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  • wedgeewoo
    Participant

    Hello,
    I am using an oculus quest 2, running the base game on GOG. When I start up the app after the mod installation, it typically works fine, but after closing and starting the game again, it loads maybe 2 seconds of the production slates then freezes and then goes no further, essentially flatlining the game. I can work around this by uninstalling the mod, opening cyberpunk, closing, then installing the mod again. Is there anyone else out there that has experienced a similar issue? is there another work around? I figure IF there isn’t a way I would take the User settings script and fill in optimal parameters as I go, overwriting the default settings after every installation.

    #209099
    Lawrence1962
    Participant

    @ mr_spongeworthy

    Create a text file called DrawDistanceBoost.ini (any name works) under “Cyberpunk 2077\engine\config\platform\pc”
    Then add the following:

    [Streaming]
    DistanceBoost = 42.000000

    The default value for the vanilla game is 0
    Can be decreased or increased as desired, high values such as 50~ and above start to create flickering (this may be fixable if other settings get tweaked

    #208636
    drowhunter
    Participant

    I can’t aim with the stick to save my life, and aim assist has to be off to prevent horrible judder when moving while locked on to a target. Also I have the vertical sensitivity turned way down on my right stick so I don’t keep moving my view up and down when I’m trying to turn.

    Good Idea about turning down the y sensitivity, I didn’t know you could do that. In Full VR there’s literally no reason to have to move the y axis when you should be looking around with your neck.

    For me, anytime the camera isnt locked straight ahead its a one way trip to barf town. So I find myself very carefully trying to only move the view left and right.

    I did find a solution potentially to the problem.

    I hooked up a dual shock 5( 4 would also work)

    using DS4Windows I set the DS5 to emulate a xbox controller. The default profile is mapped one to one with an xbox controller. I created a secondary profile called Vorpx and assigned it to the Cyberpunk2077.exe so that it loads automatically when the gane runs.
    On the Vorox profile , I have unmapped the RY up and down axis so no more accidental vertical camera movement and I set the built in gyroscope set as a mouse which is only active when I push the Left trigger (L2)

    This allows me to aim with the gyro when aimimg down the sights which is far more accurate and intuitive than using the stick. ( It kind of feels like you are actually aimimg the gun with motion controls)

    An alternative to this set up if you dont like gyro aimimg is.

    under special actions tab add an action to L2 to trigger a temporary profile change to default which will switch back to the Vorox profile when you release the trigger. If you recall the Vorpx profile I unmapped the RY axis but when aiming down the sight this restores the RY mapping of the default profile.

    To get the view straight again after aiming you can do it before you let go of aim. Or even better I have the touchpad in the center set up as a mouse trackpad so I can quickly adjust it with a swipe. This is very useful when the game decides to tilt your view to look at something.

    @Ralf I know you have a vorpx option to disabke the Y in normal vorpx but I tried it and it doesn’t work.

    Woukd it not be possibke to add an option under input settings to have a similar functionality as I described above since you’re emulating tje xbox controller anyway? Just dont map the RY axis unless you push a button of your choosing?

    Obviously it would probably be impossible to do this with the gamepad because you probably aren’t emulating a real controllers xinput.

    Edit: If the game you try this with actually supports the Direct Input controller you are using you can use the Ds4windows option to hide the original controller from windows.

    #208534
    Demuse
    Participant

    It’s great to see this world in first-person VR! I’ve been sitting on Cyberpunk for a year, waiting for this mod. I’m very excited to start playing, finally!

    My first issue is it looks to me like the mini-map (and I guess the rest of the HUD) is almost outside my field of view (horizontally). If I scale the HUD down in the vorpX menu (to 0.3 – 0.4) to see everything towards the middle of my view then the resolution is too low to read anything. It doesn’t look like the game itself has any settings to reposition the HUD elements. Does anyone else have a readable HUD, or any ideas?

    I’m using a Reverb G2, in case that’s relevant from a FOV perspective.

