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If you do decide to do a complete re-install, first be sure to hunt down and delete ALL the folders where Cyberpunk and mod files hide (except your saved games) or you may not be getting a completely fresh start. I was surprised at how many other folders I had to manually remove. The whole game directory under Steam\steamapps\common, obviously, but also:
\Users\Demuse\AppData\Local\CD Projekt Red
\Users\Demuse\AppData\Local\Programs\CD Projekt Red
I have no idea what’s in those folders, but your problem sounds weird so I guess it could be hiding somewhere unusual!Mar 7, 2022 at 8:39pm in reply to: Elden Ring really Good Z-Normal Profile just uploaded #210063
So, does Elden Ring work normally with vorpX now, with this profile? No anti-cheat messiness? Works with gamepad?
I’ve been holding off on buying the game at full price until I know for sure that it works with vorpX.
I use the HUDitor mod to move and resize the HUD elements to my liking. But it sounds like you have other issues to resolve. Did you fully remove both the CyberpunkVR mod and Cyber Engine Tweaks, verify the game files, then reinstall the latest versions of CET and CyberpunkVR?
I’ll second this, I really enjoyed Far Cry Primal with vorpX.
Yet… not quite as good as CyberpunkVR. For me, the decoupled headlook (and aiming functionality) with the Cyberpunk mod is the critical feature to make it feel like a proper VR experience, and avoid the dreaded “gun-face” feeling. Or spear-face, as the case may be.
Would it be possible to allow the edge-peek button to function normally during conversations, cut scenes, braindances, etc? I understand and agree that the default behaviour should be to switch to edge-peek for comfort. But can the toggle button be left functional, to be used when wanted? Many conversation scenes don’t have forced camera moves, and the camera can be panned around normally to look around, so it seems like it should work fine in those situations.
Drowhunter, I love your idea of a semi-floating HUD! To have a clearer center of view but turn your head to look to the sides and corners, could eliminate a lot of edge-peeking; as Ralf says, the best of both worlds.
I also use HUDitor to make the HUD elements bigger and closer to the center, and even then I changed my character build away from netrunning because I find it too hard to read those menus.
Yes, the fix works! Crash is gone! Thanks for sticking with it and figuring it out Ralf! You’ve put so much work into this mod, and the experience now is so good, I really hope that your decision to give it free to the world works out well for you. Do you have something set up where we can donate to support your work (other than just buying more copies of vorpX)?
Also big thanks to Jools92, Zel1984, xt4k, and cyber_siggi for contributing to solving this issue.
I’ve been reading online about a few more people (without vorpX) having severe FPS drops for several seconds related to the inventory and map, specifically. Lots of unconfirmed theories about it being related to GPU, video memory, DLSS, etc, but a recurring comment is the problem gets worse at higher graphics settings and resolutions. My guess is there’s an existing issue with v1.5 that only affects a few people, and normally just causes a 5-second lag spike, but it interacts with the VR mod in a bad way. The fix might have to come from CD Projekt Red? That said, I only ever crash out with the VR mod installed, not once while playing pancake.
I started clean, again: removed CET and the mod, and checked integrity of the game files in Steam. (Every time I do that after installing-and-removing CET and the mod, one or two small files fail integrity and get re-downloaded?) Then I got the latest CET and installed it manually (instead of using Vortex, thanks for the link above, Ralf!) and then the latest VR mod. Then I played for 2 hours with no crashes. (On my saved game with 100 hours played.) I completed several gigs, drove all around town, checked the map, looked at my inventory a few times. Then back to V’s apartment to change my loadout from my stash, and the crashes are back, every time. It seems worse in the apartment… or maybe that’s just where I usually change my loadout, from my stash?
So clean install again and tried to start a new game, but it always crashes — I’ve tried four times — right after character creation, before the game starts, 3/4 through the loading progress bar. I can’t start a new game with the VR mod installed. Maybe that’s related? I hope Jools92 and xt4k can confirm.
Then I removed the VR mod and started new and played through the intro until the first mission (The Rescue) where I could save and also change my inventory. Before exiting I open inventory several times with no problem. Then I re-installed VR, changed no settings at all, opened that saved game, and immediately crashed when exiting inventory. That’s with a new character, no mods except CET, all default settings.
Since then I’ve just been opening my same old saved game and trying everything to turn the problem on or off. It’s maddeningly inconsistent. I open the save (in V’s apartment) and just open and close the inventory screen, and crash out, 3 times in a row. But when I open that save then walk out into the hallway and back in, then it doesn’t crash no matter what I do. Then for a while I can open that save and I can’t make it crash. Later I open that same save and reliably crash again, every time. A few more times I’ve removed the VR mod and then no matter what I do it never crashes. Reinstall the VR mod and it starts crashing again. I even tried using SteamVR instead of OpenXR but it still crashed.
