Boblekobold

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Viewing 15 posts - 166 through 180 (of 203 total)
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  • Boblekobold
    Participant

    So Reverb G2 works fine with OpenXR, but Varjo Aero is now “broken” with VorpX.

    I can’t use OpenXR anymore. I think it’s because I choose an option in Steam to set SteamVR as default OpenXR or something like that (SteamVR asked me, and it was probably a mistake to say yes…but I don’t know how to revert it). Apparently, It prevents me to hook games with OpenXR option, even if SteamVR application is closed.

    VorpX still hook games with SteamVR but it’s far less optimized and reliable. Sometimes it even freeze (even on very old games).

    I would like to know how to hook again using OpenXR with Varjo Aero ?

    Boblekobold
    Participant

    I had to reinstall OpenXR in Windows Store, and it works again. I guess installing Varjo Base uninstalled it.

    I suppose it will be hard to use both headset on the same computer.

    in reply to: Universal Unreal Engine 4 Unlocker #219332
    Boblekobold
    Participant

    Is it possible to use Full VR with the free camera ?
    Can you only unlock rotations but let the game control translations (to get for example Full VR from behind the character in a Third Perso Shooter) ?

    in reply to: Avatar: frontiers of Pandora #219117
    Boblekobold
    Participant

    But why did they capped the FOV at 105 ?

    There should always be a way to define FOV in .ini/.cfg files…

    It’s stupid.

    Thanks anyway ! I’ll try it.

    in reply to: vorpX 24.1.0 – Back to being optional for now… #218961
    Boblekobold
    Participant

    Hi Ralph and thank you for the update !

    I have a little problem : when I mute sound, it keeps unmuting it. It only happens in Virtual Desktop with new update. Didn’t know VorpX had effect on sound.

    By the way, I had a problem with old beta I still have with the update : when I launch Deathloop (It doesn’t happen with any other game), Virtual Desktop quit until I quit the game, so I’m stuck with my physical monitor resolutions (no high resolution 4:3, I have to play in 16:9 4k).

    Happy New Year anyway ! ;)

    in reply to: Deathloop #218941
    Boblekobold
    Participant

    I think my problem is Deathloop turn off Virtual Desktop and Virtual Monitor, so I only have my physical monitor resolutions.

    I don’t know why it happens with this particular game.

    in reply to: Deathloop #218781
    Boblekobold
    Participant

    Use aspect ratio : strech , on vorpx menu in game

    It deforms the render and HUD. I would like to really set the resolution I want, but the game does not propose me all virtual monitor resolutions.

    in reply to: Deathloop #218765
    Boblekobold
    Participant

    Deathloop seems to works well with Z3D (official profile).

    But I didn’t manage yet to force the 4:3 resolution I want.

    The game support 4:3, but it doesn’t show me high 4:3 resolutions (only 16:9 in 4k), even with virtual monitor. I didn’t find an option in blackreefConfig.cfg

    Does anyone have an idea ?

    in reply to: Undying #218758
    Boblekobold
    Participant

    I’ll definitely try it.
    One of the best FPS ever.
    I love the gameplay, the story and the music. It was magic, epic and horrific at the same time. Really scary sometimes.
    Thank you very much !

    in reply to: disappointed in vorpx #218749
    Boblekobold
    Participant

    Just tried Metro Last Light Redux (2 euro on Steam this week). It’s impressive. G3D seems perfect so far (First Level). I think the game is far less optimized than Metro Exodus, because it ask a lot to my RTX 4090 (even the best card possible is not enough to get the perfect resolution and framerate on Reverb G2). But it’s enough to be really good.
    I played in 2880×2160 ultra (I think I can still raise it a little bit more). I tried 3200*2400, it was visually perfect, but framerate was a bit low ‘^^

    in reply to: disappointed in vorpx #218739
    Boblekobold
    Participant

    @toga62 :
    You are too hard with VorpX. It’s a great software ! You simply don’t exactly know how to use it.

    Anyway, there is no other software that allow you to play in Full VR, so there is no competition at all.

    I don’t think the point of VorpX is to play in 3D. The point is to play in VR (full VR if it’s a First Person game).

    It would be better if every game worked in 3D, but it’s probably hard to do. You must also consider than recent games with raytracing wouldn’t work so well because of current GPU.

    in reply to: Best VR Headset to replace Reverb G2 ? #218738
    Boblekobold
    Participant

    I have an RTX 4090 so I was able to set max resolution, bitrate and options with Quest 3 debug tool.

    Even so, Quest 3 has a lot worse image than G2, beacause of video compression. Meta support does not have any solution.

    The problem is Quest 3 USB-C cable doesn’t support DisplayPort, so the image is deteriorated by the necessary Occulus video compression.

    You don’t have this problem on Reverb G2, so even if the resolution is lower, the image quality is a lot better (colors too). Only sweetspot is better on Quest 3 (but it doesn’t really matter when playing First Person Shooter with VorpX).

    —–

    Maybe I should try a Varjo Aero, or wait for Bigscreen Beyond (concerning this last one, my only concern is I don’t like VR Headset wich squeeze my face so I wonder if the design will be Ok for me, but I would like to try it because of the weight and size).

    in reply to: Metro Exodus no longer works after game update. #218682
    Boblekobold
    Participant

    You can play Metro Exodus Enhanced Edition with VorpX (I did it on Gold Edition).

    But you’ll have to play without DX12 and raytracing (Metro Exodus allow you to disable DX12 in game, so you can do it before relaunching it with VorpX) or if you want to play with DX12 and Raytracing, you can play without G3D by renaming the executable.

    I would really like to make Z3D work, but I didn’t found a profile yet…

    I think parts of the game would be better in G3D, and others with raytracing Z3D.

    in reply to: Having a LOT of issues with Quest 3 and VorpX #218681
    Boblekobold
    Participant

    I can confirm Metro Exodus Gold (Enhanced) Edition works very well (on Beta).

    You have two options :
    Set the game on DX11 in graphics options before launching it with VorpX. You’ll have Geometry 3D and it’s really good (I had yo play with resolution anyway, and I prefer to disable Direct VR and set things myself). This way you can have 4:3 resolution with virtual monitor. It’s more blurry than the second option, and it ask more GPU. You can dezoom to have sharper image (it affects the way you see your weapon). It’s important to set your main eye to aim with G3D. You could have to play with FOV and I had to change headset rotation sensitivity.
    I get around 30 FPS at the Volga on RTX 4090. It’s smooth and pefectly playable.

    Another option, if you want Raytracing and perfect quality image (impossible with the blurry Quest 3 compression sorry), is to set DX12 and RTX in game, launch Metro Exodus with a renamed executable (you have to attach it to enhanced metro exodus unofficial profile or to nothing I guess). Dezoom and set FX to full and adjust sharpness and gamma. You’ll have to set FOV with ini files and high resolution. It’s really impressive, but there is no 3D this way for me. I don’t know which one I prefer.
    I get 75-80 FPS at the Volga on RTX 4090.
    It’s perfect on Reverb, but still meh on Quest 3, even when tweaking bitrate to 500 and resolution to x1.5 (besides, Quest 3 ask a lot more GPU to have a less good result, with bad colors and details).

    Note sure at all we can have perfect G3D full resolution with raytracing on current graphic cards.

    There are easier games to try for your first try anyway, especially if you don’t have a really good PC.

    in reply to: No Desktop Viewer On Quest 3 #218661
    Boblekobold
    Participant

    Dell support wasn’t really helpful…but I found the solution.

    I had to disable Hybrid Graphics in Bios. Now it works.

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