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AuthorSearch Results
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Aug 29, 2014 at 11:37pm #16966
bcozierParticipantThanks for this, I hope more people share stories about what games work best. Now I wish we get Modern Warfare 2 compatible with Vorpx too since I haven’t played that one yet.
Be sure and let us know how you liked it too, so people may not think it’s just me :) It is incredible. The great thing too is that the game engine is very fast not as demanding as say skyrim, but has all modern day visuals. A really cool effect too is when you walk down the streets and the wind blows those paper or leaves in the air and it comes close you you…you feel like you can reach out and touch it. I will try to make a video of this later.
Aug 24, 2014 at 3:00pm #16492In reply to: Head Positional Tracking Not Work in Skryim
gustavor38BlockedNow it works (?), i didn´t touch anything perhaps i was trying in wrong location ;-)
Mar 14, 2014 at 1:14pm #13399In reply to: Eager for Registration Code
GarrWolfdogParticipantHi,
I bought VorpX yesterday but after the check-out process I just got a message saying you guys would be in touch to verify my order and that I should email you regarding it.
I emailed and waited a day and i’m still waiting. What’s going on?!
RalfKeymasterYou should keep in mind that ‘more’ 3D is not automatically better in VR. For a realistic experience it is important to have settings that resemble what you see in the real world. If you raise the Eye Separation in Geometry 3D above 1.5 or so, you already get a 3D effect that is far stronger than what you see in reality. And the maximum value of 3.0 is far off from anything that could be called realistic, that’s why it’s capped there.
While it is certainly fun to experiment with stronger than natural 3D, for a realistic VR experience you usually don’t have to touch these values at all.
Nov 5, 2013 at 10:00pm #11448In reply to: A little lost
RalfKeymasterYou can adjust the Separation to your liking if you want, nothing wrong with that. In some games (including Skyrim) it’s currently a bit too high to give a realistic sense of scale per default, so it might make sense to set it lower until this is fixed.
The IPD usually should not be touched though once it is calibrated. It’s quite important to have this set right to avoid eye strain while using the Rift over a longer time. Calibrating it with the Oculus utility is the best way to do this.
Oct 26, 2013 at 9:49pm #11324In reply to: Focal point greater than 1.00?
RalfKeymasterHi youngneil,
You can’t set values higher than their max values that are shown in the menus due to safety checks that are done when values are imported.
Under normal circumstances you shouldn’t touch the focal offset value unless you know 100% what you are doing :) . That’s why it’s an advanced setting that doesn’t show up normally. The technical term for this value is convergence, and it is pre-configured in a way that is correct for use in an HMD. Changing it might improve the GUI in Skyrim, but the cost for this is high: Stereo 3D is not displayed like it is supposed to be this way.
I’ll check whether it’s possible to exclude the Skyrim GUI from the 3D-calculations.
Hope that helps.
Oct 8, 2013 at 5:49pm #11064In reply to: Skyrim , Fallout and similar
CylonSurferParticipantI am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).
From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.
I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.
I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.
If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.
You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.
Oct 5, 2013 at 12:26am #10901In reply to: Nothing works for me…
LazloTheGreatParticipantSo this was interesting…
Regarding at least the Bioshock Inf. 30 sec crash:
I just installed vorpX on another rig of mine… and all is fine with BI. A main difference between it and my other machine? It runs on Windows 7, not Windows 8 with touchscreen. I’d be curious to know if others who are specifically getting the BI 30 sec crash tend to be on Windows 8 rather than 7. (Incidentally, on my windows 8 rig, I did disable the touch interface to see if that’d help, to no avail). BTW, BI is not only working through vorpX on my Windows 7 machine without a problem, but I didn’t even disable any of the other things on my system suggested in the various troubleshooting tips given. Vereio is still on the machine, all the dll files still there, etc., etc.. I didn’t have to undo any of the things suggested and this Windows 7 machine, the whole shebang was pretty much plug and play. And the game does look gorgeous. So, don’t know if there’s correllation between vorpX functionality and version of windows being used, but thought I’d put the question out there. :)Oct 2, 2013 at 5:39am #10654In reply to: Nothing works for me…
LazloTheGreatParticipantSame problem here. I’ve been trying to boot up Bioshock Inf. (pretty much, the main reason I bought vorpX). Game plays fine without vorpX enabled. And Rift has worked fine on my machine. But when I turn vorpX on, it crashes Bioshock right after playing some of the opening title sequences. Every. Single. Time.
