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  • #179925

    In reply to: Ace Combat 7

    Outlaw1971
    Participant

    Hi people,

    I was looking for unreal engine 4 games and found a progile for VAMPYR.. i based a ACE 7 profile on it and found out, geometry is working in 3rd person an limited in 1st.

    As soon as you fire a missile and it impacts, the games switches to full 3d in cockpit… (stereo strenghth 0.06), but after 2 seconds it switches to flat cockpit view again….
    Also if you fly into icing conditions and the cockpit freezes it switches to full 3d!! as soon as the ice is gone its flat again..

    I uploaded the profile as ACE7_1

    @Ralph, any ideas what might be going on here?

    Gr,

    Mario

    #179599
    dellrifter22
    Participant

    So despite the video claim, I am not having luck getting G3D with any of the Metro profiles. Not Z3D even. Sure they are selectable options in the menu, but they have no impact on the flat image.

    After testing dozens of profiles, I found that a few Unreal 4 games and Star Wars Battlefront 2 can grant Z3D for Exodus. It’s better than nothing, but not the excellent G3D experience of the other Metro games.

    if anyone here has been able to play in actual geometry 3D, or if Ralf has any tips regarding settings for the Metro engine, please let me know. Thanks.

    dellrifter22
    Participant

    There’s a couple user profiles on the cloud you could try (not the older dx9 one), or there are other official Unreal 4 profiles you could try: Hellblade, Conan, Edith Finch, Abzu…

    Not often, but sometimes a game’s anti-aliasing setting and resolution aspect ratio can affect 3D, so try changing through those. Exclusive fullscreen usually works best, but try window/boarderless as well.

    #179215
    dellrifter22
    Participant

    I love to explore neat environments in VR, and Observer looks like one I’ll need to check out. Thanks Stryker. Here are new profiles for a couple more I enjoy:

    Among the Sleep [legacy] (G3D)

    This game has an old VR mode, but vorpX gives more control to make it look the way I want. It’s fun to see through the eyes of a toddler and explore his nightmarish world of exaggerated proportion.

    So far I can only get 3D with the legacy version, so users will need to roll back to legacy 1.3.2 in the Steam Properties – Betas tab.

    – use a 4:3 resolution (1600×1200)
    – in game set FOV to max 90
    – in game turn off crosshiar dot

    *Has toggle for shadows and scalable HUD

    Lethe – Episode One (G3D)

    Another atmospheric adventure through a frighting underground. It plays similar to Amnesia and is pretty well made. I hope they can continue with more episodes.

    To avoid conflicts with the official Unreal 3 profile, I renamed UDK.exe to Lethe.exe in steamapps\common\Lethe – Episode One\Binaries\Win32

    – launch game from Lethe.exe (not through steam)
    – use a 4:3 resolution (1600×1200)
    – in game set FOV to max 100

    *Has positional tracking and scalable HUD

    #179178

    Topic: Lost Planet 3

    in forum User Profiles
    Stryker_66
    Participant

    Lost Planet 3 (G3D)

    Another profile based on unreal 3 game engine. I would suggest some ini tweaks for two different FOV settings. One for the third person and one for inside the utility rig which is pretty cool and very nice in the headset. Profile is set to immersive mode and strong 3D strength. Just use edge-peek for cut scenes and all is good. As always, change the 3D strength Vorpx settings as you see fit. You can find the FOV ini tweaks here. Also, I believe my in game settings I have shadows turned off and any type of motion blur. Probably changed a few keyboard settings that conflict with Vorpx.

    Profile uploaded to the cloud,

    Stryker

    #179123
    Gus33
    Participant

    How did you get SQUAD working? I’m trying to make a profile for Post Scriptum which uses the same engine (unreal 4) as SQUAD but having some difficulty.

    The game loads up normally and so does oculus home.

    #179086

    Topic: Observer

    in forum User Profiles
    Stryker_66
    Participant

    Observer (G3D)

    I created this profile based on Conarium a Unreal 4 game. Works pretty good in G3D considering the unique graphic style. Disabled 1/2 dozen shaders ranging from lighting, shadows and blood splatter. Profile set to immersive mode.

    Notes:

    – Recommend a few ini tweaks such as FOV, Anisotropic filtering (AF), High Frame Rate, Chromatic Aberration and Depth of Field. Instructions here

    In Game Graphic Settings

    AA – TXAA or FXAA
    Shadow Quality – High
    Texture Quality – High
    Resolution Scalability – Uber
    Lens Flare – High
    Motionblur – Off
    SSAO – Off
    SSR – High
    SSS Quality – High
    Separate Translucency – Off

    Use highest resolution you can without killing performance. Just watch for a small cursor on higher resolutions which is used for interacting with dialog trees and some objects. Re-configure key bindings with commands that do not conflict with Vorpx.

    Profile uploaded to the cloud.

    Stryker

    #178842
    Stryker_66
    Participant

    King’s Quest 2015 (G3D)

    Since there are recent posts regarding point and click adventure story driven games, I thought I share this profile based on the Life is Strange (Unreal 3) profile. Disabled one shader affecting light + shadows which has resulted in a very clean cartoonish G3D look. I only own chapter one so I cannot speak for the other chapters.

