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  • #218710
    Eredor
    Participant

    I’m getting consistent crashes in Far Cry 2. Is there anything I could change in terms of settings to make it more stable?

    #217528

    In reply to: the last of us

    Ralph
    Participant

    The next beta release is now available. The most important change is a partially rewritten and extended DX12 pipeline that works with more games.

    Three new DX12/Z3D profiles have been added: Far Cry 6 (FullVR), The Last of Us (Immersive Screen), Uncharted 4 (Immersive Screen).

    Note that these aren’t 100% complete. Most notably there aren’t any gestures yet. Being a FullVR profile especially the Far Cry 6 experience will benefit hugely from being played with motion controller gestures. I’ll upload a profile database update with gestures sometime next week. If you don’t want to wait, you can add your own. That’s super easy. Check the video in the first post for details.

    Concerning The Last of Us there is a little caveat: the game’s renderer apparently works heavily asynchronously and on top of that switches between different depth buffers often, which makes it quite hard for vorpX to figure out which is the right one to use for which frame. I implemented a bunch of workarounds to deal with that and things look stable with a few savegames I checked, but if you encounter heavy depth flicker or weird distortions on your machine, you may have to resort to playing in 2D.

    BETA DOWNLOAD

    #217230
    Django9898
    Participant

    Hello everyone,

    Please, I need your help, otherwise I’ll go insane here.

    I bought Cyberpunk today because I really wanted to play it with the Vorpx Standalone Mod after seeing various videos on YouTube how well it works.

    Unfortunately it doesn’t work for me at all.

    When I run the game through Vorpx with Ralf’s profile, everything works fine, but I’d like to use the motion controls from the Standamone Mod.

    I install the mod and start the game, but as soon as it loads, it gets crazy..

    The starting room loads with no issues, then I press A on my Quest 2 controller and enter the game.

    Now I see the “Redline” logo on the right eye and the first Cyberpunk loading screen on the left eye.

    Then I find myself at some point in the main screen and even here everything is unplayably slow.

    By chance I turned on the fps display and found that the game itself runs at 1 or 2 fps and the fps headset shows 80-90 fps?!

    The motion controllers also react in the starting room of the mod, but no longer in the game itself.

    To be on the safe side, I set all graphics settings in the game to low, with no effect.

    As I said in Vorpx itself, everything works, with the local Profile…

    I’m playing Skyrim VR with over 200 mods installed, running MSFS in VR, Borderlands VR, No Man’s Sky VR all without any problems.
    Far Cry 4 in the highest settings via Vorpx no problem.
    But this mod, no chance.

    Am I doing something wrong here?

    splurk
    Participant

    Hi all,

    FarCry 6 was correctely hooked by Vorpx on version 21.3.2, but this last version doens’t seem to work anymore.

    I have tried all kind of hook helpers (D3D9, D3D10/11/12, Generic), but any won’t let FarCar 6 to hook to Vorpx. The Vorpx attach menu shows up, but after a while is going to propose alternative hook solution.

    Is it possible to have access to previous beta version download? Sometime it could be convenient to be able to revert back just to keep things that used to work (even if Vorpx is a beta we are still enjoying it), or simply do some behavior comparison?

    Just a quick note about The Witcher 3. The DX12 version seems still not hooking, and with DX11 version Z-Depth and Z-Adaptative are still not working, and Geomoetry performance seems not really functional and very laggy.

    Thanks

    DarkSerg
    Participant

    Hey i’d like to do a request for these games with G3D.

    Midnight Club 2
    MDK
    MDK 2
    Re-Volt
    Max Payne
    Far Cry 3 Blood Dragon

    virtuayay
    Participant

    new download from ubisoft, just a few settings changed like disabling antialising, ssao, blur and dof.

    windows 10 64bit geforce 2080ti 64gb ram intel 12700k

    the problem is that as soon as i get into the game, the equipped weapon is shuddering back and forth like it’s switching between two offset renders, and some of the level geometry is out of order, like for example some pieces of scaffolding will show through eachother, or there will be blurry triangles on hillsides

    i am new to vorpx and i noticed that the far cry 3 g3d profile has some extra setup instructions so maybe i just missed something there?

    also it seems to be using a really low resolution even when i turn off vorpx’s setting to automatically change resolution, and replace it in the ini with a doubled res

    my wmr and openxr settings are definitely highest quality, no dynamic resolution

    thanks

    #216077

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    The next beta release is now available. The most important change is a partially rewritten and extended DX12 pipeline that works with more games.

    Three new DX12/Z3D profiles have been added: Far Cry 6 (FullVR), The Last of Us (Immersive Screen), Uncharted 4 (Immersive Screen).

    Note that these aren’t 100% complete. Most notably there aren’t any gestures yet. Being a FullVR profile especially the Far Cry 6 experience will benefit hugely from being played with motion controller gestures. I’ll upload a profile database update with gestures sometime next week. If you don’t want to wait, you can add your own. That’s super easy. Check the video in the first post for details.