What a bummer.Here are my machine specs:
Processor
4th Generation Intel Core i7-4770s processor (8M Cache, up to 3.9 GHz)
Operating System
Windows 8 Pro, 64-bit, English
Display
27 inch LED Backlit Touch Display with IPS/Anti Glare and Adobe RGB QHD resolution (2560 X 1440)
Memory
16GB Dual Channel DDR3 SDRAM at 1600MHz – 2 DIMMs
Hard Drive
2TB 7200 rpm SATA 6Gb/s Hard Drive + 32GB mSATA Solid State DriveBP
Video Card
NVIDIA GeForce GT 750M 2GB DDR5 with TPM V1.2Sep 30, 2013 at 11:41pm #10489
Dudesre89ParticipantTaken my money and then lost my request code because page stopped responding? So where the do I I see my request code now in order to get my reg key or whatever it is you send? please advise before I get in touch with my credit card company and have this transaction stopped.
Sep 6, 2013 at 8:31am #10423In reply to: Screen overview feature
RalfKeymaster>> cool so it includes a controller mapper too?
Yep, very nice for playing titles without gamepad support. No need for extra software, and configurable directly in the game. Btw: you can also use the Rift tracker for simulating gamepad axis movement, which can give you headtracking in games without mouselook (usually driving games and such). Not 100% perfect in some cases, depending on the way a game handles gamepad input, but clearly better than nothing.
>> but I think you said you have an option to make the “circles” bigger or
>> smaller too which will be nice.That is the case. You can scale the circles all the way up until they touch the screen edges. The best setting though is the smallest size that does not let you see the circles in the Rift. So just don’t crank it up, thinking bigger is always better. ;) The optimal size is very dependent on individual eyesight.
These are just two of the many smaller and bigger things that make vorpX more than just a 3d-driver. It really is specifically geared towards VR in many things.
Apr 7, 2013 at 9:18pm #460In reply to: Anti-Cheat Support in VorpX?
RalfKeymasterOnline gaming is not recommended for now, since unfortunately I have no way of telling how anti-cheat systems react. I tried to reach out to Punkbuster regarding a possible validation process, but haven’t heard back from them so far. Maybe once vorpX is available it will be easier to get in touch.
That being said, vorpX’s base mechanism is similar to Fraps, the Steam overlay or image enhancers like SweetFX etc. which are used by many people online without any problems. If game companies would start banning everyone who uses some kind of DirectX intercepting program, they would have to ban a lot of people for no reason. I just can’t guarantee anything.
Mar 19, 2013 at 3:14pm #341Topic: Feature request/ idea
in forum General vorpX Discussion
AnonymousInactiveI was wondering if the VorpX framework would support input in the HUD from two cameras (one per eye). The cameras would just be 2 USB webcams to the computer. I would love to attach two cameras to the Rift and have a small 3d view in the lower corner to pull up on demand (to see outside the rift). I know you only briefly touched on having a standard HUD view in your drivers, but a little addition like this would justify paying a premium for your drivers to many I assume.
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Taken my money and then lost my request code because page stopped responding? So where the do I I see my request code now in order to get my reg key or whatever it is you send? please advise before I get in touch with my credit card company and have this transaction stopped.
Topic: Feature request/ idea
I was wondering if the VorpX framework would support input in the HUD from two cameras (one per eye). The cameras would just be 2 USB webcams to the computer. I would love to attach two cameras to the Rift and have a small 3d view in the lower corner to pull up on demand (to see outside the rift). I know you only briefly touched on having a standard HUD view in your drivers, but a little addition like this would justify paying a premium for your drivers to many I assume.
