I sat down last night for a good hour just twiddling settings to try and correct this issue, with no luck. I’ve gone through just about every vorpX and Cyberpunk setting I can think of that might have any effect – RT, DLSS, Standard Z3D vs. Adaptive Z3D, different resolutions, different motion-smoothing techniques, no motion-smoothing at all, immersive screen vs. virtual cinema vs. full VR mode, you name it. Nothing helped.
I can make it happen by just activating any of a variety of UI elements; walk up to a container, UI element kicks-in, and things go bad right away. Use a Netrunner skill and it’s the same thing. Sometimes it will fix itself afterwards, but often it leaves my game rendering in a distorted state.
It will also get into a state where there is a line about 40% of the way up the screen (it’s jagged, the right side and left side are slightly different heights); below that line 3D is still working, above that like it’s reverted to 2D.
Any thoughts at all? I would *love* to start using vorpX for Cyberpunk now that it’s sharp enough for me, but these glitches make it effectively unplayable.
If vorpX can create a log file of some kind that might help figure this out just let me know how to do so and I’ll send it to you.
There is a weird issue with the game where sometimes the framerate can drop to single digits after changing some game or vorpX settings. Typically flipping through the ‘Play Style’ option will help. If not a restart should do.
For vehicles I’d recommend to switch to 3rd person mode. FullVR is too impressive in Cyberpunk for switching to immersive screen mode just because of first person driving.
Probably a fight against windmills, but: instead of cranking up all gfx options to the max and having to live with DLSS, disable Raytracing and enjoy a higher, natively rendered resolution instead. Looks better than Raytracing with a lower, DLSS-butchered resolution. Especially in FullVR mode, where individual pixels are relatively large.
The latest vorpX update, combined with a couple other tweaks, has me running Cyberpunk at 3840×2160, Ultra Ray-Tracing settings, at “Balanced DLSS” at 72hz/36fps. It’s not great for full VR mode (although; certainly fun to hop into that mode occasionally), but it does look extremely good in Virtual Cinema mode. Super-crisp with vorpX sharpening set all the way to max.
A few things I’ve discovered along the way:
1) I believe vorpX originally set my screen mode to borderless windowed. When I went back to full screen mode my performance immediately increased by a fairly substantial amount. I’m glad I finally tried switching back to full-screen mode.
2) The Cyberpunk depth-map may be very strange. I’ve found that by placing the depth-balance all they way out and then turning down the overall depth scale I still get tons of ‘near’ depth, but now with excellent ‘far’ depth as well and much reduced distortion overall. This exact same trick works for SuperDepth3D BTW, where I’ve found settings that work well to be wildly different than I’ve seen for any other title.
3) I think we are down to only 2 issues that need fixing; the way specific Mods are now available for RDR2 and GTAV made me think it’s possible for Cyberpunk as well: A) We need to figure out what the UI overlay is for the help-keys, and then substitute the Controller UI elements for the Keyboard UI elements. That way when Cyberpunk flips between the controller and keyboard UI elements it will be flipping between ‘controller’ and ‘controller’ elements. It’s definitely a bit problematic to run this without being able to easily read what button you are supposed to use. B) Vehicle FOV changes make it essentially impossible to drive or ride in full VR mode, which is a real shame, as that’s the perfect place for full VR mode to work in this title. There is a Cyberengine Tweaks way to play with this, but like many things, getting that complicated mess to work with an already complicated mess could take countless hours. It would be great if vorpX had a way to fix this issue.
thanks guys !
What i understand is that i have to lower my resolution and my graphic settings, even with High-End Hardware.
Is the vorpx performance depending on the game just proportional for example 25% lower in Z3D or 50% lower in G3D of the flatgame performance ? Or is the relation between CPU and GPU a little bit different in vorpx ? I read that vorpx reserve 1-2 CPU Cores for itself, and in that case a 12 Core CPU makes sense ? In most Flatgames the bottleneck in 4k resolutions is the GPU, and i don’t know if it will be exactly the same in vorpx because vorpx needs performance for itself ? I read that in 4k and higher resolutions a 4 Core CPU does a good job, because the bottleneck is the GPU. But i even read that games like Cyberpunk 2077, Assassins Creed Odyssey and AC Origins needs a 8 Core CPU or better in 4K, because of the open world simulation of the NPCs and Vehicles ?
