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dellrifter22ParticipantI’m having trouble as well. The good news – you can hook with paused watcher delay. The bad news – no working 3D so far.
I’ve found if you pause the watcher before launching Odyssey, then wait 10 seconds or so after the splash screen appears to resume, vorpX will hook.
Origins has been giving me similar trouble lately, where I always have to launch the game a 2nd time – after a 1st failed attempt. It acts as though it is running some display detection diagnostics every 1st time per day (switching between windowed mode and fullscreen during load).
I’ve noticed that Odyssey likes to change my “fullscreen” setting to “borderless” on it’s own if I idle in the options a while. It also seems as if the options menu displays at a different resolution than the game (as if it were on a separate layer) though I could be wrong. It’s possible this could confuse vorpX.
So far I’ve tried about 5 different profiles and delayed hooking has worked each time, but nothing gives working Z3D. I’ve tried the various AA settings and resolution changes and tricks, but no hint of 3D thus far.
I’ll keep trying, but hopefully Ralf can take a look soon. He’s gotten most the other AC’s working great, and this one looks to be the best one yet! Probably my most anticipated PC game this year.
dellrifter22ParticipantPimax is finally starting to ship units to backers, and people seem fairly optimistic with what the headsets have achieved. Testers have reported good things regarding its increased FOV, lens clarity, and much reduced SDE. They say it is very comfortable to wear, and that tracking works just as well as Vive.
The only major concern (aside from demanding performance) seems to be the “softer than expected” image clarity produced by the 8k model, and it’s color contrast levels. But these are things that afflict my 4k model, which vorpX can mitigate quite well – with it’s image sharpening/saturation tool. Works great in my vorpX games, I only wish it could carry over to my native VR games somehow.
So this has had me wondering…
@Ralf: Would it be possible to hook basic tool elements of vorpX into native VR apps? Or to the headset itself?
Like provide a simplified “VR app” profile to use, with only basic functionality to enhance sharpness/saturation/brightness.
Or create a standalone software aside from vorpX for native apps, or a headset driver that runs along side them (that doesn’t need to tap directly into the games pipeline).
Something like this could be very beneficial to headset users, especially those with the coming Pimax units.
If you wanted to take it a step further, you could also include things like the controller button remapping and keyboard hotkeys for recenter etc. Things which most VR apps should but don’t include.
Anyway, I’m excited to get my 8k in the coming months. I anticipate using it a mostly for vorpX games, though I’m hoping for an improved native VR experience as well. Should be neat.
Sep 25, 2018 at 3:15pm in reply to: COD Black Ops 3 not starting with Vorpx 17.3.0 Enabled / Win 10/ DK2 /AMD R9 290 #175520
dellrifter22ParticipantI could be wrong, but I don’t think BO3 supports G3D, try switching to Z3D (Z-normal) instead. Delete key in game, use vorpX menu.
dellrifter22ParticipantI didn’t have luck attaching with that public profile either. If a game hasn’t attached within a few seconds of the game starting on your monitor, it likely never will.
I’ve just uploaded and experimental profile I was working on a few months ago if you want to give that a try. look for “Tom Clancy’s The Division Exp” on the cloud.
It’s based off Assassins Creed Unity profile, which is the only profile I could find that provides working Z3D. I say working, but 3D seems to flicker on and off every few seconds (some kind of Z-buffer texture interference), which may be too distracting in the end. If so, you can disable 3D and play 2D.
One other problem is that FOV is limited, so I’ve zoomed the screen out a fair ways to compensate. The world looks smallish, but still kinda neat.
I’ve found a 4:3 resolution works best for max FOV (1600×1200,3200×2400).It might not be the ideal experience, but try it out if you like.
dellrifter22ParticipantYou can change display mode to Full VR in the vorpX menu (delete key in game). This will lock your headset movement to the mouse. You will also find a sensitivity slider there to set it to your comfort.
Be aware though, that there isn’t yet a way to increase the FOV of this game, so you’ll likely need to zoom the screen out a fair distance to not feel sick while turning. This is why the cinema mode is default. Full VR screen distance slider is on the “Image settings” page of delete key menu.
Or you can add subtle haedtracking to the cinema mode that acts like a TrackIR (turn your head slightly to turn the camera, but the screen stays in same position) by turning up the sensitivity, but that might not be quite what you’re looking for.
Couple options for you, see which you like best.
dellrifter22ParticipantEAC will stop you from hooking to start with. If you’re getting the image in the headset, it’s not likely EAC that is hindering your 3D.
Double check you have the right profile in your list and it’s linked to the exe.
If you still suspect EAC, all I can say is revisit the outdated Far Cry 5 threads already on here and google for update changes ;)
dellrifter22ParticipantI’m glad to see that it is working on the 8k, though I already expected it would. Thanks for testing Voodoo.
The two main problems I worry about currently are:
1. It may be hard to get games to render at ultra-widescreen FOVs as high as 170.
2. Performance will take a hit due to large resolutions, and a less optimized Pitool render system that currently does not utilize Asynchronous Space Warp nor Reprojection.
I can remain optimistic however, since there are alternate Pitool modes with more manageable FOVs (170, 150, 120) and super-sampling slider options to regulate resolution size.
Pimax also claims to be near completion of their own Brainwarp solution, witch is expected to act similar to ASW and reprojection, if not a combination of the two.
I also think more testing of alternate resolutions and sampling need to be done for a better idea of performance. Voodoo’s settings may not have been quite the optimal, perhaps even on the high side.
————————————-I have been using the Pimax4k with vorpX for a year now, and it has worked great. It even gets slightly better performance than my oculus rift when pushing the same high game resolutions. Perhaps the difference being I use the SteamVR render system (from a Piplay version that predates Pimax’s own render system). This includes the reprojection necessary to “double” the framerate.
