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GrumdarkParticipantOk,Skyrim has just been perfect after the above tips,now SkyUi interface,is perfectly readable in the resolutions indicated by alegse.
Additionally,I can control upscaling suggested by ralf in any resolutions.
I can only applaud this.There is another specific case, which I would like to solve,with Elder Scrolls Oblivion,now that Cv1 has more square screens.
In a fresh installation of Oblivion, during my first test with 1395×1240 resolution,Oblivion reescaled interface visible in window mode,but it was not usable for mouse.
Is there any solution for Oblivion resolution with readable interface? Any suggested resolutions or other specific changes?
GrumdarkParticipantPerfect,thanks to both,for these suggestions.
GrumdarkParticipantApparently,Bethesda just upgraded today Skyrim Special Edition to version 1.1
According to the notes, this update fixes some bug,includes performance improvements,and improves even some aspects of sound.It could be interesting to take a look again,and also its preliminary profile before launching new update Vorpx.
Although I still do not know,to what degree,it could influence improvements in gameplay with Vorpx.
regards
GrumdarkParticipantHello Fredthehound
First, thanks for all the info collected in this thread.
I just did my first test with enb injector with success for the first time with Vorpx.
I am using windows 10/I7 overclocked about 4,200ghz,gtx 1080/8gb ram,
(Waiting for a new pc with i7 6700k, 16ram e.t.c. … by the end of this month).
but I have some doubts about this.Find a steam thread from late 2014, where a user specifies that the maximum value allowed for enblocal.ini is 10,210 even after exceeding this value.
[MEMORY]
VideoMemorySizeMb =
This user has commented, that admits no greater value.
Are there any changes in this, at some point during these two years?now admits a higher value?Apart from the memory arrangements.
Got to try some preset-enb of the nexus website with success,without draining too many fps?I am still very hesitant,if using enb injector only for memory arrays,
and on which texture packets to try,without affecting the performance too much.For the moment,I’m still with the Skyrim dx9 version.
GrumdarkParticipantI agree, most users starting with vorpx, have trouble learning curve.
I can even see myself in the mirror when I read some comments, remembering when I started using the program.The only problem with this is that some users, a completely erroneous vorpx what is capable in many cases printing, and final experience that may offer take, once you set properly for each game. Very different.
Sometimes, something as simple as a compromise between resolution,aspect ratio, Fov to avoid an image “eyeless fish/crystal ball” and no black band in pixel 1:1 except very specific cases,they are often a slope up for the general public.
I hope that the next update could significantly help here,and also in default native control.
—————I take my comment,only for a small suggestion Ralf:
-I think that some expert options or all should be active by default,for the release of the new update,for example,separation 3d (strenght)/3d fov enhancement(in G3D),whether,not always necessary to use this in all games.-Also recently discovered,to adjust a slightly lower value,in option of positional tracking-(strenght),reduces or largely avoids some unwanted effects,in normal headtracking.
Personally,I would reduce only slightly the current value default for next update.
It is only a small associated detail,which has been obtained in my case,a more natural experience with my headtracking.
I can still get positioning, but I have reached a compromise to avoid unwanted effect on some natural movements, reducing this value only a few points.
GrumdarkParticipantReading this…is a real shame.
I imagine change FOV also alters much performance.Yesterday afternoon, I was happy to see this video:
GrumdarkParticipantI already I have tried, but eventually the game ends rendering in other resolutions, (Vorpx start message) me indicates that this running with different resolutions other than that indicated by myself ..
Some similar,but different from those indicated by me in the file.
I will continue testing with this.
GrumdarkParticipantI’m doing some (PRELIMINARY TESTING) with the backup system profiles.
For now, with the profile of Fallout 4:
-Injection DX11 game with Vorpx: Running.
-3d reconstruction Z-Normal / adaptative: Running.
-Reconstruction 3D geometry: It does not work for now.
-Mouse sensitivity for tracking: Running.
