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  • #173501
    RJK_
    Participant

    Hello guys, i just can not find out how the ingame hotkeys can be setup and used.
    I found out that you can give for example field 1 a value like SETFOV 110 but how will i use that ingame ? When i bring up the little key window and look at that configured field nothing happens.

    I want to use this as a little macro after bringing up the console for a game. I assume i can not use “tab” (open console) inside that command string,or can i ?

    The required keystring would be tab (bringing up console) + Setfov 110 + tab or Esc to close console.

    Can someone give me an example ?

    #173187
    Ralf
    Keymaster

    In most games the cursor should auto-hide. If that fails, ALT+C should do the trick.

    If you want to map hotkeys to a gamepad, you can do that after enabling the “Override X-Box Gamepad” option in the vorpX menu (Input Settings page). Alternatively you could use an external mapping program like X-Padder or Pinnacle Profiler if you want something with more options than the built in override provides.

    #173152
    Ralf
    Keymaster

    @ nieda : Far Cry 5 is unlikely to happen. The game uses anti cheat software that prevents vorpX from hooking into it. Unfortunately they don’t reply to inquiries about whitelisting. Whithout even being able to talk to someone there is not much I can do.

    @ dellrifter : IIRC I implemeted that option sometime last year on someone’s request (maybe yours?).

    You have to restart the game though after changing it. Once the ALT key is added to the blocked keys list, it doesn’t get removed when you change the option. On next start however it won’t be added to that list in the first place, so a restart should do the trick.

    Admittedly not exactly ideal, I will change that in the next update to make it more intuitive.

    #173088

    In reply to: dgVoodoo2 on Windows 7

    Demosthenes
    Participant

    I would recommend a separate Win 10 disk with a power switch so you don’t have to leave your Win 7 behind, and Win 10 won’t be able to interfere with boot partitions etc. Then you just switch and choose OS in Bios.
    Search for SISUN PW4101 on Amazon. That’s what I use. And Win 10 keys can found cheaply.
    Win 10 does have some great performance improvements for VR especially with newer cards.

    Currently dgvoodoo on Win 10 seems to work great. Just tested Gothic 2!

    #172862
    samverner
    Participant

    Thanks for confirming my assumptions.

    I figured out I had to disable the pimax gyro to disable positional tracking from the vorpx in-game menu a couple of days ago. There seems to be no other way through the regular config or settings files.
    So usually the workflow is: I reinstall vorpx, disable the gyro through piplay, disable the positional tracking through vorpx ingame, quit the game, re-enable the gyroscope, and restart the game.
    I had really expected this to be the problem, but the spinning problem remained.

    There are no fancy gamepad/joystick/etc. programs running. It’s a reasonably clean rig. No sticky keys either. I just got a new logitech m90 mouse today, very simple, similair to the previous trust mouse, but it made no difference.

    I’m testing Jedi Knight 2, Kotor, The Stanley Parable and Thief 2. Halflife 2 I test only sporadically as I had other issues with it.

    What did you mean by “They won’t look perfect on your monitor, but will look better in the headset.” Any color artefacts by chance? Because the games tend to look fine on the monitor but have issues with color on the headset. There are some weird things going on the main monitor like the jedi knight 2 logo on the title screen spinning like crazy when head tracking is enabled, but that’s nothing compared to the entire world spinning in the headset. The title screen from Kotor is similar, darth malak looks like he had way too much coffee on the monitor.

    —-

    Is it correct that normally in a supported fps game, you can move the camera with the headtracking from the headset but also with the mouse/gamepad/keyboard?
    Is there any way to disable everything but the headtracking as camera control?

    I fiddled around with the gamepad emulation mode, didn’t help, but also didn’t stop the camera from being controllable with the mouse. This was all with the gyro off, change setting, quit game, gyro on, restart game process.

    #172860
    dellrifter22
    Participant

    Yes, try to disable Positional tracking if you haven’t already (thought you had). In vorpX config checkbox “never change any game settings” and apply. Then in the ingame menu positional tracking should be off, but turn it off there if it isn’t.

    Any gamepad emulation drivers/processes like Xpadder running? Racing wheel drivers?
    what about Windows Sticky Keys? I’ve read having that enabled can cause control problems in normal games.
    Sorry, taking shots in the dark. You are testing several games, not just one, right?
    —————————
    Correct, the Pimax should not show up as a display. All custom resolutions are made for your primary monitor (games render to the monitor and vorpX borrows that signal). Mine for example is native 1920 x 1200, but through method similar to DSR it can attempt to display much higher resolutions. They won’t look perfect on your monitor, but will look better in the headset.

