Since it got already buried, here’s the post regarding the profile again:
Profile is available in the cloud as ‘Resident Evil 2 [vorpX]’. Make sure to check the hints in the top left corner of the game window. The required .ini edit will be done by DirectVR with the next vorpX version, for now you have to do it manually.
The profile defaults to Immersive Screen Mode, supports both G3D and Z3D, also a scalable 3D HUD is available. Pretty much everything that makes sense for a third person game.
G3D looks flawless (checked in the police station), a fast machine is recommended.
Head tracking is off per default for now, didn’t have time yet to check whether that would introduce any issues with the gamepad. Probably it won’t, set the head tracking multiplier to 0.3 in the vorpX menu if you want to try.
Also to mention, there was an error when I try to reset just the resident evil 2 profile. “There was an error restoring the profile. If the error persists, please re-install VorpX.” Maybe I’ll reset things once I exhaust all the other options.
Is it normal to not be able to remove a profile that you added from the cloud? Because it looks like the re2 local profile was there permanently. Could this be the original re2 game profile, not the remake of the game?
Still no luck getting it working. I did notice that there is a local profile called resident evil 2 (which I can’t delete), and when I import the cloud based resident evil 2 [vorpx] profile, it says imported, but nothing changes. The name is still without the [vorpx] in my local game profile list.
Is this supposed to be this way, or is my profile not importing and over-writing the existing “resident evil 2” profile?
Profile is available in the cloud as ‘Resident Evil 2 [vorpX]’. Make sure to check the hints in the top left corner of the game window. The required .ini edit will be done by DirectVR with the next vorpX version, for now you have to do it manually.
The profile defaults to Immersive Screen Mode, supports both G3D and Z3D, also a scalable 3D HUD is available. Pretty much everything that makes sense for a third person game.
G3D looks flawless (checked in the police station), a fast machine is recommended.
Head tracking is off per default for now, didn’t have time yet to check whether that would introduce any issues with the gamepad. Probably it won’t, set the head tracking multiplier to 0.3 in the vorpX menu if you want to try.
Hi,
Using DX11, and changing in the re2_config.ini to :
UseVendorExtention=Disable
You can use the RE7 profile.
Seems to be somekind of 3D (I’ve checked that on the city behind the Resident Evil title).
At least for me, I think I’ll give a shot the game with that.
Hope it helps,
i’m also hoping for some new profiles soon, specially a plague tale innocence, i’ve been holding to play that game because we were supposed to have a working vorpx profile weeks ago, i hope it comes soon, and yeah resident evil 2 (2019 edition) would be amazing as well :D
Hi Ralf, Probably not many will jump through the hoops of getting GTA IV working in first person mode buy I will say it is amazing the stereoscopic 3d pops as good as any VR experience when settings are dialed in properly. I have tried yesterday dellrifter22’s suggestion unfortunately the texts on phone and in the menu’s do not show up using whatever vorpx mode immersive screen, z adaptive still no go.
Having played through all of Resident Evil 7 i’m very good at using edge peek being essential in that game at least when i last played it.
If you have the time to look into this it would be great. Besides SkyrimVR and Fallout 4VR and probably more than those I found playing GTAIV using Vorpx with first person mod, at times more realistic and immersive that those two made into VR games. It was the closest thing I have honestly experienced to entering a living breathing lifelike Virtual World. I may try GTAV again but last time i couldn’t get it to work as well.
There is something about the open world design of these gta games having such attention to detail the sounds effects everything works so well in VR for what VR can be using Vorpx.
Morning Ralf, thanks for the update.
This hotfix addresses a semi-severe issue that caused visual glitches in several D3D11 games, e.g. broken shadows in Resident Evil 7.
Do this mean we have to recheck all Dx11 profiles were we have disabled the shadows
or is it only meant for RE7 ?
19/08/01
vorpX 19.2.2.2 has been released.
This hotfix addresses a semi-severe issue that caused visual glitches in several D3D11 games, e.g. broken shadows in Resident Evil 7.
Note to profile creators: the hotfix does not include the image zoom related changes I talked about here. These changes will be included in the next regular maintenance update. So don’t re-upload your profiles yet.
Are shadows broken in RE7 with Vorpx? I can’t seem to get these to work.
The shadows move as I move my head especially around the edges of my FOV. Unplayable. :(
Was following the video here for setup:
Youtube RE7 tutorial
I’m using latest VORPX, latest Nvidia drivers on a 1070 and Windows 10 patched up to latest.
Hi, like topic says, RE7 isn’t hooking. I’m on Win10, using a rift, on a 1080 card. When I run RE7.exe, a black window will pop up, the vorpx will say “attempting to attach to re7.exe” (or something along those lines), and then they (the black re7 screen and vorpx message) just disappear, as if nothing ever happened. After that, I checked processes just in case, which shows re7 isn’t running and vorpx is working as normal. So not only does it not hook, but it doesn’t seem to allow the game to run at all, crashing it to straight to desktop.
I’ve done every bloody thing I can think of and still nothing, including:
Reinstall both RE7 and vorpx.
Rebooting into diagnostic startup.
Making sure there are no non-essential processes or programs running.
Disabling steam overlay.
Disabling extra monitors and changing my 4k desktop resolution to 1080p.
Running vorpx in admin (RE7 not admin).
Using alternate hook mode in vorpx.
Testing vorpx in other games (like Fallout 4, it works fine).
A couple other things I’ve forgotten at the moment.
I searched google and the forums here for similar problems and came across nothing relevant to my situation. I got RE7 specifically to use with VorpX, so it’s crushing me that it’s not working. Any help would be profoundly appreciated.
Hello,
I purchased VorpX yesterday, and I feel like I’m going to have a lot of fun with it!
I’m encountering a problem when trying to launch a game though. I’ll try a game like Resident Evil 7 and it’ll start, but right as I get on the menu screen, the game crashes. Back on the desktop, I get a window pop-up that says it failed attaching to EyeCalibrationDashboard.exe.
Any idea? Adding it to the exclude list doesn’t work.
I’m using a Vive Pro on Windows 10.
Hi,
In Resident Evil 7 the shadows appears to be broken with this new release of vorpx with nvidia Geforce 1070 GTX and the 430.86 driver.
A little warning for anyone eagerly waiting for the additional profiles to be announced: unfortunately a whopping six out of six games that were looked into over the last days (Resident Evil 2, A Plague Tale, Mortal Kombat 11, Far Cry: New Dawn, The Witness, Blood: Fresh Supply) exhibited major issues in G3D mode that will at least require additional programming work to resolve.
Since code changes were out of the question so shortly before release I decided to not include them for now. I’ll see what can be done after the update. Some profiles will at least come as Z3D only later if there is no way to get G3D working well enough.