I have confirmed that I can crash just by opening and exiting the inventory, map, or crafting screens; I don’t need to actually change my loadout. And it never crashes from the journal or character screens, or just the game menu, even though they all toggle edge-peek — it must be related to the 3D rendering of V or the city map or the weapons and armor. Also, when I change the in-game resolution up to 3840×2160 then I’m almost certain to crash every time. But I have also kept the resolution at the VR mod default or even lowered it to 1280×720 and still crashed there too, but it seems less often at lower res.
It feels to me like there’s, I dunno, a graphics memory leak or bad address? Related to the 3D rendering of objects in those menus, and maybe only with certain hardware? The game gets into a state where exiting inventory is the trigger, and the VR mod makes it worse, but neither is the root cause, something else happens first. And that state can sometimes be changed by just walking around.
Ralf, thanks so much for your testing, I really appreciate your concern and effort! At my end, I did a clean re-install (detailed below), and confirmed I still crash. I totally understand that you can’t fix a bug you can’t reproduce, and mine crashes so often under this specific circumstance that there must be a problem at my end or everyone would be complaining. I’ll keep messing around and try to find the pattern.
I uninstalled the game and deleted every related folder (under /users//Appdata/, etc) to remove any trace of old mods. Then I reinstalled the game, and re-downloaded just the latest versions of CET and CyberpunkVR. With CET installed (intro movies disabled) I loaded up a save and ran around for 10 minutes, swapping my outfit several times with no crash. Then I added CyberpunkVR and ran it for the first time with default settings and it seemed good with no crashes in 10 minutes. Then I tweaked a few settings and restarted the game, opened the same save, swapped my outfit once and crashed immediately upon exiting the menu. Then I uninstalled CyberpunkVR and tried again (no other changes), and no crashes in 10 more minutes.
Observations that I’ll probe into: it seems related specifically to changing outfits. I can usually open and exit the game menu or map over and over without crashing, but when I go into Inventory and swap one piece of clothing, it usually crashes (but not always). And I feel like it’s related to graphics settings somehow, since the very first time I install the mod and leave all the default settings, I never crash, but as soon as I change the settings to my liking and restart, then I crash right away. Finally, I read online someone complaining that their framerate always drops for a while after exiting the inventory; they guessed “a memory leak?” — might be related to my problem. And I’ll try starting a new character in case it’s related to my existing saves somehow.
I prefer less weapon zoom too, so I put low-power reflex sights on all my guns (except my sniper rifle). It’s cool that different scopes result in different weapon FOV, so you can customize each weapon as you like.
It’d be even better if the total range was wider, so iron sights or certain reflex type sights had no zoom at all, for better peripheral vision and situational awareness, or for people who prefer no visual distortion or giant weapons. Then high zoom scopes are available if preferred.
(But I still crash out about half the time when exiting the in-game menu, makes it really hard to play! Selfishly, I hope other people have this problem too, so it gets escalated and maybe someone finds the root cause or at least a workaround. It seems to depend on location: when I load a saved game in my apartment then change my loadout it crashes every time, but if I open the same save then walk some distance away and try again then it doesn’t crash.)
I’m struggling with a strange crash that happens when I exit the inventory menu, I crash straight to desktop.
I’ve deleted my whole Cyberpunk folder to remove any old mods and reinstalled from Steam (twice). Try the game, works fine, no crash. I add Cyber Engine Tweaks and check again, no crash. (Turn off intro movies in CET.) I can open the inventory menu and change my loadout with no problem. But then I install CyberpunkVR, and everything works great until I open inventory, then when I try to exit the inventory menu I’m straight to desktop, every time. When I uninstall the vorpX mod, the problem goes away and I can play normally.
Thanks Ralf, your fix for my start menu works perfectly! (Yes, good guess, I use a mod to skip the intro videos.)
It looks like the “cap framerate” setting still always defaults to “ON” and I switch it to “off” every time. Fixable?
My Reverb G2 controllers work, set to “Oculus Touch”.
Upon startup, the tutorial is displayed front-and-center, while the game menu screen is visible off to the left. Pressing a button to exit the tutorial also has the effect of selecting “continue” from the main menu. Can that be changed so the button exits the tutorial and brings up the main menu?
Yep, I have write access to that folder, and as mr_spongeworthy says all my other vorpX settings are saved correctly, except “cap framerate” (which I notice doesn’t seem to appear in any of the .ini files?)
I play in Direct VR which I guess is the default so I haven’t noticed any issue with that setting.
One small problem i run into sometimes is when driving in a car it can become very bright outside to the point i can barley see anything through the windshield…
I found with ray tracing turned on, sunlight would sometimes glare off my windshield until I couldn’t see through. Do you have ray tracing turned on?