-Scale HUD / GUI options: It does not work for now.
-Zoom option and edge peek mode: Running.
I have tried the FOV manually, and off some depth of field effect.
————–
I’m trying to get some resolutions of narrower aspect, such as 1600×1200-1600×1400-1920×1440 but no luck for now,it seems to have been removed from launcher aspect ratio 4: 3.
I tried to add customized resolutions windows,and try also in windowed mode,but so far no luck.
Any idea to get some resolution 4: 3-5: 4 in Skyrim special edition?
GrumdarkParticipantI’m sorry,but TriDef not have geometry in all games either,uses a system called power 3d in many games,also is a z-buffer mode.
(Geometry)Much depends on the specific game,performance,and other aspects of shading.However, I support the idea of increasing the number of games that support geometry, especially based on DirectX 11,when technically possible.
GrumdarkParticipantRalf,do you think it would be possible to obtain faster/smoothness of head movement using the new tracking straight when replacing the current head tracking mouse?
PD:Take two days,doing some tests and practices with Skyrim
I’ve got some interesting results with CV1,1920×1440 resolution,hight quality Skyrim launcher,(strix Asus 1080 GTX, and i7 overclocking above +4.0 ghz)between 45-62 Fps get outdoors, indoors, well above even 89 fps often.
(Only 6 mod installed at the moment, to improve VR experience
no cameras sway 1st and 3st, moderate speed running e.t.c.)However, I would like to improve tracking even more.
I have periodically some annoying effects, although I’m not completely sure if it’s only tracking,vibration due to timewarp,stutter,or all together :)
I have tested with mouse acceleration On/Off in SkyrimPref.ini,Skyrim.ini and vorpx menu.
Skyrim is awesome with Vorpx in Cv1,but I would like to improve a little more, head tracking and performance, before continuing with other mod carefully, and wait for the new version of Skyrim (remastered edition)to continue testing,and finally start.
GrumdarkParticipantGood news, knowing that at least this will be reviewed
I want to encourage also get this support.Oct 9, 2016 at 5:29pm in reply to: Greats improvements to Bioshock 1/2 remastered (new official patch) #111800
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Good info,sounds interesting this new functionality(Direct VR),and gamepad natively.
GrumdarkParticipanthehe believe me,I understand your position on teleport in an open world…
Still could to respect that teleport be an option available to those who need it, but the obligation to use however, would be very sad for me.
I hope you will allow at least two different movement options to choose accordingly.Especially in my case, I think I’m lucky with immunity to nausea.
GrumdarkParticipantHonestly, I doubt that Skyrim remastered, comes with native support.
This would see a big part of my dream come true, but do not think so at all for several reasons.* Only several days left for its release, if so, never commented anything.
* ID software are not friends now with Oculus, Fallout 4 Native support is announced for 2017 with HTC Vive, probably work with Oculus Cv1 by SteamVr, but this insurance company that does not provide at all support Cv1 on their own or effort .
I would put my hand in the fire for this belief.* Finally, Fallout 4 has only shown to date a demo system with teleport, I personally need another option extra of movement, in order to progress forward with joy,but pointed out,recharge and performing actions with touch or motion controls.
However, I hope the gods listen to his words.
If one day, we have games Bethesda, with native support, and motion controls, and choice available to walk forward, at the same time, then my dream into virtual reality, it will come true completely.
GrumdarkParticipantI vote for a top priority with this profile game,at the time of their arrival time of launch (October).
Every day,count time remaining and I wonder if we will be able to make better use of hardware with the new version of Skyrim (remastered),with some improvements, including 64bit version.My main goal with Vorpx,fully well above any other existing games,are definitely Bethesda games (full vr and 3D geometry),with the help of some mods and tweaks. (Skyrim, Oblivion, Fallout 3 / NV / 4)
I recently got a new GTX 1080. I still I have doubts whether this unit and return to jump or not,Titan x pascal and i7 6700k cpu …
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