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jjenssonParticipantI think this post could interest you:
jjenssonParticipantNice, i’m interested as well.
Oh, and Ion Maiden is called Ion Fury now. Thanks to Iron Maiden, those pr*cks. :)
jjenssonParticipantI can confirm that the recenter feature re-centers the screen vertically as well – very useful!
Thanks, Dellrifter!
jjenssonParticipantOh, i know how to recenter. But i had the impression that it recenters every axis except the vertical.
I’ll give it a try, thanks.
jjenssonParticipantMan, i hope that these issues get fixed soon. I’d love to play AC: Origins in Z3D.
(Currently playing The Witcher EE, and loving the experience.)
jjenssonParticipantNo prob, Ralf, and thanks for the help! Enjoy your free time.
Witcher 2 has no sensitivity settings for the sticks in-game. I’ll try to find some INI tweaks.
jjenssonParticipantOh, i failed to mention that i’m using the Oculus Touch controllers, sorry. And this is The Witcher 2 BTW.
But on the Oculus Touch page there are only 6 settings, and none of them controls the sensitivity of the thumbsticks. I just found out that here i can switch to from Gamepad to Kbd, and then i can adjust the sensitivity of the sticks. The issue is that in this case i’m losing the different moving speeds on the left stick, because i’m in Kbd mode, and this is binary (run or stop).
Is there a way around this? Any way to adjust the stick sensitivity of Touch controllers in gamepad mode?
jjenssonParticipantThe input page is missing many entries that i know from other profiles:
As i wrote above, i used the “override” setting, but then my right thumbstick stopped responding completely.
What am i doing wrong?
jjenssonParticipantI have a Rift S again, and i tried The Witcher 1 with 2560×1440 resolution instead of 1920×1080 in Immersive Screen mode.
It didn’t run smooth (i’m still waiting for my RTX 2070 Super), but the detail was much better now. Played like this, the resolution of the Rift S seems quite OK.
jjenssonParticipantWell, i’m a PC gamer since 1998, so i’m at home with RPG games. :) But, isometric RPGs are mostly unexplored by me, that’s the reason i asked.
I found isometric view in the past a bit boring and almost never stuck with those games (except the Shadowrun series, that was genius IMO).
Now, with Stereo3D, isometric games got more exciting. I will for sure give Divinity: Original Sin 2 a second chance. :) And i’ll see about NWN2.
jjenssonParticipantDamn, then it looks like i have to try myself a Rift S again, this time with a RTX 2070 Super, and hope that i can tease more detail out of this HMD.
I’m frankly tired of waiting for the Index or Reverb. :)
jjenssonParticipantI’m just trying to find out at what “quality level” it did run then, and how much improvement i could have with a higher res (on a better graphics card). I remember Edge Peek giving me a bit denser game detail, on a pixel level.
Rift S render target (AFAIK):
1648 x 1776Different quality levels:
1.2x supersampling: 1978 x 2131
1.4x supersampling: 2307 x 2486
1.5x supersampling: 2472 x 2664So, if i understand correctly, w- 1920×1080 game resolution i would’ve been roughly @ 1.2x SS resolution? Or more?
jjenssonParticipantHmh, could be. I’ll keep an eye on it, and report if it happens again. Thanks!
jjenssonParticipantI admit that i’m not sure if it was after launch, or if it happened after i exited. But the result was as described in my post.
[EDIT] Just checked it again, and could not reproduce it. It seems to happen only under certain circumstances, not every time.
jjenssonParticipantI rather meant the following: If Undying is using the same engine as Unreal, why not use a DX9 renderer that is meant for Unreal?
The only explanation that comes to mind is that DX9 requires Unreal Gold, but Undying is an older version of the engine that’s not supported by those new renderers.
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