    Each resolution you create is tested to see how your monitor can handle it. try 3840 x 2160 on you monitor, see if it passes etc. If its flashing or all black it didn’t pass.

    while gaming, you don’t set your desktop to these custom resolutions (keep native), you select the custom resolution inside each game’s video settings.

    These are things to try after the headtracking gets sorted of course :). good luck.

    Ralf
    Keymaster

    The controller as gamepad options are kept simple on purpose. vorpX has far too many options already. Some things have to be kept simple.

    The solution to your request is the method described above. It allows you to map any vorpX hotkeys to the controllers.

    Alternatively you can run DirectVR scans from the vorpX ingame menu, which also works with Touch controllers configured as gamepad.

    OculusRiftRocks
    Participant

    can have, for example press and hold Left and Right thumbstick on touch for 2+ Seconds to scan directVR, this would be very useful as having keyboad shortcuts is not ideal for VR, some games require a new scan on each new start up.

    can have this in the in-game key bindings menu in the control panel, you could also bind anything else in that menu to the touch controller but the real reason for this would be the directVR scan.

    Thanks

    #172377
    Ralf
    Keymaster

    I’m not really sure what to recommend you besides very basic things like reinstalling vorpX and checking for potential background programs that may interfere. Literally never heard of such an issue before. It’s definitely not something caused by you using a WMR headset.

    If I understand you correctly and the actual issue is that you can’t use the mouse in the menu, that’s not really a problem though. You can also use the menu with the cursor keys + enter or alternatively an X-box gamepad.

    In regard to No Man’s Sky please be aware that stereo 3D-support had to be disabled after the NMS 2.0 update last year, hence the game is not listed as a supported game anymore. You should also see a message about that whenever you start the game.

    #172372
    Ralf
    Keymaster

    You can re-assign the vorpX menu key (and all other hotkeys) in the vorpX config app, maybe the DEL key is somehow blocked or in use.

    Myrilion
    Participant

    First encountered this issue this week in Star Citizen:
    When using VorpX, the game doesn’t recognize Alt and Control keystrokes anymore.
    I’ve tried every setting in the VorpX menu, and remapped every VorpX keybinding, but it didn’t solve the issue…

    Too bad, Stereo3D worked fine. Well, back to Bigscreen I guess…

    #171588
    dellrifter22
    Participant

    Since Christmas update I’ve been enjoying the performance boost and enhancements to immersive cinema modes. The slight increase to range have been effective for my Pimax.

    And it’s been a lot of fun revisiting Farcry 2. Thanks.

    If there’s one thing that bothers me about the update, it’s the loss of standard Alt key functionality in games.

    I use LAlt abundantly while gaming and have since resorted to simple AutoHotkey scripts as a workaround. But a few games are hard-coded and will not allow me to remap keys, making it difficult to play correctly.

    I understand LAlt is now reserved for vorpX functionality with good intention to avoid conflict/confusion, but in cases like mine it’s become more of a hindrance. And since a rollback request would sound unappreciative, I wonder if adding a “toggle Alt lock” option among expert settings would be a useful consideration.

    Otherwise, I like the direction things are headed and am always excited to see what improvements are in store. Thank you.

    Oh, and one thing I’ve wondered for a while… Is there a simple way that you know of to backup custom resolutions in Windows? The larger Creators Updates tend to wipe them clean unexpectedly :/

    #171447
    henas0
    Participant

    was playing in vr mod in the fps shooter and every time i moved mouse a little longer and used keys like would go back into steam black screen and id have to lift head set alt tab reset icon and continue after another 30 seconds or so it would do same again ?currently running i8700k and 1080ti zotac have all on 4k is there something im doing wrong because on screen on my monitor the game is tiny too plus 3d effects are like overlayed and cut in half

    #171344
    haints
    Participant

    Now that I’ve had several weeks to play around with Vorpx, I think I’ve tapped into the gist of what this software is and what it can offer. On first impressions, my initial thoughts were not that favorable. In order to improve that perception, I had to dig in deeper and not be afraid to learn how to tweak, use mods, edit ini files and understand the inherent complexity of PC gaming. With some perseverance trying several games, I’m glad to report that not all is lost and there are some good experiences to be had within Vorpx. This applies for only a handful of games. Too many games have one or two immersion breaking elements, yet leaving the impression of potential.