    Notes:

    – Use highest resolution you can, I have 3840×2160 16:19
    – Profile set for Immersive mode which works really well because of edge peek
    – Profile has strong 3D setting which you can change of course

    I have found that on extremely close up camera scenes, just switch to edgepeek. Avoids the cross eye…lol…Other option is to lower 3D strength but I think some scenes with the different camera perspective are really cool and good looking to view in the headset with a strong G3D.

    Profile uploaded to the cloud.

    Cheers,

    Stryker

    #178692
    Ralf
    Keymaster

    If Wikipedia is right, the game is based not UE3 not UE4. Might be worth a shot to try a UE3 DX11 profile. There aren’t many of them, Bioshock Infinite would be a potential candidate.

    In general: there are many iterations of Unreal Engine, even within the same version. Especially larger studios tend to do a lot of custom programming, so not every game based on Unreal Engine behaves like the ‘pure’ Unreal Engine.

    I have Injustice/Injustice 2 in my Steam library. Will take a look at them after the next vorpX is out. Not really ideal VR candidates, but there is a distinct lack of ‘beat ’em up’ game profiles anyway. As always no promises though.

    #178637

    Topic: Remember Me

    in forum User Profiles
    Stryker_66
    Participant

    Remember Me (G3D)

    This game is really awesome in G3D and looks surprisingly good. Disabled shadow shader only and profile is based on the Unreal 3 engine profile. VorpX settings can be changed to your preference and is set for cinema mode with a 2+ G3D strength setting.

    Notes

    – ini edit for key bindings for multiple FOV values (see link below)
    – my resolution is set custom 2400×1350 16:9 (higher caused mem crashes)
    – all graphic settings maxed out
    – vsync off

    Key bindings for FOV values can be found here

    I used 3 keybindings for instant changes to the FOV for various game perspectives. My ini edit is the following but you can change to your preferences.

    Bindings=(name=”F9″,Command=”FOV 75″,Control=False,Shift=False,Alt=False)
    Bindings=(name=”F10″,Command=”FOV 90″,Control=False,Shift=False,Alt=False)
    Bindings=(name=”F11″,Command=”FOV 110″,Control=False,Shift=False,Alt=False)

    Game world is really interesting with lots of detail. Profile uploaded to the cloud.

    Cheers,

    Stryker

    #178609
    Grumdark
    Participant

    Without a doubt, the possible problems with disproportionate hands, or weapon Fov has been one of the stumbling blocks more than I have encountered over these years, when it comes to adapting or confuguring some of my first person games in 3D.

    Many times, I have tried to investigate on the subject, my conclusions are, that very few developers have this in mind during the creation of a video game.
    I found some games that allow you to change this, and as the previous user has recommended, with the flawless widescreen program you can sometimes modify this.

    I would like to know if at least, in current and common video game engines such as Unreal Engine 4/3, there is some kind of general modifications in the files, that can control this or if it totally depends on how the developer implemented this for each specific game in Anyway.

    It seems incredible to me that in 2019, with the existence of virtual reality helmets, triple monitors and other technologies, many AAA videogame development studios, are not yet realizing the great importance of having all these details in each launching.

    #178429
    Stryker_66
    Participant

    A Story About My Uncle (G3D)

    Got this game free today through Humble Bundle. Surprisingly good in Full VR mode. The profile I uploaded to the cloud is based on the Unreal 3 game engine. I used the shader authoring tool to deal with 3 issues. Shadows, window rays and this foggy blurry game overlay have all been disabled which results in a pretty good looking in first person.

    Notes:

    – In game field of view to maximum (120)
    – Disable motion blur
    – Set to highest 4:3 resolution you can, I am using 3840×2880

    Profile is set to high tracking since I lowered the mouse sensitivty to 8.0 and disabled smoothing in game options. I notice this reduces camera stuttering.

    If you haven’t already, try and grab this game through humble bundle for free

    Stryker

    #178415

    Topic: Agony

    in forum User Profiles
    Kalfster
    Participant

    Agony in 3D Geo ;

    – use Local profile of “what remains of Edith Finch” (i always try that one first with Unreal 4 engine games

    – instead of assigned program “agony.exe” assign “Agony-Win64-Shipping.exe” in \Agony UNRATED\Agony\Binaries\Win64

    start game with Agony-Win64-Shipping.exe

    Looks great. Models look a bit ghostly though, if someone has any tips for that ?
    On the other hand, that kind a fits this surreal game.

    #178404
    Ralf
    Keymaster

    I don’t know the specific custom profile, but in many cases typical shadow/light glitches are acceptable with realistic 3d-strength. The more exaggerated/unrealistic the stereo effect the more obvious such issues get.

    In official profiles realistic stereo is usually the default, for custom profiles reducing the 3d-strength might be worth a shot, just in case it is unrealistically high per default.

    #178346
    Stryker_66
    Participant

    Very nice Stryker, i had that one on my list too.

    Cheers RJK_! Quite a list of games you’ve maintained, thanks for curating.

    Another Unreal 3 Engine game to add to the list.

    Styx: Master of Shadows (G3D)

    Disabled a few annoying shader’s that did not render correctly in G3D. Interesting stealth/action/platforming game. Really no need for any FOV adjustments on this one. There is a way to bind multiple FOV settings to keystrokes which can be useful for “on the fly” switching. See this post on how to do this. I am using the 32bit exe on this one. Profile uploaded to the cloud.

    Best,

    Stryker

Viewing 15 results - 391 through 405 (of 601 total)

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