prevent Vorpx from hocking itself.
Regards
Thomas3D
Hello Dellrifter22,
Thank you for the tip with the Unreal 4 profile from Medieval Dynasty!
It worked very well for me … even G3D was possible … without ray tracing.
I opened the 3D depth up to 3.0 in the cockpit … in the exterior view then up to 5.0 … In any case, VorpX works great now … !! … Thank you again … !!
Only for the outside view I still prefer Tridef 3D because the 3D depth goes much further there … so a large eye relief with more miniature effect, which I like very much about the game …
But for everyone who doesn’t have Tridef 3D, VorpX with a good G3D is enough … !!
Reshade Depth3D looks the worst of them all.
So if I want a good cockpit view I prefer VorpX … then Tridef3D for the outside view.
By the way … the profile is also going great in G3D with The Isle Evrima!
Regards
Thomas3D
I have a suspicion that you might be assigning the wrong exe to your profiles. Unreal 4 games are sneaky in that the main directory has an exe (Medieval_Dynasty.exe), but the actual exe is buried in the Binaries\Win64 folder (Medieval_Dynasty-Win64-Shipping.exe).
By default, vorpX will attempt to hook in to any exe that runs. If there is no profile assigned to said exe, vorpX will hook a generic profile with base functionality (no 3D).
I don’t have SCUM yet, but I want to try the SP in vorpX. it’s an EAC game though (anti cheat blocks vorpX) so I’ve had my doubts about getting it to work. Have you successfully loaded SP into the headset?
I have been playing Medieval Dynasty recently though, and it works pretty well in vorpX. I added a profile to the cloud if you want to have a go. G3D.
Medieval Dynasty (G3D)
for best results:
– use a 4:3 resolution (I use 1600×1200, game runs heavier than it looks)
– set FOV slider to max 110 in game
– AA on highest possible (others not tested)
To slightly increase FOV and soften the shadows (UE4 G3D shadows are never perfectly matched in both eyes, so blurring them helps) open Engine.ini from C:\Users\NAME\AppData\Local\Medieval_Dynasty\Saved\Config\WindowsNoEditor… add these lines at the bottom:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[SystemSettings]
r.Shadow.DistanceScale=1.1
r.Shadow.CSM.TransitionScale=0.25
r.Shadow.MaxResolution=16
r.Shadow.FadeResolution=32
r.Shadow.MinResolution=8
r.Shadow.RadiusThreshold=0.06
r.Shadow.TexelsPerPixel=0.06
I assigned global illumination to Shadow Treatment in the vorpX menu, so if the moving shadows bother you, you can toggle it OFF to give a permanent overcast look. I actually prefer the look of overcast lighting in this game – feels more medieval.
I cannot get Geometry working with any Unreal Engine game that has no original vorpx profile.
1. Medieval Dynasty (UE4)
2. SCUM (UE4)
3. Fishing North Atlantic (UE2)
I have tried to copy almost all existing profiles using UE games list
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
Maybe 15-25 profiles for each game, basically all available profiles for particular UE version. Always same result for all of the games above. Z3D always working (with very poor effect, barely noticeable). G3D never works. For some profiles its available, just not working (image is 2d, though performance drops). For some there is no Geometry option at all.
Any ideas?
Here is a tip – profile is not G3D(at least for steam version, but I am certain in this particular case versions are same)
It’s a common mistake to kinda see 3D especially with head tracking since motion helps your brain tell depth of things. Ive done it myself – believing there is 3d depth when there is none, but now I cant fool myself as easily. You can check it yourself – turn off headtracking, switch to immersive screen and look away from screen, then open vorpx menu (this way it wont be over game screen) then switch between z3d, g3d and off and you will see no difference. When depth is there there is no doubt, you dont have to kinda see it, because it jumps at you. Game start is in a hotel room and you get to hotel corridor and corridors are one of best things to test depth – you see it clearly when there is one.
I wanted to find a unity profile that would actually work (even if just z3d) and Ive tried all unity 2017 (that game uses) profiles from other games of same unity version and none had any depth. Best I could achieve is having main menu background and mouse on a separate plane. Whats more game has 0 graphic options, cant adjust fov or anything and there are no 3rd party apps to hax for unity like universal unreal unlocker is for ue games, no config files. So it makes adjusting a game even harder.
Anyways Im quite tired of trying like a hundred profiles with absolutely no success so far, so only advice I have for you is to make absolutely sure there is actual depth in game, people have been fooled many times including me (good example is doom 2016 that people were sure had 3d, while even Ralf said it just seemed so)