Demuse

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 46 total)
  • Author
    Posts
  • in reply to: Marvel’s Midnight Suns #218479
    Demuse
    Participant

    Thanks for sharing the profile, I appreciate it! I’ve been playing in Z-normal, although I don’t recall what the profile started with by default. I’ll try geometry 3D next time to see if it works, and if I get a playable frame rate. It always looks the best, but for some games I prefer Z-normal with a higher resolution.

    in reply to: the last of us #218157
    Demuse
    Participant

    How are things going with the 23.1 beta release? I feel like I haven’t seen an update in a while.

    I tried to run The Last of Us with vorpX 23.1.0 beta, and after a few tries I did get it running, for a while, but there were issues. I decided to try playing this game flatscreen, but after a few hours I find it so… flat, y’know?. I just can’t enjoy flat games, anymore. But this game looks really good, and I want to enjoy it properly, with vorpX.

    So, should I pause and put it aside for another month or two? Is there hope that an imminent vorpX release will be stable and work well for this game?

    in reply to: Vorpx Patreon/Donations Support #217464
    Demuse
    Participant

    Personally, when I upgraded to a new PC and a new VR headset, I paid for a new copy of vorpX. That felt like the least I could do. Still a ridiculous bargain for the number of hours of enjoyment.

    I’ll pay $90 CAD for a new game but only if it works with vorpX. Ralf deserves a piece of that, for every game I buy. If I could tip $5-10 for each new game I play that works well, that would have added up to hundreds of dollars by now. I’m embarassed to do the math on how many hours of my life I’ve spent with vorpX, but it’s measured in thousands.

    in reply to: Snap Turning? #217208
    Demuse
    Participant

    I usually play vorpX games with mouse and keyboard, or xbox controller, but on the off chance you’re using VR controllers and SteamVR, you can use Steam’s bindings to create snap turning.

    in reply to: Prey (2017) – great experience! #216457
    Demuse
    Participant

    I have a feeling that problem was worse for me on certain resolutions. I remember seeing it quite a bit early on, when I was still messing with settings. I noticed when changing only resolution, to optimize frame rate, that some were graphically glitchier than others. Once I settled on my (mostly medium) graphics options and 4:3 ratio (if I recall correctly) 3200×2400 res then that black texture problem disappeared for me. I’ve never understood why different resolutions and ratios have different graphics glitches but that’s certainly been my experience with vorpX.

    in reply to: Prey (2017) – great experience! #216432
    Demuse
    Participant

    I have shadows set in-game to “medium”… I don’t know if that qualifies as dynamic shadows? I tried putting shadows up to “very high” but my frame rate tanked so I set it back to medium. Generally I don’t notice any graphic artifacts. I’m pretty tolerant of a few glitches, but this game looks graphically better than most.

    in reply to: Prey (2017) – great experience! #216406
    Demuse
    Participant

    I select “OpenXR” in the vorpX configuration menu, General tab, under “Device Selection”. I think if you have an Oculus headset, you should choose the Oculus device for Rift or Quest.

    in reply to: half life 1 ray traced profile #215424
    Demuse
    Participant

    Just in case you aren’t aware, there’s a good VR mod for HL1 with full VR and motion controllers, available on Steam. I’m playing through it now, and I realized that I never played HL1, I started back in the day with HL2. A lot of things make more sense now, go figure.

    I love vorpX but I think a dedicated mod is even better. Anyway, I realize that none of this answers your ray-traced question. :)

    in reply to: Anyone tired of tediously adding custom resolutions? #214729
    Demuse
    Participant

    This is exciting news! I’m one of those people who’ve played for thousands of hours with vorpX, but my patience for fiddling with settings is limited. I rarely bother trying to make use of custom resolutions, although I’m sure some games I’ve played have suffered as a consequence. This new approach sounds like a great way to improve the chances for more people to have a streamlined experience with less fiddling and more playing.

    Demuse
    Participant

    This worked for me: rename eldenring.exe to start_protected_game.exe, then copy the RDR2 profile, and apply it to start_protected_game.exe. I didn’t have to use hook helpers or do anything else, just open Steam, run vorpX, and launch Elden Ring from Steam. Is this exactly what you’ve tried?

    Demuse
    Participant

    Just a follow-up to say that making a copy of the RDR2 profile worked for Elden Ring, for me. Thanks, Minabe, MGSnake19, steph12, AnonPanda, and Ralf!

    in reply to: Cyberpunk VR Update Thread #210277
    Demuse
    Participant

    When it comes to improving framerate, I’ve found that enabling DLSS is by far the biggest single factor. Without DLSS, even with low graphics my framerate wasn’t okay. With DLSS cranked I can set graphic settings on medium or high and run 4k resolution (just no raytracing).

    in reply to: elden ring #210182
    Demuse
    Participant

    What could cause the game to hook on some systems, and not on others?

    in reply to: Elden Ring really Good Z-Normal Profile just uploaded #210170
    Demuse
    Participant

    I’m in exactly the same boat as AnonPanda.

    Demuse
    Participant

    For future reference, what’s the correct way to disable EAC so it works with vorpX?

Viewing 15 posts - 1 through 15 (of 46 total)

Spread the word. Share this post!