    #208447
    Ralf
    Keymaster

    This post will always contain the latest version infos and download link.

    Latest version available here:
    Download

    Recent Changes

    2025/09/12

    A new update is available that adds support for Cyberpunk 2077 2.31 and updates the core components to match the latest vorpX version.

    2025/08/23

    A new update is available that fixes crashes when changing the display mode and some graphics settings in the game options, which were introduced by the earlier fix for the nVidia 580.88+ issue. Also addresses an annoying non-critical crash when exiting the game that could occur since a while.

    2025/08/19

    A new update is available that fixes a severe issue caused by nVidia drivers 580.88+.

    If you experienced a black screen or crashes after updating your nVidia driver recently, please redownload the mod and reinstall it. That should fix the issue. As a side effect of the according changes the updated version may/should also run a bit smoother under high GPU load.

    Older Changes

     
    2025/07/20

    A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.3. No other changes.

    2025/01/26

    A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.21. No other changes

    2024/12/11

    A new update is available.

    • Cyber Engine Tweaks modding framework updated for CP2077 2.2.
    • HUD shaders fixed for CP2077 2.2.
    • vorpX backend updated to latest version. Among general stability and performance improvenments this also finally fixes the ocassionally unavailable motion controller gestures after launching the game.

    2024/09/15

    A new update is available. Adds compatibility with Cyberpunk 2077 2.13.

    2024/03/29

    A new update is available. Adds compatibility with Cyberpunk 2077 2.12.

    2023/12/21

    A new update is available. Adds compatibility with Cyberpunk 2077 2.1.

    2023/11/02

    An updated version of alpha 9c for CP2077 2.02 is available. Fixes the broken HUD scaling in the last release.

    2023/10/27

    Version alpha 9c is available. Adds compatibility with Cyberpunk 2077 2.02.

    2023/10/05

    Version alpha 9b is available. Adds compatibility with Cyberpunk 2077 2.01.

    2023/09/27

    Version alpha 9a is available, mainly adds compatibility with Cyberpunk 2077 2.0.

    2023/07/27

    Version alpha 9 is available. This update mainly adds compatibility with Cyberpunk 2077 1.63. In addition to that an issue caused by newer nVidia drivers has been fixed that could lead to automatic game settings changes not being applied.

    2022/11/10

    Version alpha 8 is available. This update adds compatibility with Cyberpunk 2077 1.61.

    2022/09/27

    Version alpha 7 is now available. This update adds compatibility with Cyberpunk 2077 1.6 and contains some smaller fixes and improvements.

    2022/03/08

    A new build with the below changes is available for download.

    • Cyber Engine Tweaks modding framework updated to latest version.
    • Optional grenade throwing gesture: move your left (or right in left handed mode) hand to your chest and then make a throwing move in the viewing direction. The original gesture still works too.

    2022/02/28

    An updated installer for the latest Cyberpunk hotfix is now available. Note that the mod itself hasn’t been changed, the installer just includes a new version of the Cyber Engine Tweaks modding framework. Hence you will see a ‘version newer than expected’ warning. The mod works fine despite this warning.

    2022/02/19

    Version alpha6a is now available. This update adds compatibility with today’s Cyberpunk hotfix update. No other changes.

    2022/02/17

    Version alpha 6 is now available. This update adds compatibility with Cyberpunk 2077 1.5 and contains various smaller (mostly gesture related) fixes and improvements.

    2022/02/12

    Version alpha 5 is now available. This is a major update that mainly adds a brand new feature: several common game actions can now be triggered with natural motion controller gestures, adding a whole new level of gameplay. Try it!

    Full Changelog:

    • Motion controller gestures added.
    • Launch environment with help/tutorial screens added.
    • Various fixes and improvements.

    2022/01/10

    Version alpha 4 is now available with the following changes:

    • Improved melee/blocking handling.
    • Glitches in regard to using cameras while hacking fixed.
    • Glitches during scanner vision fixed.
    • Aiming down sights tweaks.
    • Confusing notification after Z3D/G3D switch fixed.

