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rustyshacklefordParticipant
I believe you have to configure Half Life 1 in windowed mode to get 3D to properly kick in. Check it and let us know…
yup that was it.
rustyshacklefordParticipantThe game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.
A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.
just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.
rustyshacklefordParticipantbasically whats going on is the game is only rendering in one eye.
rustyshacklefordParticipantAlso did the authoring UI ever get implemented so we can add this feature to other games?
rustyshacklefordParticipantcheck out these folks with their fancy HMDs
rustyshacklefordParticipantI’ll wait a bit longer to see if Ralf replies. What kind of FPS are you getting and are there any notable artifacts?
rustyshacklefordParticipantGuys, I perfectly understand that you’d like to play everything on day one, but in general having a bit of patience usually pays off. There are so many games with good profiles that you don’t really miss anything by waiting a bit.
Throwing random games at vorpX without a good profile isn’t really the best way to experience them. I’m sure for a game like this either I or an experienced profile creator will see what they can do.
Will you have a profile by the next update?
rustyshacklefordParticipantDo you think you’ll have a profile ready in the next update?
rustyshacklefordParticipantwould there be potential performance boost using a custom aspect ratio closer to match the displays of the HMD? Right now in the main branch of the game you can only select 16:9 and 4:3 aspect ratios iirc. it was my understanding that this update will allow for any aspect ratio.
rustyshacklefordParticipanti hope there is a solution to this someday because portal with vorpx is perfect otherwise.
rustyshacklefordParticipant@Ralf I’m actually playing the Portal 2 mod called Portal Reloaded. When I launch the base game no issues, but the mod requires a directvr scan to get the fov right i guess.
rustyshacklefordParticipanttried using the weapon hiding, but it breaks after i run the directvr scan
rustyshacklefordParticipant@Ralf Playing Portal 2. Weapon hiding stops working after I run the directvr scan.
rustyshacklefordParticipant@ rustyshackleford: I assume you mean FullVR EdgePeek? That’s locked vertically on purpose, which is more comfortable when playing in a ‘normal’ upright position. There will be a new setting in the next vorpX version however that makes it use the initial vertical head rotation when you press the EdgePeek button, I think that’s what you want. Will be called ‘Lock EdgePeek To Horizon’. For your use case you will have to set that to ‘False’.
Awesome thank you!
rustyshacklefordParticipantive fixed my gamepad issues by rebinding the thumbstick and also turning gamepad override to partial with thumbsticks on and buttons/triggers off. RE7 is one of those games that doesnt like gamepad.
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