RJK_

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Viewing 15 posts - 766 through 780 (of 1,247 total)
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  • RJK_
    Participant

    May be thats an openGL issue, i remember Unreal Tournament behaving similar. Another thing you can do check the VorpX HUD Settings and give the 3 sliders different values. If you can rename the executable of the game, do that, then try different Quake profiles , also try the Descent 2 and Star Wars: Jedi Knight II – Jedi Outcast profile with the game.

    in reply to: A Question for Ralf #178004
    RJK_
    Participant

    I would rather suggest trying to sell VorpX to Nvidia for 20-30 Mill. Everything would be under one roof. Things can be fixed much easier then for every single game seperately.

    in reply to: Merry Christmas! #177978
    RJK_
    Participant

    Best wishes to you and yours Ralf. (And to everyone else too).
    I am glad you made that decicion 7 years ago, VorpX put me on the trip of my life. Dont ask me what i’m doing over Christmas

    RJK_
    Participant

    How is the 3D FOV enhancement value? If that is above the default settings lower it down to default, it can cause glitches in some games.

    I have observed graphics drivers behaving differently with steamVR. May be changing to a lower/higher version might help with the black screen.

    RJK_
    Participant

    I can not confirm what youre reporting, did the swoop bike race with great 3D too.

    in reply to: An Suggest…($profiles$) #177923
    RJK_
    Participant

    Noone would probably want to pay the price for a single profile at the end because it takes sometimes days or even weeks to make a good profile. Besides there is no guarantee that a game can be fixed or not at the current VorpX state, only to find that out will take hours. I had that idea once too, but since i carefully create profiles myself now i can say that wouldnt make sense. I think Ralf would agree on that.

    If you are into older games mainly you can already make requests here, its even free but note the game youre asking for must be availiable through the game search.

    in reply to: Star Wars: Dark Forces 2 / Jedi Knight #177896
    RJK_
    Participant

    Like said, VorpX supports DGVoodoo2 DX1-8 and Glide in monoscopic but only DX7/8 is Stereoscopic view. DX9 works only partly with the latest DGvoodoo2 WIP on shader model 1 and 2, but only when Hexediting the games exe (d3d9.dll replaced with v3d9.dll). That tip with Descent2 profile works only if the game has an openGL mode.

    in reply to: Star Wars: Dark Forces 2 / Jedi Knight #177887
    RJK_
    Participant

    If thats the game from 1997 youll be out of luck because its using Directx 5. VorpX can produce 3D only with DX7/8 games. Anything else DX1-6 and Glide Games can only be played in 2D. If the game supports opengl you may try the Descent 2 profile with opengl.

    in reply to: Your game profile wishes for christmas #177819
    RJK_
    Participant

    I must correct myself, DK2 is only partly 3D with 3D-Vision, Doesnt look very good with VorpX. Though you can use DGVoodoo2 default profile and tune up resolution to 1920×1080 (force resolution) and play it in 2D with VorpX.

    in reply to: Your game profile wishes for christmas #177818
    RJK_
    Participant

    Thank you very much Steph12 !


    @Chris11115
    sadly Dungeon Keeper 2 is DX6 where 3D has only been partly enabled yet, but ill keep on trying because i want to play that game myself in VR. It looked huge with the elsa glasses on Win98.

    in reply to: Manual #177812
    RJK_
    Participant

    ..some time later.. i finally have made some screenshots of the ingame menus. I am partly done with the descriptions of the single menu entries, but since i am not a controller man and i havent used any gamepads ect. that part is still missing.

    So i am asking you guys for your kind help on this, from the “VorpX input settings” downwards a lot of entries are still empty, i would appreciate any help , just submit (top of the page) what you have for the memnu entries that could suit there.
    http://rjkole.com/gamestuff/vorpx/index.php?showm=7

    Thank you

    in reply to: Option to prevent an Auto-Update #177768
    RJK_
    Participant

    in reply to: Option to prevent an Auto-Update #177753
    RJK_
    Participant

    I get your point and i of coarse accept that. Hope that everything will turn out good for everyone. ..Feel a bit guilty about that dll thing

    in reply to: Option to prevent an Auto-Update #177748
    RJK_
    Participant

    IIRC this has been discussed before, but since the big change in system requirements (VorpX will now not work without SteamVR 1.1.3b), i would also vote for a users choice to allow auto updates or not, or may be just before a download starts a checkbox let the user cancel or allow an update. Just thinking of someone is playing a game and “mistakely” starts vorpX while beeing online. Since there is no official way back, the user must install SteamVR 1.1.3b if he wants to keep using vorpX. Just think that favorite game doesnt work anymore after that SteamVr update for whatever reasons. (not because of my very personal setup just some thoughts in main)

    in reply to: Your game profile wishes for christmas #177744
    RJK_
    Participant

    I have just fixed some games that may meet your genre. May be you want to have a look here. Some games like the Cities and Cities XL series that sadly refuse to work can be viewed on this page.

Viewing 15 posts - 766 through 780 (of 1,247 total)

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