Unreal engine profiles (e.g. Conan Exiles) appear to do G3D if you crank the strength up to max. I’d look more into it if I actually planned on playing the game (not one to turn down a freebie).
I would of thought this would be an easy one to make a profile as it uses the Unreal 4 engine but I’ve tried 4 different existing game profiles so far and they all lockup SteamVR.
The game is still running and looking fine on the 2D screen. Also the headset still moves the view around on the 2D screen just the headset screen goes all black with circling ‘waiting’ or ‘loading’ type dots.
I have to quit SteamVR then restarted it to reset SteamVR.
Ideas what is the safe but good Unreal 4 profile to try?
“Anyone else feelin’ how fitting having the ‘V’ in the sys tray is for this game? Vorpx is the only way to fly. Only way. This is an unreal experience…”
Yes. Also I am amazed that the game looks and performs better on my GTX 1080 + 6700k PC inside the Vive than it does on base game consoles. And the stereoscopic 3D is absolutely unreal. I love it.
Someone here earlier reported GUI glitches when trying the game in VR using VorpX. Personally I prefer using the immersive screen mode with Cyberpunk. It makes the GUI more readable. I haven’t experienced any VorpX caused GUI glitches though. Everything looks fantastic, and I don’t notice any Z3D artifacts during normal play.
Anyone else feelin’ how fitting having the ‘V’ in the sys tray is for this game? Vorpx is the only way to fly. Only way. This is an unreal experience…
Check with ALT+F. Ideally it should show 45/90 with 45 being the game and 90 being the headset. Perfect would be 90/90, but that’s largely unrealistic with a game as demanding as this.
I think Gears5 is dx12, so despite being an Unreal Engine 4 game, no existing profile for that engine will work. You can try one of the four dx12 profiles that do exist (Death Stranding, Horizon Zero Dawn, Red Dead Redemption 2, and Cyberpunk2077).
Trying to get G5 running.
Any guidance?
In Help Overview > User Profiles, there are profiles for ‘Unreal Engine 4’ and ‘5’ (to which I believe Gears is using 4) but when I search for ‘Unreal Engine’ in Local Profiles (and Cloud), I only see ‘Unreal Engine 3’.
Any help is greatly appreciated.
Thanks so much, friends!
Ben
You can create profiles for games which may not be on the list, but you need to use an existing profile and copy it first. The profile has to be compatible with the game. Ie. the same engine, directx, unreal, etc. Some work, some won’t.
Not sure there is any other way to do it. It has to have some 3D first to actually start tweaking the profile with the built in “shader tools” you can find in the help.
Hooking refers to Vorpx getting its hooks in the exe and being able to display it in the HMD. If it hooks, you will see the VORPX logo on the screen and the game will show in the HMD.
it uses unreal engine 4
can we try another ue4 profile?
I haven’t logged onto the game in like forever, but I got on and verified that the Z3D is working. No G3D and the z-adaptive is weak if it even works. You may have better results with a different dx9 profile – Unreal Engine 3, Bioshock, Mass Effect 3, Resident Evil 4 – lot of them to try out. The z-normal with Dragon’s Dogma looked pretty good in the brief moments that I logged in though, so if you’re happy with that then I wouldn’t bother.
Apparently the GOG version doesn’t have a launcher, and there’s no switch in the game’s options to change dx versions. However, I started the game with -dx11 in the commandline and hooked it with an Unreal Engine profile. The G3D works that way – it’s gonna need some tweaking but looks pretty good.
hey,
profile shared in cloud, G3D.
dont use volumetric fog in game option.
you can add those settings in engine.ini for better experience (Users\username\AppData\Local\PumpkinJack\Saved\Config\WindowsNoEditor\engine.ini)
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.Bloom=0
r.BloomQuality=0
for fov you can use unreal engine unlocker tool.
enjoy.
Well you need large FOV to have games enjoyable in VR. You can use program called Unreal Engine Unlocker, that you can google. You launch the game, it starts in vorpx, load on a level, launch unlocker, select game process and let it hook. Then in game press ~ and type FOV 110 and press enter. That only works for unreal engine games.
I would tell you, but then I would have to kill you.
Actually, I knew it wasn’t an unreal or unity game which eliminated a lot of profiles from consideration, or rather they went to the bottom of my list. So I worked my way through games that I thought may be similar until I found one that would work. I usually use the generic VR headset when I’m trying out a new game – toggling between rendering modes can often be enough to tell if the 3d construction is not working without having to put on my headset. I have a copy of every profile already in place so my testing goes pretty fast.