I have updated to a 3080 Ti (thanks to Micro Center actually selling GPUs occasionally at MSRP on a walk-in only basis, 1 per household. No way was I going to give a scalper even a cent, so I waited.)
I am 95% of the way to having Cyberpunk working at 4K, “Performance Mode” DLSS, Ultra Ray Tracing!, 72Hz 36fps. It all works and looks amazing. However, like many modern Z3D games, I may end up playing it in cinema mode due to the increased clarity; spreading even 3840×2160 pixels across my HMD in full VR mode just isn’t quite enough for excellent sharpness. It’s close, but not quite there.
Anyway, I have issues with the GUI. I did a full reset of the profile before I tried getting it setup correctly, so I started with a clean vorpX slate, but even at that, in VR mode any Xbox controller shortcut shown on the screen flickers several times a second between the Xbox and Keyboard shortcut for that action. This makes it very hard to see what controller input is expected for an action. Also, dialog subtitles and a variety of other text does not match up with the field which is supposed to be behind it, making it hard to read. I’ve played with a number of settings but haven’t found a solution to either of these issues.
Game and headset FOV have to match precisely! for FullVR games, otherwise you’ll experience the distortion you mention while rotating your head. You don’t want to tweak any related settings in games where vorpX handles FOV automatically. Just make sure to follow the instructions shown by vorpX to the word if there are instructions shown and leave everything else at default. Neither any source game nor Cyberpunk show any warping at all with the FOV set right.
For games where vorpX does not support automatic FOV, check the ‘Essential Hints’ and the ‘1-2-3 Game Setup’ guides in the help for additional information.
Ralf says to my question of a DLSS option:
“Impossible to answer at this point, but I’m cautiously optimistic. If not, I’ll definitely check whether something can be done.”
DLSS support would be an second news article on roadtovr and uploadvr !
In what regards does DLSS not currently function? In my case I definitely notice improvements in performance (and slight degradations in clarity if I use aggressive settings, especially combined with a low native resolution) when turning on DLSS in Cyberpunk 2077 and running through vorpX. I have had vorpX totally drop out of stereoscopy a few times however, and it’s been crashing Cyberpunk 2077 like crazy, so maybe these are related to my use of DLSS?
Or are we talking about adding DLSS to vorpX *itself* somehow, so that it can be applied across titles regardless of whether they directly support DLSS?
Anyway, good to see vorpX in the news and getting a little attention. To date most of my favorite “VR” games are titles I play through vorpX.
To tell you the truth, I bought VorpX just to play Cyberpunk 2077 in VR. After playing with the settings, I truly like playing the game more in Cinemas mode with 3d enabled and a huge screen in my loft. What makes this software good is you can create custom resolutions and use them for your nice big screen separate from what your monitor resolution can show. Once I have completed Cyberpunk, I am waiting for Resident evil village as my next game.
Anyone else having this issue? I don’t have any kind of pop in w/ vorpx disabled but running at the the same settings everywhere else.
1080ti
i9 10850k 3.6 ghz
32 GB RAM
nvidia driver version 471.11
Cyberpunk version 1.23
I am trying to optimize the 3d cinemas z-normal mode of Cyberpunk 2077. I am using a Quest 2 headset via Link and my computer is I-8700K OC to 5GHz, RTX3080 and 32GB Ram. My monitor is older at 1920X1080 60Hz. I have created custom resolution higher than my monitor and have been using the higher 2400×2160 and 60Hz which really help sharpen the image.
I have been monitoring my GPU load, etc using GPU-X while playing the game and trying to dial in a GPU below 100% to prevent fps lost. I am aiming for around 80% for not to complicated a scene which can spike up to 99%.
I have set my Quest 2 refresh rate to 72Hz (Auto) but my main monitor is only 60Hz. Does vorpX cap the refresh rate to the main monitor or does it use the Quest 2 refresh rate. Obviously, you want to cap the fps (settings in Cyberpunk) to the max refresh rate to prevent screen tarring. Can I set the custom resolution and select a refresh rate equal to the Quest 2 at 72Hz even though my monitor is 60Hz?