    2022/01/08

    Version alpha 3 is now available with the following changes:

    • Pitch (look up/down) auto-leveling added. If you prefer to play with unlocked pitch, you can disable this on the DirectVR page of the ingame menu.
    • Keyboard shortcut for switching between G3D and Z3D (ALT+K).

    2022/01/02

    Version alpha 2 is now available with the following changes:

    • Aiming down sights reworked. You can now aim with your head while aiming down sights. Controller aiming is still possible too.
    • Incompatibility warning for older game versions
    • Various smaller fixes and improvements

    2021/12/25

    The first update is now available, addressing the following issues:

    • WMR headsets did not work with OpenXR. Your Reverb G2’s are now back where they belong: at the top.
    • The scope wasn’t centered in view while aiming down sights for some pistols and similar weapons, making it difficult to aim while aiming down sights.
    • Uninstalling the VR mod could cause the game fail to launch if certain mods were present before installing the VR mod.

    Please uninstall any prior version before installing this update. Otherwise you might still experience the uninstall issue mentioned above later.

    #208298
    Rahdin
    Participant

    Thank for the reply, Ralf. I edited my post with some additional information. I did try turning everything off and using dlss set to maximum performance. Clarity is king. Cyberpunk really is a demanding game. The default resolution profile was down to something like 1300x or something. I can’t recall exactly, as I was tinkering with various settings.

    A 3070ti is pretty beastly, but a lot of performance can certainly be lost in the software pipeline from the headset, rift software, VorpX, steamVR, Oculus Tray tool etc. Not to mention encoding limitations through Air Link. VR sure seems like the old days of dos and Windows 98 trying to get things to work well sometimes.

    #208286
    Ralf
    Keymaster

    @ rift_un:

    vorpX will choose a wider res for Pimax but it won’t utilize the full 180°. I’d generally recommend to select the small FOV in PiTool, which will still result in a whopping 130° horizontal FOV, much more than any other headset.

    Full Pimax FOV + high resolution + Cyberpunk at high settings is something you might want to try with a RTX5090 in five years.

    #207862
    mr_spongeworthy
    Participant

    I wanna try the Cyberpunk,can you share the setting?

    Sure. There are a TON of settings for SuperDepth, but I’m reasonably sure these are all of the important ones:

    Divergence 25: (change as you wish to create more or less depth)
    View Mode: VM8 Adaptive (I don’t remember setting this)
    Depth Map Selection: DM1 Reversed
    Depth Map Adjustment: 73 (this is a VERY unusual setting for this parameter as most games are aroud 7.5 or less, but Cyberpunk seems to handle the depth weirdly.)
    Weapon Profile: WP40
    Perspective Slier: -35

    On my display this gives me very good depth in the distance without too many ZPD artifacts and decent near-depth with almost zero distortion or artifacts. You could try the SuperDepthVR version of the shader as well, but for some reason I seemed to get more distortion from that.

    Unfortunately none of the methods of spitting this to an HMD work well; just far too slow. vorpX is vastly better performing, hence my hope that SuperDepth might someday be integrated into vorpX as an optional ZPD solution for those games it works better for.

    mr_spongeworthy
    Participant

    Hey Ralf,

    I’ve been playing a number of games recently in Z3D as very few games I’m currently playing have working G3D profiles (usually, like Outer Worlds, even if G3D is technically supported I have far too many lighting and/or shadows issues to make it usable).

    One thing I’ve noticed is that while the Z3D provided by vorpX is often best, in some titles it’s possible to get better (even significantly better) results through SuperDepth3D. I’ve tested this on my flat-3D screen and HMD through the Virtual Desktop method (of course, it’s not really usable on the HMD as these methods are too slow/blurry). In Cyberpunk in particular it’s possible to get a Z3D solution that is incredibly close to a G3D experience (I can send you my specific SuperDepth3D settings if you wish to try them to see what I mean.) It varies a lot by title however. I’ve been using SuperDepth for something like 5 years now on and off in various titles, and if you haven’t looked at it recently it’s definitely time to look again; it’s come a very long way in that time.