    For the games that had some modest success, it required tinkering, ini tweaks and the use of mods. Thank god for the world of PC gaming. Without the ability to tweak and mod games to ones liking, Vorpx would not be viable for VR. This leads me into areas of Vorpx that the developer needs to consider when doing updates. Using Direct VR yielded little pleasing results. While I appreciate the idea of ease of use, auto configuring and less tweaking by the user, the reality is I’d prefer to ignore in favor of my decisions to override for customizing. The few games that had good results for me involved tweaking ini files, overriding FOV, use of mods and adjusting/overriding main aspects of Vorpx suggested settings, especially with G3D. In general (not directed at Vorpx developer) game developers need to resist the concept of “what is best for the user” and lock off tweaking or customization options for “the users own good”. To me, this is developer arrogance, I’ll decide what is good for me in terms of what I deem as a good experience. After all, ones preferences and idea of entertainment in gaming is subjective.

    Thankfully I do see the ability to override some stuff within Vorpx, but I hope the developer resists the urge in removing advanced or overriding features in the future, in fact it’s better to add more overriding options! To get the most out of this, customization, modding and tweaking is the essence of making games that were never developed for VR at least playable and give a new experience to said game. As far as modding goes, Bethesda has got this right!

    Here are a few improvement areas for Vorpx that would benefit greatly and widen for more playable games in VR.

    1.) G3D Strength: Being a 3D Vision user for many years, one of the greatest features to have is multiple settings for 3D strength that can be switched on the fly when in game with a single key stroke. The benefit of this is far reaching and can be applied to a game where difference settings is needed. i.e. cut scenes, main gameplay or top down/isometric view

    This is accomplished in 3D Vision (not compatible with Vorpx) through a mod known as Helix/3DMitigo and can simply be configured in an ini file. Some may already be familiar with these mods. This has been a vital feature for 3D Vision and I believe that Vorpx could benefit massively with an option like this. ARMA III comes to mind since I set it up with Vorpx and thought wow, if I could only hit a keystroke to have a difference 3D strength when viewing the compass or scope and a simple keystroke to revert back for normal play. This immersion breaking element could be resolved with multiple 3D strength settings. I’ve never needed more than a total of three for the all years I’ve been 3D Vision gaming.

    To the Vorpx developer, can this not be done or added feature? Please….. 😉

    Since 3D Vision is a wide subject, I think there is relevance when using Vorpx. More information can be found here and specifically on convergence (3D strength, pop out etc…)

    HelixMod BlogSpot

    2.) I noticed some games are capped at 5.00 for G3D strength and this varies from game to game profiles. Please unlock this in a games profile. Toyification in 3D is a great way to play some games. You can see a lot of discussions on the Nvidia 3D Vision forums surrounding this subject and it is a popular way to game!

    3.) While I have experimented a bit with copying profiles, my impressions is that the profiles are too locked down to an exe file. Since I have games using the “lithtech.exe”, I see the dgVoodo profile but already assigned. Please remove this restriction if possible? Will hard links work? A little more flexability would be great.

    If the developer reads this, I hope these observations and suggestions are taken as constructive feedback. The multiple 3D strength settings would be a huge benefit, hopefully this can be added.

    That is it for now and if anyone wants to chime in, offer advice, suggestions or feedback. It will be well received. I’ll contine to report back of any ideas or finds.

    Cheers,

    Stryker

    I think you raise some good points, Stryker.

    A few thoughts. One of the main criticisms vorpx has received on other forums (r/occulus, etc) is that it’s too much work to set up. You have to tweak too many different paramaters to get a good result, etc. You or I might be fine with that, but there are a lot of people who aren’t, so my guess is Ralf has been moving towards more of an automated model A: in order to establish a larger user base, and B: to cut down on the amount of time he has to spend trying to walk new users through this or that setting, etc. It’s just easier all the way around to have the software essentially “run itself.”

    I saw the same thing with Tridef 3D where they started simplifying the UI more and more as time went by. It’s a tricky balance to get right: there ARE a lot of people who don’t want to have to tweak things for every game they play, but there are also people who are willing to get their hands a little dirty in order to get the best possible experience tailored to their individual preferences. I would hope that, in the future, vorpx will have options for BOTH types of user–the people who just want to play the game right now can have the automated option, and those of us who like to tinker can have some more advanced options to play around with. As long as these two separate approaches are clearly marked as such (i.e. basic/complex, etc ) I think you could theoretically make both groups feel catered too … but I’m not a coder so I could be completely wrong about that.

    #170782
    krogan
    Participant

    I keep looking at sky or ground I dont know how to look up and down. Do I need to redo my steam vr ? I have it set for seated gameplay. my right controller works fine for wasd but i dont know what keys to change for my left controller to control up and down view. I play in cinema mode and have lenova touch controllers. Ive never used a controller or gamepad before so no idea whqat to do?

Viewing 15 results - 316 through 330 (of 548 total)

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