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How’s going? I am using Vorpx about 1-2 years and while fixing problems, learning about the tool, tracking perfect settings to play games in G3D, I found out solutions for those who do not want to play in low resolution while VR’ing.
I’d to share with the users and the owner how I play G3D at STR 1.0 (usually 2.0) up to 5.0 (making things smaller/super rounded) getting 80+ FPS yet in higher definition (almost as playing 1440p/4k).
I do a i7 6700 and a GTX 1070;
I use Pimax 5k+ with larger FoV;First, such trick can be used not only for Vorpx, but all VR games. Secondly, since I’ve experienced and still am ATM, such improve, I’d need Ralf’s or anyone explanation is what am saying is right or not, feel free to correct me.
Pimax users>
In Pitool, w/e you do, as begin, use Render Quality = 1.0. The FoV and reprojection can be large/On
Go in SteamVR’s settings right clicking in the menu->Config-> go in tab “general” or the first tab, set “Render Quality” to manual. A slider will poop up where you can increase SteamVR’s Default 25%/50% up to 400, indicating just below the new resolution the supersampling will apply. Usually, with Pimax RQ = 1.0, I use it at 75%/100%, increasing my pixel’s density first, at 50%, from 2160x up to 3048x ou 5560×2632. You can test lower or higher resolution increment, depending of the game. If you go in the tab “Video” There’s the option of costumazing SS for every game listed in Steam. But if doing so, you have to equilibrate it with the Render Quality in “Geral” said above.
In the game, set the resolution down of your choice, up to 1440×810 in 16:9 or any below or equal 1080p (1920×1080) depending your graphics can go higher and, test it out.
The supersampling in SteamVR works great to compensate lower resolution judders and/o the aspect of low resolution we are bothered with, almost making it a native 1440p/4k game, plus, you’re able to play any game with G3D on, at 1.0 or higher (I am used to set it 2.0) with high definition and high FPS.
Extra adjusts I am used to do in-game, in the vorpx menu (DEL)
In the “Image Settings” Tab:
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Sharpen Amount> I set it from 0 to 1.0 or higher in order to bring sharpness to the game. You can alter brightness a little if you wish too
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In the “Display Settings” Tab:
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Headset Sync: “Safe”.
Device (Fast) and fast makes my game stutter/lag, at least with my Pimax headset
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In the “Direct VR Settings” Tab:
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Change Game Settings> “Off”
I believe Vorpx will pick resolution/graphic settings according your spec and-or what your machine can handle yet keeping decent framerate. I haven’t tested keeping it on but in case you’re setting your own resolutions/image qualities.
——Playing with lower resolutions allows you to turn all or almost all game’s quality settings to max/high/ultra yet SteamVR supersampling allowing you to see the image as good as playing in 1440 or 4k, in the Headset. Play FullVR or Immersive Modes in G3D, with similar quality at 70-100 FPS
Tip: Some games and VR games may not like high SteamVR SS settings due either they starting at a default quality/resolution or due them VR native games having high resolutions set by the player. Care in not setting super high values or test it out and do not forget you’ve SS beyond the default. That’s possible supersampling each game you have, as explained above, case you wish doing this only with X or Y game/application.
Any other tip and-or suggestion/correction is welcome
/Cheers
i have game which supports trackir rotation, but doesn’t support position. So i am using vorpx position, they works great expect vorpx vertical position is opposite, when move head up view goes down. Tried invert this on opentrack but ofcourse it doesn’t affect this. Is there a way to fix this?
Game is Kerbal Space Program.
Isn’t using anything other than the aspect ratio of a given HMDs displays wasting resources? So for example the Valve Index has a 9:10 per eye aspect ratio. If I use a 4:3 aspect ratio my GPU is rendering pixels that are outside the range of the display. If I want to get the best performance at the highest fidelity possible should I not set game resolution to a 9:10 resolution? Please correct me if I am misunderstanding something here.
I’ve been trying to migrate away from TriDEF for a couple years now, and am trying VorpX again with the Generic 3D mode. I’ve read the disclaimer that this will not be officially supported, which I understand, so I’m asking if other users have any suggestions.
Using Oblivion, Skyrim and SkyrimSE as examples, I can’t get the pixel aspect ratio correct. In all three games, everything is half-width. Trying full screen/windowed/borderless window doesn’t get rid of this. I’ve done a fresh Win10 install, fresh drivers, and tried various resolutions and aspect ratios, but tall of these games seem to think they are rendering at twice it’s actual width, then that is getting horizontally squeezed.Example Images:
TriDEF: https://i.imgur.com/lYnJfK5.png
VorpX: https://i.imgur.com/okna4Fm.pngI appreciate any suggestions!
Thanks, MarkTopic: pumpkin jack
hey,
profile shared in cloud, G3D.
dont use volumetric fog in game option.
you can add those settings in engine.ini for better experience (Users\username\AppData\Local\PumpkinJack\Saved\Config\WindowsNoEditor\engine.ini)
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.Bloom=0
r.BloomQuality=0for fov you can use unreal engine unlocker tool.
enjoy.
