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jjenssonParticipantMirror’s Edge: Catalyst uses the Frostbyte Engine.
I assumed that VorpX has a profile for this game. Does it not? That would be very disappointing, because it’s a beautiful experience. And i planned to play it in VorpX in the next months…
jjenssonParticipantI don’t understand that SOMA, one of the best games of the past decade, does NOT have a VorpX profile.
Isn’t this game made in Unity? I really hope that someone smarter than me will figure out a profile that works with SOMA. I’d love to play it in VR.
jjenssonParticipantInteresting, thanks for the info. I’d like to hear Ralf’s thoughts on this.
jjenssonParticipantI used the tool, like suggested in PC Gaming Wiki, for my playthrough of Jedi: Fallen Order, for the FOV modification. It works very well with VorpX. (Although i wonder: why do we have to go through such hoops, Respawn, Unreal Engine used to be moddable as hell…)
jjenssonParticipantI got the deal as well (who wouldn’t?), even if i’m not a big R* fan. I’m watching this thread. :)
jjenssonParticipantI always prefer the non-distracting ambient background, but this looks very nice indeed, very cozy.
But please, Ralf, don’t remove the current cinema environment, it looks cool too – reminds me of those “video-clubs” from my childhood (small private cinemas in east block countries in the 80s).
jjenssonParticipantI understand that Z3D (Z-Normal) is a synthetic technique to make a stereo3D image out of a 2D image using the depth buffer that the game provides. This will never be perfect, but as far as i could test it in the past several months of my Witcher 3 playthrough (192 hours playtime, including all DLC!) i was impressed how good it looked and how immersive it is. I didn’t notice a decrease in stereo depth, but that could be game-specific (how good the z-buffer data is that the game delivers).
jjenssonParticipantI’m not sure about G3D support, because most of the newer games with real time shadows have glitched shadows in G3D (or even no shadows). I admit i’ve not played a 1st person game in Z3D yet, but i find the stereo effect very good and quite natural in games like The Witcher 3 or Jedi: Fallen Order (or was the latter G3D? i can’t remember…)
If the Z3D effect in ME:Catalyst is as good as TW3, i’ll be very happy (the game is on my list to play). If not though, i hope Ralf can do something about it, because it’s a wonderful game and it would be a pity to not be able to experience it fully in stereo3D.
jjenssonParticipantRalf, i think i tested all settings in the Input page, and none switches b/w long press and short press of the thumbstick (for the VorpX menu). Did the feature get removed perhaps?
Regarding the shadows, i did a reset of the profile, but it didn’t do much. They are significantly worse than the glitched shadows of Witcher 2, and i got a headache after 30 min of play.
I’m at the beginning of the game where i’m outdoors on a beach with bright sunlight and shadows everywhere.
Using the definitive edition BTW.
jjenssonParticipantI appreciate your help, Ralf. I’m a visual guy, yes, but if the shadows were slightly off, it would be OK. I had this with Witcher 2 G3D and it didn’t bother me much. With DOS2 though, i found it was distracting and stressful on the eyes.
I’ll reset the profile and try again.
Oh, and a pity that DOS2 doesn’t have a Z3D profile. I would’ve used that instead. :)
jjenssonParticipantThanks, Ralf.
1) I’ll try the Input page, although i didn’t find it there the first time.
2) I have not changed the 3D-Strength at all. What i changed was the dedicated shadows setting (2nd page, i think) and set it to “Auto”. I tried setting it back, but it has no effect at all. Or do i need to restart the game after that?
jjenssonParticipantI better be finishing Jedi: Fallen Order before something breaks with the update. :)
Joking aside, i appreciate everything that makes VorpX better. It’s my Nr.1 gaming tool/driver.
jjenssonParticipantAfter some testing, i found that the Console Enabler DLL injector (Universal Unreal Engine 4 Unlocker) with FOV=75 works fine.
jjenssonParticipantWell, as i said, i don’t want to lose the analog movement. I’ll try to find a solution and use the KB/M emulation as a last resort.
Thanks, Ralf.
jjenssonParticipantRalf, i understand what you are saying. But keep in mind that i want to play it in Immersive Screen mode without head tracking, only with sticks control (Head Tracking Multiplier = 0), like i played The Witcher 3. I call this “decoupled camera”.
Or does the head tracking in front of Immersive Screen also occur over mouse input? I thought that this is the same tracking as in front of Oculus Dash, because i can usually call the Dash while i’m in the game.
And another question comes to mind. In Jedi: Fallen Order the default VorpX controller is *gamepad*. Why?
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