    Concerning The Last of Us there is a little caveat: the game’s renderer apparently works heavily asynchronously and on top of that switches between different depth buffers often, which makes it quite hard for vorpX to figure out which is the right one to use for which frame. I implemented a bunch of workarounds to deal with that and things look stable with a few savegames I checked, but if you encounter heavy depth flicker or weird distortions on your machine, you may have to resort to playing in 2D.

    BETA DOWNLOAD

    #216052
    ToxicMike
    Participant

    yes it does, but the last game release that i like was Dying Light 2, after that my passion died slowly.

    ?-?-?

    How come? Is it the market situation, i mean we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.

    In my opinion, many gamers also do the mistake to force themselves to go through one game, completing it and then start another game, but why? I have constantly installed a shitload of games and almost every week i am installing another one. If i am having enough of a title, i just leave it for some time until i am getting in the mood again. FAR CRY 6 for example! I had enough of that crap, wasn´t playing it for months and then all of the sudden, i got back to it again and enjoyed the title more than ever, the same goes for most titles.

    For me it is the head tracking in all the games, just looking around is awesome.

    Oh, i am not even talking about those FULL-VR experiences of non-vr games, of course they´re another thing and for some people the actual most important main story of vorpX. But i am already enjoying it a lot with the immersive screen-modes, that ultra-widescreen mode alone is worth the vorpX-app. Also, certain games in 3D are kinda not having any “soul” once you´re playing them in regular 2D mode.

    So all in all i could say the only big downside of vorpX would be that once you´re getting used to those great features, you painfully lose any interest in regular, old-fashioned gaming on old-fashioned gaming-hardware (monitors) to the point where you ask yourself, if there even is any point in playing computer-games without vorpX LOL.

    #216034

    In reply to: Games Wish List

    Pickymarker
    Participant

    You should add support for teknoparrot games like initial d stage zero v2.3 and Mario arcade gp dx and Silent Hill: The Arcade and Far Cry Paradise Lost and these are all games you run using teknoparrot

    #216029
    james002
    Participant

    Do far cry primal and far cry 6 use same engine?Dunia 2?

    #215975

    In reply to: FAR CRY 6

    james002
    Participant

    There are so many cloud profiles for Cyberpunk 2077. Which profile should I import for running
    Far cry 6???

    #215543
    giant.turnips
    Participant

    The industry is generally GARBAGE and too scared to try other formulas let alone trying something rather NEW and so we have dozens of GTAs, hundreds of CODs, thousands of FAR CRYs, millions of ASSASSINS CREEDs and billions of PUBGs.

    The big/huge games companies are like this yes (Ubisoft, Bethesda, RockStar EA) but we have loads of great titles coming out too. These big companies don’t consider games as art, they don’t make to be fun, they make games that tick the most money-making boxes which formula will be the easiest to digest for most people.

    Also, people always complain about UBI, but what is actually ROCKSTAR doing so great, besides releasing “GTA Games” every couple of years while improving graphics but sadly not the games, so then you have an open world game with great graphics but repetitive and boring gameplay.

    Ubisoft are on a whole new level though. All Ubisoft open-world games are copied/pasted with terrible cohesiveness. They don’t introduce enough mechanics or variations of the same mechanic to fill an open world. FC6 is a perfect example, every single roadblock is exactly the same, the same number of guards, the same patrol routes, the same buildings, and the same rewards. The only difference is that the level designers just rotate the model slightly. RockStar at least put some effort into the filler content, I’m sure Ubisoft just pick the first 3 mechanics they like and then say stick 50 of those into the world, 100 of those, 30 of those. Done – ship it!

    A good example of an open world done right (although not without some repetitiveness) would be Horizon (ZD & FW), and my personal favourite Days Gone. The world in Days Gone was much smaller than FC6 but each base was designed specifically for the location it is placed, FC6 just flattens the terrain and plonks the generic base there.

    Ubisoft arent just repeating the formula, they are taking the formula and stretching it out to four times its sustainable size, then filling the gaps with repetitive garbage. The world would be better without them IMO.

    /rant.

    Regarding RDRII

    You know, I really appreciated the visuals of that game, the detail of the environment, the thought they put into every single area. However, I could never get into it, it just didn’t click for me. I felt no connection to any of the characters except the horse, I finished because I wanted to finish what I had started, but after the first 4/5 hours I played only the main missions just so it would end sooner.

    So INDIES are our only hope, forget those AAA franchises and companies, those titles take 180 hours to complete with 100%, but are actually fun for approx. 3 hours.

    Again, I will agree with what you say here. The only difference for me is that sometimes I just want more of the same. If a game style clicks with me I want more of it. Obviously, I would like to see advancements in that formula such as better AI, better branching stories, and so on and so forth. Perhaps a procedural generation algorithm which can produce a meaningful world that can also contain an actual story, I mean we have AI that can produce a fairly decent short story now, surely we can integrate something like that to give us more gameplay in the same world/universe.

