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Hello,
I am using an oculus quest 2, running the base game on GOG. When I start up the app after the mod installation, it typically works fine, but after closing and starting the game again, it loads maybe 2 seconds of the production slates then freezes and then goes no further, essentially flatlining the game. I can work around this by uninstalling the mod, opening cyberpunk, closing, then installing the mod again. Is there anyone else out there that has experienced a similar issue? is there another work around? I figure IF there isn’t a way I would take the User settings script and fill in optimal parameters as I go, overwriting the default settings after every installation.Topic: Cyberpunk VR Update Thread
This post will always contain the latest version infos and download link.
Latest version available here:
Download
Recent Changes
2025/09/12
A new update is available that adds support for Cyberpunk 2077 2.31 and updates the core components to match the latest vorpX version.
2025/08/23
A new update is available that fixes crashes when changing the display mode and some graphics settings in the game options, which were introduced by the earlier fix for the nVidia 580.88+ issue. Also addresses an annoying non-critical crash when exiting the game that could occur since a while.
2025/08/19
A new update is available that fixes a severe issue caused by nVidia drivers 580.88+.
If you experienced a black screen or crashes after updating your nVidia driver recently, please redownload the mod and reinstall it. That should fix the issue. As a side effect of the according changes the updated version may/should also run a bit smoother under high GPU load.
Older Changes
2025/07/20A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.3. No other changes.
2025/01/26
A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.21. No other changes
2024/12/11
A new update is available.
- Cyber Engine Tweaks modding framework updated for CP2077 2.2.
- HUD shaders fixed for CP2077 2.2.
- vorpX backend updated to latest version. Among general stability and performance improvenments this also finally fixes the ocassionally unavailable motion controller gestures after launching the game.
2024/09/15
A new update is available. Adds compatibility with Cyberpunk 2077 2.13.
2024/03/29
A new update is available. Adds compatibility with Cyberpunk 2077 2.12.
2023/12/21
A new update is available. Adds compatibility with Cyberpunk 2077 2.1.
2023/11/02
An updated version of alpha 9c for CP2077 2.02 is available. Fixes the broken HUD scaling in the last release.
2023/10/27
Version alpha 9c is available. Adds compatibility with Cyberpunk 2077 2.02.
2023/10/05
Version alpha 9b is available. Adds compatibility with Cyberpunk 2077 2.01.
2023/09/27
Version alpha 9a is available, mainly adds compatibility with Cyberpunk 2077 2.0.
2023/07/27
Version alpha 9 is available. This update mainly adds compatibility with Cyberpunk 2077 1.63. In addition to that an issue caused by newer nVidia drivers has been fixed that could lead to automatic game settings changes not being applied.
2022/11/10
Version alpha 8 is available. This update adds compatibility with Cyberpunk 2077 1.61.
2022/09/27
Version alpha 7 is now available. This update adds compatibility with Cyberpunk 2077 1.6 and contains some smaller fixes and improvements.
2022/03/08
A new build with the below changes is available for download.
- Cyber Engine Tweaks modding framework updated to latest version.
- Optional grenade throwing gesture: move your left (or right in left handed mode) hand to your chest and then make a throwing move in the viewing direction. The original gesture still works too.
2022/02/28
An updated installer for the latest Cyberpunk hotfix is now available. Note that the mod itself hasn’t been changed, the installer just includes a new version of the Cyber Engine Tweaks modding framework. Hence you will see a ‘version newer than expected’ warning. The mod works fine despite this warning.
2022/02/19
Version alpha6a is now available. This update adds compatibility with today’s Cyberpunk hotfix update. No other changes.
2022/02/17
Version alpha 6 is now available. This update adds compatibility with Cyberpunk 2077 1.5 and contains various smaller (mostly gesture related) fixes and improvements.
2022/02/12
Version alpha 5 is now available. This is a major update that mainly adds a brand new feature: several common game actions can now be triggered with natural motion controller gestures, adding a whole new level of gameplay. Try it!
Full Changelog:
- Motion controller gestures added.
- Launch environment with help/tutorial screens added.
- Various fixes and improvements.
2022/01/10
Version alpha 4 is now available with the following changes:
- Improved melee/blocking handling.
- Glitches in regard to using cameras while hacking fixed.
- Glitches during scanner vision fixed.
- Aiming down sights tweaks.
- Confusing notification after Z3D/G3D switch fixed.
2022/01/08
Version alpha 3 is now available with the following changes:
- Pitch (look up/down) auto-leveling added. If you prefer to play with unlocked pitch, you can disable this on the DirectVR page of the ingame menu.
- Keyboard shortcut for switching between G3D and Z3D (ALT+K).
2022/01/02
Version alpha 2 is now available with the following changes:
- Aiming down sights reworked. You can now aim with your head while aiming down sights. Controller aiming is still possible too.
- Incompatibility warning for older game versions
- Various smaller fixes and improvements
2021/12/25
The first update is now available, addressing the following issues:
- WMR headsets did not work with OpenXR. Your Reverb G2’s are now back where they belong: at the top.
- The scope wasn’t centered in view while aiming down sights for some pistols and similar weapons, making it difficult to aim while aiming down sights.
- Uninstalling the VR mod could cause the game fail to launch if certain mods were present before installing the VR mod.
