rustyshackleford

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Viewing 15 posts - 16 through 30 (of 40 total)
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  • in reply to: Half-life 1 and mods #209887
    rustyshackleford
    Participant

    I believe you have to configure Half Life 1 in windowed mode to get 3D to properly kick in. Check it and let us know…

    yup that was it.

    in reply to: Half Life 1 (Goldsrc) G3D #209883
    rustyshackleford
    Participant

    The game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.

    A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.

    just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.

    in reply to: Half-life 1 and mods #209882
    rustyshackleford
    Participant

    basically whats going on is the game is only rendering in one eye.

    in reply to: List of games with Weapon Hiding #209676
    rustyshackleford
    Participant

    Also did the authoring UI ever get implemented so we can add this feature to other games?

    in reply to: Will Vorpx work with Varjo Aero? #209172
    rustyshackleford
    Participant

    check out these folks with their fancy HMDs

    in reply to: God of war. #209161
    rustyshackleford
    Participant

    I’ll wait a bit longer to see if Ralf replies. What kind of FPS are you getting and are there any notable artifacts?

    in reply to: God of war. #209148
    rustyshackleford
    Participant

    Guys, I perfectly understand that you’d like to play everything on day one, but in general having a bit of patience usually pays off. There are so many games with good profiles that you don’t really miss anything by waiting a bit.

    Throwing random games at vorpX without a good profile isn’t really the best way to experience them. I’m sure for a game like this either I or an experienced profile creator will see what they can do.

    Will you have a profile by the next update?

    in reply to: God of war. #209143
    rustyshackleford
    Participant

    Do you think you’ll have a profile ready in the next update?

    rustyshackleford
    Participant

    would there be potential performance boost using a custom aspect ratio closer to match the displays of the HMD? Right now in the main branch of the game you can only select 16:9 and 4:3 aspect ratios iirc. it was my understanding that this update will allow for any aspect ratio.

    in reply to: Portal 2 Direct Mode bug #205749
    rustyshackleford
    Participant

    i hope there is a solution to this someday because portal with vorpx is perfect otherwise.

    in reply to: vorpX 21.2.3 Available Now #202055
    rustyshackleford
    Participant

    @Ralf I’m actually playing the Portal 2 mod called Portal Reloaded. When I launch the base game no issues, but the mod requires a directvr scan to get the fov right i guess.

    in reply to: Portal Reloaded is tasty #202050
    rustyshackleford
    Participant

    tried using the weapon hiding, but it breaks after i run the directvr scan

    in reply to: vorpX 21.2.3 Available Now #202048
    rustyshackleford
    Participant

    @Ralf Playing Portal 2. Weapon hiding stops working after I run the directvr scan.

    in reply to: Screen tilt down #200185
    rustyshackleford
    Participant

    @ rustyshackleford: I assume you mean FullVR EdgePeek? That’s locked vertically on purpose, which is more comfortable when playing in a ‘normal’ upright position. There will be a new setting in the next vorpX version however that makes it use the initial vertical head rotation when you press the EdgePeek button, I think that’s what you want. Will be called ‘Lock EdgePeek To Horizon’. For your use case you will have to set that to ‘False’.

    Awesome thank you!

    in reply to: VorpX Gamepad buttons easy to accidentally trigger #200005
    rustyshackleford
    Participant

    ive fixed my gamepad issues by rebinding the thumbstick and also turning gamepad override to partial with thumbsticks on and buttons/triggers off. RE7 is one of those games that doesnt like gamepad.

Viewing 15 posts - 16 through 30 (of 40 total)

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