    #215522
    ToxicMike
    Participant

    Ubisoft garbage.

    Then you have to either look for a different hobby or do it like myself: Having dozens of games installed and switching between titles every couple of days, to have at least some variety.

    The industry is generally GARBAGE and too scared to try other formulas let alone trying something rather NEW and so we have dozens of GTAs, hundreds of CODs, thousands of FAR CRYs, millions of ASSASSINS CREEDs and billions of PUBGs.

    Did i already mention all the REMAKES and REMASTERS these days?

    Also, people always complain about UBI, but what is actually ROCKSTAR doing so great, besides releasing “GTA Games” every couple of years while improving graphics but sadly not the games, so then you have an open world game with great graphics but repetitive and boring gameplay. And yes, GTA V did something new and interesting with its 3-character-switching on the fly, but the missions were the same as boring and repetitive as GTA IV.

    The last ROCKSTAR games i really had fun with was every GTA title besides GTA IV and V. RDRII wasn´t a game, it was a lame horse riding simulator with a better story and better characters than the actual game itself. But people obviously forgot about what “playing a game” actually means.

    Regarding RDRII, thanks to VORPX i can really enjoy the title and also have fun with it while i can really say “great experience”, but without VORPX, i wouldn´t even bother with it.

    Times when devs made videogames because they can make a living with doing what they love doing the most, are over. Today they make videogames to make lots of money and there is no time to bother with “new” stuff let alone someone would risk something, that are indie devs who actually try risky stuff.

    So INDIES are our only hope, forget those AAA franchises and companies, those titles take 180 hours to complete with 100%, but are actually fun for approx. 3 hours.

    #215398

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @Ralf. Thanks for your feedback. I work in K-8 EDU and admit that often leads to “thinking things through” out loud (here) instead of privately. I will try to avoid doing this so much in the future.

    To be clear, even if I don’t go through my entire testing process I DO rigorously test with controlled benchmarks (in-game when possible). I *always* start at the basics when encountering a problem; Has something changed in my BIOS, have I installed anything new (even just a driver update), is my cooling still working properly? I use benchmark software (historically Cinebench and Furmark, but currently I usually just run 3D Mark to do the “extreme” GPU + CPU stress test) to double-check that performance has not degraded for some unknown reason or an instability crept in. I don’t believe anything I see just once.

    I, do, however, keep coming back to Cyberpunk after long lapses in playing it, and I forget about all the Cyberpunk-specific foibles. Or maybe I’m just overly-optimistic that somehow they have finally been fixed. (hahahahaha, right…)

    I have tested this particular behavior (GPU usage with the vorpX virtual monitor enabled) and although I noticed that in Cyberpunk I belatedly realized it’s a terrible title in which to do any testing. In Cyberpunk my performance will alter dramatically simply by switching from real screen to virtual, or back, or back and forth. Using the built-in benchmark I repeatably see my max fps drop by 10-20fps. Sometimes my minimum and average also simultaneously go up. I have to Quit and re-run the game and all is good again. It’s just a completely and utterly unreliable title to try and use to figure out anything (other than figuring out “this is a Cyberpunk problem”). Like many (everyone?) even in 100% vanilla Cyberpunk I see repeatable, slowly decreasing performance just from entering and exiting menus, or even when visiting certain locations which will then cause performance to drop everywhere until you reload or quit and reload. It’s just the worst.

    BUT, I do also see performance differences in the only other title I currently have installed that has a built-in benchmark: Far Cry Primal. That title consistently and repeatably benchmarks FASTER on the vorpX virtual display than it does when on my physical monitor. Every time. Identical settings. Absolutely repeatable. As you’ve said, this does not seem to be vorpX related in any way. vorpX was just the first thing that came to mind because it’s been so long since I’ve run multiple screens on any game rig. I *think* what I’m seeing is typical of 3D acceleration on Windows machines with 2 or more monitors, especially if those aren’t running the same refresh. It’s been probably 12 years since I used multiple displays on a gaming rig, but it definitely used to cause a bit of unanticipated behavior.

    (BTW; if you ever do implement a longer edit window I’m one of those forum users who will go back and edit my original posts with more concise info. For example, I would have edited the post where I initially noticed the differing performance with something like “EDIT: For anyone else seeing differing performance on the virtual monitor I have now tested further and this does not appear to be vorpX related but rather a game-specific issue with Cyberpunk, which was the title in use when I first noticed this behavior.”

    Looking forward to the next Beta!

    #214730

    In reply to: Games Wish List

    Wildcard
    Participant

    Insurgency Sand Storm

    Forza games like Horizon 5

    Elite Dangerous Odyssey

    Farcry Games might be fun

    Destiny 2 would be Real cool

    Any of the Sniper Ghost Warrior games would be a god send for the franchise since its on the Cry Engine

    Deus Ex series

    Interstellar Rift

    Titan Fall 1&2

Viewing 15 results - 16 through 30 (of 233 total)

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