Please uninstall any prior version before installing this update. Otherwise you might still experience the uninstall issue mentioned above later.
Hey Ralf,
I’ve been playing a number of games recently in Z3D as very few games I’m currently playing have working G3D profiles (usually, like Outer Worlds, even if G3D is technically supported I have far too many lighting and/or shadows issues to make it usable).
One thing I’ve noticed is that while the Z3D provided by vorpX is often best, in some titles it’s possible to get better (even significantly better) results through SuperDepth3D. I’ve tested this on my flat-3D screen and HMD through the Virtual Desktop method (of course, it’s not really usable on the HMD as these methods are too slow/blurry). In Cyberpunk in particular it’s possible to get a Z3D solution that is incredibly close to a G3D experience (I can send you my specific SuperDepth3D settings if you wish to try them to see what I mean.) It varies a lot by title however. I’ve been using SuperDepth for something like 5 years now on and off in various titles, and if you haven’t looked at it recently it’s definitely time to look again; it’s come a very long way in that time.
It would be beneficial to be able to access a modified SuperDepth 3D mode directly from within vorpX for certain titles as an alternative to your own Z3D, if you ever want to/could implement such an integration.
Topic: ESC key in Cyberpunk 2077
Hi, brand new to vorpX and Cyberpunk 2077.
I’ve got an Oculus Quest 2 connected to my PC by AirLink.
The Oculus is in one room and the PC is in another room.
I found that when I go into the settings for Cyberpunk, while in the game in VR, that to get out of settings I need to press the ESC key, but there is no ESC key mapped to the Oculus controllers that I can find. So I’ve been having to take my headset off, go into the other room, press ESC, go back to the 1st room, put on the headset and continue.
Is there some other way of getting to an ESC key while in VR?
thanks!After a relatively long hiatus and a long series of hardware and software updates I have a VR rig that’s working extremely well.
However, at some point a problem crept-in with vorpX that I’ve yet to solve:
Fast and Alt Fast Sync used to work just fine to my Pimax 5K+ for me on my older rig, but on this one neither of those methods is working reliably. I’m getting flickering scenes, lack of sync, different frames in each eye, and that kind of thing. And while it’s somewhat related to overall GPU usage, it’s not any kind of a direct correlation (see below).
Important rig details: Ryzen 5900X and RTX 3080 Ti, 32GB ram. I’m on PiTool v.1.0.1.272_20210917, which I believe is a release-version (non-beta; or at least as non-beta as anything out of Pimax is!) Video drivers are up-to-date (and this issue has survived several updates thus far.)
I have excellent performance in native VR titles and things run nice and cool. I can push the GPU to nearly 100% all the time and it generally won’t even hit 80 degrees c. CPU likewise stays nice a cool (of course, it’s often sitting there not doing a whole lot in GPU heavy games anyway.) For example Alyx runs at 200+ Steam SS in Wide FOV totally without issue and often sees GPU usage clear up at 95+%. Cyberpunk (on my 3D display) will again run at 95%+ for hours. So I’m convinced this is a software issue, possibly an incompatibility between vorpX and my PiTool version? I’ve also tried manually under-clocking my GPU, just in case. Made no difference (beyond reducing my performance.)
More info: This issue *does* depend on the title: I’m having zero issues with Greedfall for example – I have it running at 72hz in virtual cinema mode with no motion smoothing. GPU is often pegged way up above 90% in this title, and everything remains perfect. In FO3 however, I’ve had to switch to “Safe” sync mode. Same for Cyberpunk. The problem worsens with either kind of motion-smoothing (vorpX or Brainwarp) enabled, but is not completely related to motion smoothing. It’s also somewhat related to total GPU usage, but it’s again not completely related to total GPU usage (see Greedfall example above). Both Fallout 3 and Cyberpunk are good examples of titles where I’m seeing this behavior, and I’m having to leave a huge amount of GPU power on-the-table now to get these games to display properly as I’ve now got both of them in Safe sync mode. In Fallout 3 I was pushing 4K, G3D, 45fps/90Hz using vorpX motion smoothing, on my 2080 Super with no issues. Now, on my 3080 Ti those exact same settings result in sync-glitches. (I currently have it running safe Sync mode, 64Hz, no motion smoothing). In Cyberpunk I’m having to leave tremendous GPU overhead in order to maintain a properly synced experience, since Safe mode causes the FPS in the game itself to drop considerably and either of the faster HMD sync modes causes significant sync issues. I can push the GPU usage a bit higher with motion-smoothing off before this issue presents itself. For example, in Cyberpunk, Fast or Alt Fast sync mode, motion smoothing ON, I might start to see this clear down around 50% or 60% usage. With motion smoothing OFF and still in Fast or Alt Fast sync mode I might be able to push as high as 70% GPU usage before I start to have problems. In Safe sync mode all is good but of course my overall frame-rate suffers greatly. I haven’t tested Fallout 4 yet (I have the VR version now, so I’m not really using vorpX for F04 at this point.) I’ve picked-up Life is Strange True Colors recently, so I’ll test that soon.
Sorry for the incredibly long post, but it’s a weird issue and varies considerably title-to-title.
Is there a specific PiTool version I should be trying to use? Any other info on how I might try to get Fast or Alt Fast sync modes to work correctly again?
Thank you!
