DADDYPANK

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Viewing 15 posts - 1 through 15 (of 29 total)
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  • in reply to: End of Reverb G2 support ? #219560
    DADDYPANK
    Participant

    No, this is not an April falls joke. The reverb G2 will no longer be supported in any next Windows update. I’m sure there will be work around, but officially EOL.

    in reply to: Star Citizen Help (Quest 2) #219019
    DADDYPANK
    Participant

    You can’t use VorpX on Star Citizen for 3d as it is blacklisted by Easy Anti Cheat.
    As you can’t play the game offline, the best you’ll get is using desktop viewer and emulate mouse with built-in head tracking. This won’t give you 6dof but it’ll give you some head-tracking.

    in reply to: Starcitizen 3.17 help #210944
    DADDYPANK
    Participant

    This is probably your FOV setting. SC has this strange setup where FOV is tied to your resolution.

    So what you can do is set the resolution larger than you want it, then change it back down once you’re in game proper, you will then see a larger FOV slider option.

    If you begin at a lower res, your FOV slider is stuck at around 80 FOV…

    in reply to: Starcitizen 3.17 help #210889
    DADDYPANK
    Participant

    As above, you can no longer use Vorpx for SC due to EAC – not sure why they added anti-cheat to a pre-alpha game lol. The best you can do is Desktop viewer, but you won’t have 3D or headtracking unless you use something like opentrack too.

    I think Ralf mentioned somewhere he might consider adding Trackir support within desktop viewer, which would help massively here.

    in reply to: Desktop Viewer Crashing on Launch #208729
    DADDYPANK
    Participant

    Did you make sure you ‘Paused the watcher first’? If you don’t, VorpX will still try and hook over-riding desktop viewer.

    Also, why are you bothering with Reshade? Without the depth injection? At best all you’re doing is splitting the image in two, then stitching it back together again as a 2D image – with worst visuals. Just stick with desktop viewer.

    I’ve had it running with desktop viewer and opentrack for head tracking.

    I think Ralf mention in another post he might get the Trackir emelement working in desktop viewer too – that would be a big help here.

    in reply to: A plague;Innocense #205937
    DADDYPANK
    Participant

    @Aaroncls

    Sometimes when you only see one eye displayed, switching between the display modes (DirectVR, immersive screen mode etc) fixes it.

    in reply to: Chernobylite – any working profiles out there?! #205636
    DADDYPANK
    Participant

    OK it was actually DLSS turned on which was causing the one eye issue. Turned it off and all good. Great profile!

    in reply to: Chernobylite – any working profiles out there?! #205635
    DADDYPANK
    Participant

    I’m using a HP G2, so VorpX is set to ‘OpenXR(WMR). I could try setting it to Steam and see if that works

    in reply to: Chernobylite – any working profiles out there?! #205631
    DADDYPANK
    Participant

    I’ve tried this profile too and can confirm the game is not rendered in the right eye.. maybe a recent patch broke the profile? It’s looks like a great profile though if it worked.

    in reply to: star citizen low fps after.. #201650
    DADDYPANK
    Participant

    Pretty sure Z-Adaptive is broken in the current patch.

    G3d still works though but obviously tanks your FPS.

    Going from ‘off’ to ‘Z-Adaptive’ shows no image change when I last checked.

    in reply to: Star Citizen Free Look #199325
    DADDYPANK
    Participant

    Great Guide, however Z-Adaptive appears to be broken in the current patch. G3d still works though but obviously tanks your FPS. Going from ‘off’ to ‘Z-Adaptive’ shows no image change.

    DADDYPANK
    Participant

    Wow, just read the whole post. This ‘3 core bug’ is obviously a name given to something not fully understood but seem to fit observations. However when someone else comes along (who is clearly and vastly more experienced in such matters) explains what’s really going on, you need to adjust your understandings and move on.

    That’s how we learn.

    DADDYPANK
    Participant

    *Virtually* all graphic mods also work on Skyrim VR – I have nearly 200 installed with no issues – plus you can use an ENB

    DADDYPANK
    Participant

    The trick is to set a resolution of something like 2800×1000 in the user.cfg as this will give you up to 120 fov ingame. Then set ingame res top whatever you want, it will retain the high FOV and get you better results. You will still need to create this custom res in your graphics control panel first though.

    in reply to: Star Citizen Fov #192049
    DADDYPANK
    Participant

    I think the use of Opentrack is to give ‘detached’ head movement all the time without the need to hold a button down.

    So unless you really want that (I personally don’t see the need), don’t bother with all those steps and just use VorpX out of the box and you still get head tracking.

    As mentioned before, FOV is tied to the resolution you set – the in game slider range values change depending on the res.

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