    It would be beneficial to be able to access a modified SuperDepth 3D mode directly from within vorpX for certain titles as an alternative to your own Z3D, if you ever want to/could implement such an integration.

    #207610
    kwasitzjim
    Participant

    Hi, brand new to vorpX and Cyberpunk 2077.
    I’ve got an Oculus Quest 2 connected to my PC by AirLink.
    The Oculus is in one room and the PC is in another room.
    I found that when I go into the settings for Cyberpunk, while in the game in VR, that to get out of settings I need to press the ESC key, but there is no ESC key mapped to the Oculus controllers that I can find. So I’ve been having to take my headset off, go into the other room, press ESC, go back to the 1st room, put on the headset and continue.
    Is there some other way of getting to an ESC key while in VR?
    thanks!

    #207385
    vorpex
    Participant

    observer that was initially released had a hidden vr mode enabled via console, as for redux you can never know if it was because its impossible or no one had patience enough to try every profile possible. Finally it can be running dx12, in which case only cyberpunk profile might work if you are very lucky.

    Yes, VR via a launch argument, I have the original with the VR-supported first patch but I still get major artifacts in the right eye. For others, it seems that the issue goes away after the intro, but even after altering graphical settings it persists for me. Other than that, it works pretty well, so truly a missed opportunity on the devs. A few bug fixes and it would’ve been one of the most immersive VR experiences. I’ll have to check out the VorpX profile for it sometime.

    System Redux does support DX11, so I’m hopeful some kind of VorpX support could be implemented as it was for the original.

    #206751
    gguuxocipd
    Participant

    in cyberpunk 2077 it works wonderfully. in this game you can set the game to be displayed on the “monitor 2” (psvr). F.E.A.R 1 it went without problems, although you could not set the option in the game. except that you can not play the game 20fps :/. it feels like that vorpx sometimes can not set it automatically. if it would go in mirroring/clone mode would be great, my main monitor has 1080p. iVRy is weird and does not work most of the time, there you are 90% of the time busy steam + steam vr restart or the driver displays it only black and white. if i start trinus, which i bought before vorpx, in steam vr mode and then start a game with vorpx it also comes to errors with steam vr. that’s why i find the Generic VR Headset mode great, because it’s great with games in which you can set the monitor output manually. without much headache with steam vr. it would be nice if a way can be found, since your ingame settings are great, to make it work. maybe i’m just making a beginner’s mistake.

    mr_spongeworthy
    Participant

    After a relatively long hiatus and a long series of hardware and software updates I have a VR rig that’s working extremely well.

    However, at some point a problem crept-in with vorpX that I’ve yet to solve:

    Fast and Alt Fast Sync used to work just fine to my Pimax 5K+ for me on my older rig, but on this one neither of those methods is working reliably. I’m getting flickering scenes, lack of sync, different frames in each eye, and that kind of thing. And while it’s somewhat related to overall GPU usage, it’s not any kind of a direct correlation (see below).

    Important rig details: Ryzen 5900X and RTX 3080 Ti, 32GB ram. I’m on PiTool v.1.0.1.272_20210917, which I believe is a release-version (non-beta; or at least as non-beta as anything out of Pimax is!) Video drivers are up-to-date (and this issue has survived several updates thus far.)

    I have excellent performance in native VR titles and things run nice and cool. I can push the GPU to nearly 100% all the time and it generally won’t even hit 80 degrees c. CPU likewise stays nice a cool (of course, it’s often sitting there not doing a whole lot in GPU heavy games anyway.) For example Alyx runs at 200+ Steam SS in Wide FOV totally without issue and often sees GPU usage clear up at 95+%. Cyberpunk (on my 3D display) will again run at 95%+ for hours. So I’m convinced this is a software issue, possibly an incompatibility between vorpX and my PiTool version? I’ve also tried manually under-clocking my GPU, just in case. Made no difference (beyond reducing my performance.)