First of all, hello everyone!
I bought vorpx specifically for cyberpunk and I have a couple of questions, since searching the forum is just some kind of quest.
1) i don’t understand the profile system at all and how it works. i create a new profile from an existing one, but i can’t select the .exe as it is supposedly already used by the default profile – how is that ?
2) i want to edit a profile, i thought it was in the form of text – but nothing like that, binary. how and what to edit a profile with ? i couldn’t find any buttons or menus.
3) already in the game, calling the vorpx menu I don’t understand how to save vorpx settings profile, because save and close does not save zoom, it is always reset. hence the question – are these the settings that vorpx saves as game profile settings ?
4) reconstructing 3d through Z-channel looks good, but will full geo be implemented ?
5) i have tr3960\3090\quest2 – i understand i need to create a custom resolution for quest2 for proper rendering ? i.e. just create 1832 x 1920 and it’s guaranteed to be what i need ? i just did, but with zoom = 0.6 the picture still looks different than say in alyx, black borders everywhere. i made fov = 90 and now need to solve the problem with zoom and resolutions
6) the hud in the game stretches beyond the fov and I just can’t read anything there – is this again a question of proper resolution ? or can I scale the hud somehow ?
7) in terms of rendering – the best quality 3D reconstruction is z adaptive or normal ? fov = 90 is also normal or i need higher ? because i see strange image distortions if fov > 90
Hi!
i bought VorpX two months ago because a VR-Youtuber said that Cyberpunk 2077 is great to play in VR via VorpX. I gave it a try, but after 5 minutes playing and 20 of massing around with the settings it was totally clear that i never ever will play a game like this in 2021 anymore.
So i asked the Support instantly for a refund via e-mail (support@vorpx.com), but i got no answer. I tried it over the homepage, no answer … i tried it 5 times in the next days and weeks but nothing?
Please contact me! I still want to refund the software because i never used it after this 30 min of testing.
regards,
p. proier
I have similar issues whenever I make resolution changes to the game, change from full screen to windowed, make vorpx changes like changing room anti aliasing thru vorpx menu or anything that triggers the waiting steam overlay, I get huge fps drop until I restart the game. Also the z3d does not work after making any of these above changes until I restart the game. Once all these settings are dialed in though, the fps and z3d work perfectly. Actually this game is truly great in z3d! Thanks Ralf! I play in cinema mode, have i7-9700k, rtx2070, valve index hmd and controllers, xbox controller. Forgot to mention cyberpunk 2077 had this similar fps drop issue at launch but was fixed.
Yes I just saw the posts about the cyberpunk profile. I’ve got it to hook a few times by messing with the hook method. When I do get it to launch its got really low FPS even on lowest settings. I’m sure it’s something silly I’m overlooking. I’m still relatively new to using VorpX so my apologies if I seem like a bit of a potato. Any help is greatly appreciated as I was really looking forward to trying this one with VorpX
I dont have the game yet so cant offer any insight specifically – but have you made sure Vysnc is turned off in both your graphics card; nvidia and AMD will often by ‘default’ have Vysnc or some propriety form of it on; and make sure Vsync is obviously off in the game.
What card are you using? Are you getting crashes because of a potential lack of RAM/Memory? Does it give any error box or just program freezes or crashes? Have you played any other relatively new ‘high’ level graphics games on Vorpx or you been primarily playing old games? If youre using Geometry 3d – thats a system hog. If the game has serviceable non Geo 3d options, id have to recommend them unless youve got a new card that came out in like the last 8 months or so, anything else is likely going to struggle pretty hard on this if its Geo3d.
Yes I just saw the posts about the cyberpunk profile. I’ve got it to hook a few times by messing with the hook method. When I do get it to launch its got really low FPS even on lowest settings. I’m sure it’s something silly I’m overlooking. I’m still relatively new to using VorpX so my apologies if I seem like a bit of a potato. Any help is greatly appreciated as I was really looking forward to trying this one with VorpX