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  • #201519
    matteo39
    Participant

    https://www.nexusmods.com/skyrimspecialedition/mods/46999/

    Reshade for Skyrim VR: It makes clearer the visual

    You must only pur It into main folder…It works with other VR games

    Can vorpx use It?

    ToxicMike
    Participant

    Skyrim absolutely sucked in VR and I could never get it to work properly.

    Well as far as i remember, they totally fu**ed up SKYRIM VR and FALLOUT VR, on the other hand…the community worked out something like 1000s of mods to make (at least SKYRIM VR) work better…but that again means to fu** around with trying out those mods to begin with, so all in all i guess those games are a pretty pain in the a** in VR after all. (no clue if there are vorpX profiles for them, haven´t looked for them yet coz there are hundreds of other titles i feel more important to try out in vorpX)

    But there are native VR games to play seated …and I have to say that there are a LOT of those.
    You just need to get those types of controls, and you will get full VR around you with the way to control as you want.

    Well of course i am aware of it and i also played a few good titles in VR, the main problem here is that all in all i wasn´t THAT hooked onto those games as probably other users are.

    But what really made me hooked is playing all “regular” games on this huge theater screen in bigscreen beta, despite having it´s flaws, in fact flaws which vorpX doesn´t suffer from and that was the reason for me to buy vorpX to begin with, regardless of whether or not me using it the “appropriate”way, as some other users here were trying so hard to get me to (in that certain way i felt wasn´t right, so that´s why i felt for replying in a certain “harsh” way, but then again i don´t call myself “toxic” for nothing)

    So, as i already said, it was actually bigscreen beta and vorpX who saved VR for me, neither HL:ALYX nor all those game developers trying so hard to bring great VR games, coz now i am actually get in the mood again to finally dig myself more into full VR experiences than ever before, and if i am gettin somehow bored with exclusive VR titles again, then there is still the joy of playing regular games on huge theater-screens and that is finally the experience i never want to miss out on ever again.

    Since i enjoyed my first game on a theater screen, i wasn´t playing any game without my VR goggles ever again, now i just hope VR goggles can actually handle being used on a daily basis, for several hours a day.

    #201310
    etarm
    Participant

    I agree. Something doesn’t sound right. I play on a 1070 and occasionally it will get choppy, but it’s generally running above 50 fps. Granted, not the 90fps that would be ideal, but it’s totally playable. I’m running an i7-7700K with my GTX 1070, 16GB RAM, so not a beefy machine by any means. I don’t recall what my graphics settings are, but they aren’t low quality. I think the textures generally look better than Skyrim VR, but then I’m not running any of the Skyrim VR graphics mods that improve texture quality. Could it have something to do with the headset? I’m running a Vive Pro, which is 1440×1600 per eye.

    Ogrescar
    Participant

    not really having fun with jumping around while swinging arms in a almost hysterical way while trying to hit and dodge enemies.

    I share your feelings. Native VR games, for me, have been a sad disappointment. Holding my arms out until my shoulders ache in order to fly is not fun; ducking my head down to swim is just stupid; if I want to shoot an arrow give me a button, don’t make me use my controllers like a bow, blah blah blah. Maybe if I had a holodeck…

    There are certainly exceptions. HL Alyx, SkyrimVR (kind of, but I prefer vorpx/SkyrimSE), Moss, etc., but most are exercise in silly antics and gestures that makes my dog think I’ve gone nuts.

    #200504
    VRan
    Participant

    Yeah, I am a true Wabbajack fan Nexus is my best friend ;) , I have high respect to Modders! Ill wait for the release of the mod list. Meanwhile, Ill check the new SkyrimVR list that came out last night (Librum)

    #200488
    jjensson
    Participant

    You can find it on Nexus, but beware – the SE port is still not finished and when played in SkyrimVR the cutscenes don’t play (there could be more issues, i’m just reporting what i heard).

    But fear not, people are working on this (we should really appreciate those modders who are doing such things for free and giving so much to the community).

    Dave
    Participant

    For those who can’t get enough of Skyrim VR, there is a VR Mod of Enderal: Forgotten Storys out there ! The Main Story of the DLC sized story mod of Skyrim is about 50 hours and has full german and english voice acting.

    I posted this here in the vorpx board, because Enderal is not very well known worldwide !

