anyone succeeded to run Deus Ex Invisible War in any kind of 3D (G3D preferably)?
There is neither official nor user profile.
The game runs on Unreal Engine 2 (DirectX 8 according to MSI Afterburner).
I was able to turn in into DirectX 11 via dgVoodoo2 2.6 and tried a couple of Unreal Engine 2 / dgVoodoo2 profiles (e.g. Tom Clancy Rainbow Six 3). While vorpX hooks and dgVoodoo2 is working correctly (I can see both watermarks), there is no 3D.
Big yes from me, but that’s subjective, of course. Neither Z3D nor AFR 3D are pefect. Both have their strengths and weaknesses.
Z3D can only do so much until its own artifacts become too strong. Hence the scale of objects close to the camera is off, at least if one wants to avoid that half the image becomes a glitchy mess. For everything more than two meters away or so Z3D is just as good as G3D. This kind of unrealistc 3D at close range is something one has to get used to. On the upside Z3D doesn’t come with any time related issues.
AFR 3D realistically shifts the camera for 3D and thus produces realistic 3D even at close range, but its major downside is that it can become fairly uncomfortable with fast motion since the images for both eyes aren’t rendered at the same time.
I have a question, too regarding my installation. I have an RX480 and i5 6300 @3.2 GHz / 16GB RAM and try to run it on an Oculus Quest 2.
After installation with nothing changed, v-sync is off, I only see a screen in a virtual room and IDK what to do, it’s not 3D, head movements are not tracked and everything is just veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery slow. haha. I guess my hardware is not enough for this mod, right?
In 2001 I made my own VR headset from a TV-Glass combined with a IR headtracker I had to mount on the monitor and then played unreal turnament and even this was faster. Ah damnm. I hope I am just doing something wrong here. Problem is all these settings doesn’t tell me anything. I Guess I need to do some additional research.
Also should I turn off the Guardian?
However, thanks in advance and Happy new year, und guten Rutsch! Whoop!!
I hope that the future of DX12 profiles will be Direct3D. Is it possible for you to modify step by step the most important engines to support Direct3D by Default ? The modding part will be still the job of our community, such as in the past in DX12 Z3D profiles, but we need Direct3D !
1. Unreal Engine, CryEngine, Unity
2. Frostbite-Engine, Anvil, Snow Drop
For TrackIR to work vorpX has to hook into a game directly. Seems to use Unreal Engine 4, which is good news in that regard. There are plently of UE4 profiles to try as a base for a custom profile.
If the game can still runs on DX11 (pretty much all UE4 vorpX profiles are DX11), you’ll definitely get it working one way or the other.
If you have never created a custom profile before, best check the ‘User Profiles’ section in the help. It explains how it’s done and also lists a bunch of UE4 profiles you can try as base profile.
Let me know if you encounter any roadblocks (pun intended ;)) during the process. I answer what I can.
Way too many… I suspect Unreal is a better engine than unity though so maybe sort that way. Just two titles marked as published by Epic, so will look elsewhere. I assume Dx12 is not compatible?
I played the original at release (EU version) back in 1997, and it was one of the biggest blast i had playng a video game.
No need to say that i’m very hyped for the PC release since i don’t own PS4 or PS5 and i patiently waited for this day.
Since this game use Unreal Engine, i can’t help but hope for VorpX to do wonders.
I don’t know if Ralph will try to make a profile, but when the game will be released, i will try some profiles from other games and cross my fingers to find one good enough.
Personnaly, i’m looking for the kind of experience i have with the original Mass Effect trilogie; playng the game with immersive screen, 16/9, letting me play in G3D among great characters, it’s so satisfying; i just can’t play Mass Effect trilogie on a flat screen anymore.
If i can play FF7 remake among Tifa, Aerith, Barret etc like they are next to me, adventuring in Midgar, it would be a God damn christmas mixing nostalgia and modernity !
Hi, got myself “SpongeBob Rehydrated” on the last sale.
The game is based on unreal4 and after some trying I found a working G3d profile.
After a shader cleanup the game looks nice in a 5.0 depth 3d scenery.
But then came the downfall, everytime you open a door (or the video after the title screen) a animation or pic starts loading and force Spongebob to crash.
You can avoid the crash by switching to z3d or 3d off.
I upload the profile marked as z3d since it also shows 3d but more decent and is playable therefore, maybe somebody else finds a solution for the G3d problem.
Author
Search Results
Viewing 15 results - 136 through 150 (of 600 total)