    More info: This issue *does* depend on the title: I’m having zero issues with Greedfall for example – I have it running at 72hz in virtual cinema mode with no motion smoothing. GPU is often pegged way up above 90% in this title, and everything remains perfect. In FO3 however, I’ve had to switch to “Safe” sync mode. Same for Cyberpunk. The problem worsens with either kind of motion-smoothing (vorpX or Brainwarp) enabled, but is not completely related to motion smoothing. It’s also somewhat related to total GPU usage, but it’s again not completely related to total GPU usage (see Greedfall example above). Both Fallout 3 and Cyberpunk are good examples of titles where I’m seeing this behavior, and I’m having to leave a huge amount of GPU power on-the-table now to get these games to display properly as I’ve now got both of them in Safe sync mode. In Fallout 3 I was pushing 4K, G3D, 45fps/90Hz using vorpX motion smoothing, on my 2080 Super with no issues. Now, on my 3080 Ti those exact same settings result in sync-glitches. (I currently have it running safe Sync mode, 64Hz, no motion smoothing). In Cyberpunk I’m having to leave tremendous GPU overhead in order to maintain a properly synced experience, since Safe mode causes the FPS in the game itself to drop considerably and either of the faster HMD sync modes causes significant sync issues. I can push the GPU usage a bit higher with motion-smoothing off before this issue presents itself. For example, in Cyberpunk, Fast or Alt Fast sync mode, motion smoothing ON, I might start to see this clear down around 50% or 60% usage. With motion smoothing OFF and still in Fast or Alt Fast sync mode I might be able to push as high as 70% GPU usage before I start to have problems. In Safe sync mode all is good but of course my overall frame-rate suffers greatly. I haven’t tested Fallout 4 yet (I have the VR version now, so I’m not really using vorpX for F04 at this point.) I’ve picked-up Life is Strange True Colors recently, so I’ll test that soon.

    Sorry for the incredibly long post, but it’s a weird issue and varies considerably title-to-title.

    Is there a specific PiTool version I should be trying to use? Any other info on how I might try to get Fast or Alt Fast sync modes to work correctly again?

    Thank you!

    #206667
    mr_spongeworthy
    Participant

    Oh good grief, it was the Color Precision option! I never guessed that would muck with the depth-map and hadn’t changed it.

    Thanks for answering Ralf, you were correct of course; I turned off vorpX’s ability to change my game settings as it kept setting a couple thing I did not want changed. I’m sure it’s annoying to have to tell people over and over to turn that function back on. In the future I’ll try to remember to do so. Like a lot of gamers doing this type of thing, I’m heavy on game-tweaking and have a *very* hard time letting any software automatically adjust anything. I’ll just have to get used to it!

    I’ve got one last new issue to resolve with vorpX that I’ll post in another thread as it’s not specifically Cyberpunk related.

    Thanks again.

    #206637
    Ralf
    Keymaster

    The only setting I’m aware of that causes a garbled depth buffer is the game’s ‘Color Precision’ option, Which has to be set to ‘High’. vorpX handles that automatically though.

    It also sets a bunch of other settings. If you happen to have disabled auto settings, please first and foremost re-enable that. Automatic settings can often be vital for a profile to work correrctly. With default settings (in FullVR mode) vorpX also disables stuff like motion blur etc. for example. Not unlikely that one of these settings also affects the depth buffer heuristics.

    Also please reset the profile to default, just in case.

    If that doesn’t help, it would be great if you could send me a trouble shoot data archive (config app/trouble shooting) and your CP2077 config file ([User]\AppData\Local\CD Projekt Red\\Cyberpunk 2077\UserSettings.json) to support at vorpX com.

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