Even though the 4k is set to receive only 1440p input signal in SteamVR, the built in 4k scaler really seems to take advantage of down-sampled resolution information. So instead of raising the supersampling in steamVR, I play with high ingame resolutions, that greatly improve image quality in the HMD. Especially when you turn up the vorpX sharpness slider in conjuction, witch works very well on the 4k screen with hardly any shimmer from being too sharp. The sharpness slider is really something Pitool needs natively. It makes a huge improvement in vorpX.
My only complaints about the 4k are that it’s not quite bright enough, it suffers from LCD ghosting with only 60hz refresh, and has slight tracking drift that requires constant recentering. It appears the 8k should resolve all of these on top of increase FOV options, so I’m anxious to try it out.
————————————————-My observations so far on how vorpX could better suite the 8k/5k+:
– Increase the horizontal/vertical size, distance, and curve slider ranges for all the modes.
– Increase sharpening slider even more if possible.
– Hopefully provide a way to force reprojection/asw in some way.
I know Ralf has been pretty silent regarding the coming Pimax hmds, perhaps from uncertainty on how to deal with larger FOVs and performance, and not wanting to promise anything. But early testing shows it can indeed work, and theoretically be able to handle the new sets with some minor tweaking. Still I’d be curious to know Ralf’s thoughts on the matter.
The performance aspect you mention will likely be most dependent on the optimization of Pitool rendering, and the power of your hardware. Hopefully we can reach acceptable levels soon, since playing games in vorpX is so cool. Just imagine with an 8k FOV :)
dellrifter22ParticipantMine is working still (for the base game map), though I do not have any of the DLC. It hooks with Z3D.
I’ve only had to mess with EAC twice, last time was months ago it seems, so latest patch and update didn’t seem to break anything here.
Maybe try the tricks of setting a new resolution, setting to fullscreen/windowed, alt tab minimizing etc to see if it restores Z3D. My AA level is on TAA, sometimes AA settings matter. And check you didn’t accidentally disable 3D with vorpX hotkeys, or in the menu. You could try redownloading the profile and see if that helps.
dellrifter22ParticipantDid you download and install my profile from the cloud? It has SBS enabled. Default profiles do not generally offer SBS option, so you’ll need one specifically for Tomb Raider.
SBS toggle will be on the main page of delete key menu, instead of G3D/Z3D options.
I use the cinema screen instead of immersive screen.
dellrifter22ParticipantI don’t own Watch Dogs 2 yet, but I’ve read on the steam forums that people used to disable EAC with Launch parameter “-eac_luancher” in steam properties.
This might not work anymore, but I’m curious to know what happens if you apply that, and add Watch_Dogs 2’s exe to a profile copy of Assassin’s Creed Unity, or something similar (Disrupt engine?).
dellrifter22ParticipantThanks for the tip for Conan Exiles profile. Z3D seems to work well as intended.
The ghosting you describe is a normal artifact of Z3D unfortunately, as the images being reproduced have to guess how to fill in the gaps by mimicking the pixels around them. It’s faking 3D from flat image information.
This halo effect is only very noticeable for things very close to you, but otherwise it works quite well to give the world depth. You can decrease the focal distance setting as well as the weighting to minimize this effect, until you find a balance between 3D strength and acceptable halo. Some games fare better than others in this regard.
Shadow of the Tomb Raider also has native Side by Side 3D support if you’d rather play it in real G3D (without the ghost halos). There are a couple profiles on the cloud you can try. See here.
dellrifter22ParticipantI’ve uploaded my first run profile for Shadow of the Tomb Raider for SBS G3D cinema. It’s configured for my Pimax4k with the following settings:
– set to dx11, use keyboard to navigate menus
– use a 4:3 resolution (1600×1200, 3200×2400)
– set “Side by Side” stereoscopic mode in game and use:
Separation: 4 arrow ticks right from 0
Popout: 7 arrow ticks right from 0
(these are my preferred for best 3D world pop, though scale is a bit low)* Some particle and fog effects may look slightly strange, disable “volumetric lighting” if desired.
* Since this was tuned for Pimax4k, Rift users may need to adjust screen distance a few notches for better FOV, and/or tone down the saturation/brightness/sharpness some.
————————————————————-While it looks quite good in SBS, it can be performance heavy and suffer from aliasing, as compared to running Z3D with Conan Exiles profile. Some may prefer to play it Z3D instead, and for this I might recommend the forthcoming official profile to allow both SBS and Z3D options if possible.
Many 3rd person games such as Assassins Creed can look quite good in Z3D, and I believe Tomb Raider might as well.
Anyhow, off to play now. Enjoy!
dellrifter22ParticipantEven though steam forums report problems with 3D vision SBS, I had luck hooking vorpX with RotTR profile, after switching to dx11 mode (default was dx12).
So far I only had time to test the benchmark, but stereo SBS was working. I’ll test further after work to make a profile.
dellrifter22ParticipantSniper Ghost Warrior 3 (G3D)

CryEngine game providing decent G3D play, with only minor shadow and nightsky glitches. Look for it on sale – grabbed it for $12 last week on steam. Kinda fun, like a Farcry/GhostRecon hybrid.
Profile now available on the cloud.
– use 4:3 resolution (1600×1200)
– slide FOV to max in game settings
– set shadows to “Low”
– set to hardest difficulty if you wish to customize HUD elements
dellrifter22ParticipantJust posting this here in case anyone comes looking.
If you get an error about “Steamvr crash init” when trying to launch RotTR with vorpX, roll your game back to an earlier game version in steam:
– Right click the game in steam for properties
– go to Betas tab
– choose a build (recommended 753.2)After a quick update, vorpX should now hook fine.
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