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Smoils
Participant“So hope for a lot of bad weather.”
Careful what you wish for in 2020
Smoils
Participantyou can adjust them in a menu you bring with “del” button and press “ok&save” to keep your modifications saved, if its just fov you are after and vorpx keeps resetting fov adjustments you did you can disable automatic game settings changing by vorpx in vorpx menu window from tray.
I havent tried cod games myself, but Ive seen people mention 3rd party mod to adjust fov, you probably are missing that one, vorpx has some hacky fov enchantments but usually its better not to touch them since game might not even render objects in increased fov area.
Smoils
ParticipantI hope you didnt make same typo in cloud profile name, people looking for cryostasis will miss your cry-stasis, then get sad and cry.
Smoils
ParticipantYes, 3080 absence is more concerning than vorpx working with the game right away
Oct 15, 2020 at 10:37am in reply to: Fallout 76 Patch 23: game stutter and grey vorpx dialog boxes #197304Smoils
ParticipantThat sounds like they have changed shaders somewhat. You can think of shaders as sort of layers game renders on top of each other, game, shadows, fog effect, game ui etc.
G3D profiles set every layer of the game a certain way like UI is supposed to be flat readable plain, shadows might not work and should be disabled, gun sometimes needs to be none 3d to not look wrong etc. Its really simple really to do yourself when you try to readjust different game profile to a new game.
What you should do is enable shader authoring in vorpx settings, then in-game switch it on with Ctrl+END and cycle through shaders to see which ones are for text and for UI windows, it seems in your case shader number that was saved for a shadow or something after game patch matches texts now and vorpx just disables it.
Smoils
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Smoils
ParticipantStrangely only first couple of cyberspace levels looked wrong in G3D, almost finished the game, everything looks perfect in 3D. I wonder if setting everything ot off or low in settings but antialiasing helped.
Oct 10, 2020 at 6:23pm in reply to: Can anyone get final fantasy xiii to attach with vorpx? any profile? #197242Smoils
ParticipantHave you tried all variants of running as admin, alternative hooking and hook helpers? Plus some games sometimes wont let vorpx hook while it runs fullscreen or other way around. Try all different things and it wont be G3D most likely, new games have DX12 so Z3D max you can hope for or just a virtual screen in front of you without 3d.
Smoils
Participantyou can cycle through what each set controller button does, if you have disabled it altogether you should have had notice it has rebind option too. Just select the button you dont like and press left-right on that line changing it or disabling one button only.
Smoils
Participant1080 is way too low to enjoy vorpx on current gen HMDs, 1st gen maybe, but on index 1080p game looks very blurry
Smoils
ParticipantThere are programs that can emulate mouse/keyboard with your game controllers, including wheels. Personally I use Joy2Key but you can also write or find simple scripts for that for autohotkey.
Smoils
ParticipantFair points, but if there was a folder in vorpx root where all injection dlls would be and someone would manually use them responsibility would lie on the user, not you…unless you know people break their shit themselves and still come to bug you about it.
Smoils
ParticipantUse hook helper for rdr2 and cursor thing is known, only thing you can do when it appears is to press alt+c to switch it back off.
G3D is impossible in rdr2 since vorpx doesnt support it, while z3d is there, but not that noticeable.
Smoils
ParticipantGhost of a tale and Outer Wilds have dedicated VR mods, that are much better than just vorpx hack
Smoils
ParticipantI was able to bring back shader editing using right injection dll (dxgi.dll) but cant make shaders to rednder in stereo, only overlay and only negative offset, can do that to whole scene too if all shaders are tagged as UI, but its pointless.
So all Ive got working was flat game on screen and UI in a smaller space more readable, and floating closer to viewer than rest of the scene.
Maybe advanced profile authoring could help, dont know.
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