    #200437
    etarm
    Participant

    I’ve been enjoying ESO with vorpx. After playing awhile, I have a couple of questions:

    1) the one thing I changed from the default settings was Aspect Ratio Correction to Pixel 1:1 to get rid of the gray borders, as others noted. It seems to work well in this mode, though there is some distortion when I turn my head. Is there any way to correct this? It makes playing while standing up difficult due to disorientation (fortunately, I’m not susceptible to motion sickness, but I almost fell over once :-) since then, I play sitting down.)

    2) the world appears very large, or I appear small. This is partly because I’m playing a wood elf, who are a small race, but the scaling also seems off. Maybe this is because I’m playing seated, so everyone appears to be about 3′ tall. Just wondering if there is some adjustment for world scaling?

    Thanks! I’d love it if Zenimax/Bethesda came out with a VR version similar to Skyrim VR, but that doesn’t seem like it’s going to happen, so I’m glad to have found VORPX!

    #199208

    In reply to: SKYRIM SKSE

    Ogrescar
    Participant

    My advice, to anyone not familiar with mod organizer and skse, is to not use them with vorpx. I do so because I had a heavily modded skyrim environment already built, long before I had even heard of vorpx.

    At present I think I’m down to about 160 mods, and many of them are irrelevant because they don’t change the display, but the ones that do work very well with vorpx (even the one’s that add physics to the female skeletons).

    #199204

    In reply to: SKYRIM SKSE

    Ogrescar
    Participant

    Skyrim is the most-modded game in history – can’t imagine playing it without skse and mod organizer. I don’t like the .ini file redirection though, but it can be turned off easily enough. You can always delete skyrim.ini and skyrimprefs.ini and the game will recreate them with default values.

    #199203

    In reply to: SKYRIM SKSE

    Ralf
    Keymaster

    Going back to an older save file should take care of that. Bethesda games for some reason store the FOV in save files.

    Alternatively you can set the FOV from the game console via ‘fov XX’ (DX9 Skyrim) or ‘fov XX XX’ (DX11 Skyrim). XX being the FOV you want to set.

    #199195

    Topic: SKYRIM SKSE

    jjthecomputerbag
    Participant

    I ran modorganizer to open up skse with vorpx. I was not pleased with the results, so decided to go back to a regular screen. Now when I open up the game on my monitor, the game only fills up half my monitor and I can see my windows tool bar.Is there a way to fix this?

    Demosthenes
    Participant

    Someone just implemented AMD’s FidelityFX Contrast Adaptive Sharpening for Fallout 4 VR, it looks excellent. Also works with Skyrim VR.

    It replaces the openvr_api.dll. Theoretically it would work with any openvr game with a dll version for each.

    Could something like this be implemented/useful in Vorpx, or am I confusing myself?

    https://github.com/fholger/f4ovr_improvements/releases/tag/cas_v1

    https://www.nexusmods.com/fallout4/mods/48934?tab=description

    #197804
    mhalsan
    Participant

    I’ve been trying to migrate away from TriDEF for a couple years now, and am trying VorpX again with the Generic 3D mode. I’ve read the disclaimer that this will not be officially supported, which I understand, so I’m asking if other users have any suggestions.
    Using Oblivion, Skyrim and SkyrimSE as examples, I can’t get the pixel aspect ratio correct. In all three games, everything is half-width. Trying full screen/windowed/borderless window doesn’t get rid of this. I’ve done a fresh Win10 install, fresh drivers, and tried various resolutions and aspect ratios, but tall of these games seem to think they are rendering at twice it’s actual width, then that is getting horizontally squeezed.

    Example Images:
    TriDEF: https://i.imgur.com/lYnJfK5.png
    VorpX: https://i.imgur.com/okna4Fm.png

    I appreciate any suggestions!
    Thanks, Mark

    Elfeanor
    Participant

    I recieved a key to try on Maximum Settings (so i tried with Skyrim) but it was really ugly with dark bands when i turn the head. I don’t know if it is because of Vorpx or because the Maximum Settings server is far from France (i already had that bad images and dark bands when i tried to play Fallout 4 Vr without Vorpx) ?????

    Now i must try with Papperspace (more expensive but closer to France)

Viewing 15 results - 106 through 120 (of 1,815 total)

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