TheBalt

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Viewing 15 posts - 121 through 135 (of 183 total)
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  • in reply to: Game in window and strange blur when turning/moving #192046
    TheBalt
    Participant

    also want to add – my walking dead saints and sinners recommendation was purely based on if youre okay with graphic violence cause you are doing some horrible stuff in this game lol. so if youre not okay with pretty extreme gore and violence, dont get this lol.

    its fun tho, try it out if youre okay with that stuff :P

    in reply to: Game in window and strange blur when turning/moving #192043
    TheBalt
    Participant

    As i mentioned before i’ve tryed Alien Isolation on vorpX and it’s suck pretty bad. Then i’ve tryed free VR mod for that game and… it was outstanding – like the game was already wrote for VR – if you don’t believe me just check this out: https://github.com/Nibre/MotherVR/releases (for now i recommend 0.6.0 version cause 0.8.0 got some ugly bug with pressing the button all the time). But still on 0.6.0 it works very well.

    Alien Isolation WAS developed for VR. It was a sideproject inside the development process while the DK2 was released. When Alien Isolation released on day 1 you could command line it to do VR with an Oculus DK2.

    This is an entirely apples and bananas scenario, when you bring in games that are designed ground up for VR, which alien isolation specifically had a team building a VR version of the game while developing the actual game. It WAS built for VR – Vorpx is NEVER going to compare to native VR, if thats your barometer, then yeah, you wont get that experience out of Vorpx.

    And honestly asking this to ‘work out of the box’ is just simply impossible. Vorpx is doing what these games were fundamentally not ‘built’ to do (which in the case of Alien Isolation, it was built for VR, thats why you found that good mod – its not a mod, theyre just skipping the command line stuff i had to do 5 years ago with the DK2)

    So.. yeah, if youre basing it off of ‘it doesnt compare to REAL VR titles’… then no, Vorpx will never be what you want it to be.

    If youre willing to say “hey playing dishonored 1 and 2 in full 3d, leaning around corners and everything sounds cool without motion controls – but i might have to fiddle with some settings for 20 minutes”… then youre a Vorpx user. If you dont want to have those kinds of game experiences, then yeah, its just not a program for you unfortunately.

    I wish there was an easier way to do this stuff, but honestly, the tech here in vorpx is grade A compared to everything else on the market that even attempts to do what its doing. There have been others before, im not sure how long youve been in the VR communnity, but there were like 4 of these programs going around during DK2 days of trying to ‘turn old games’ in 3d vr games and Vorpx ended up being the best of the bunch that were trying it.. but this is all from like 4 years ago, if you werent around for all that then i can understand you not have the perspective of just how good vorpx is… cause i tried the alternatives.. they were not good. Vorpx works.. if youre willing to work with it. The others – they just didnt even have the basics down.. and thankfully Vorpx survived and we still getting updates :)

    but if youre looking for a fun game anyhow – just tried walking dead saints and sinners.. its amazing! Go check out some vids of it if you get a chance, but totally worth a purchase, i think atleast

    in reply to: Game in window and strange blur when turning/moving #192038
    TheBalt
    Participant

    Well i’ve tryed:

    – Crysis – doesn’t even start.
    – Shadow Warrior 2 – Everything is so much upscaled, dark (it’s heavy to see anything), when i’m turning or moving everything is shuttering – it’s unplayable.
    – Bioshock – far now the best – working pretty god but still everything is so upscaled.

    I think i will not using vorpX for now i believe you shouldn’t charge money for this software. Where and how can i get my money back?

    I wanted to add, the reason for my previous post trying to encourage you to keep the program isnt just because it does work when you find the rights settings.. but ive put it thru absurd scearios and the part that always works is vorpx.

    I played Dark Souls 3 with a First person cheatengine mod with Geometry3d.

    I played Mass Effect Andromeda with a first person mod with vorpx and geometry 3d.

    I am currently in a first person mod playthru, with vorpx, in Sekiro.

    This program can make games play in a way you never thought possible, coupled with the proper mods and stuff. Sekiro in first person VR is intense and amazing, Mass effect gets a bad rap but man, just gameplay wise in first person with that games insane combat system was an absolute blast.

    I didnt mean to sound demeaning toward you in the previous post, i apologize, i just wanted to emphasize what this program CAN DO when you just work with it a little bit.. its totally up to you to ask for a refund, im not sure of those policies and like i said, i have nothing to do with the staff or company or anything, just a user… but this program has changed games i never thought would be fun to return to (like deus ex) or games into entirely new experiences like Sekiro modded out.

    If you already got your refund and are done with it, all good.. just wanted you to know, this program has potential for incredible gaming experiences if youre willing to put the time into getting your settings right.. it sucks that the settings arent an easy across the board thing, but, it really just depends on each computer and their setup and preferences for how they want to play… what may seem like too complicated of options right now for you are going to be exactly the options you want once you learn the program a little bit. My best bet would maybe look around youtube for vorpx tutorials to maybe get your feet wet on the fundamental stuff..

    but really man.. it made mass effect andromeda not suck. :P hooray for vorpx, they saved the mass effect franchise for me :) lol

    Thanks for your time, sorry for bugging on your post twice

    take care!

    in reply to: Game in window and strange blur when turning/moving #192035
    TheBalt
    Participant

    Well i’ve tryed:

    – Crysis – doesn’t even start.
    – Shadow Warrior 2 – Everything is so much upscaled, dark (it’s heavy to see anything), when i’m turning or moving everything is shuttering – it’s unplayable.
    – Bioshock – far now the best – working pretty god but still everything is so upscaled.

    I think i will not using vorpX for now i believe you shouldn’t charge money for this software. Where and how can i get my money back?

    You purchased a product that requires some ‘work’ from the user because it is doing something that was simply never intended – turning 2d games into VR experiences. Your computer, resolution, game settings and vorpx settings ALL play into this.

    the games you have complained about i have made run very well and enjoyed even on an old card, im using a gtx 780.

    I am not the creator of vorpx… but as a long time user, i can tell you that your complaints are 100% rectifieable, by you, if youre willing to put the time in and just fiddle with settings for a few minutes. Its literally impossible to make a perfect profile for every PC and headset – you need to use your game settings and the vorpx in game menu to get the games looking as theyre ‘supposed to’, unless theyre one of the directVR officially scanned games. Crysis not launching is 99% chance a driver issue or something and not vorpx’s fault. If you want to totally refresh your drivers and see if that rectifies your launching problems, there is a program called DDU, google it, itll basically reset all your drivers/directx info and set you up with a ‘fresh’ graphics card and that may fix your crysis problem… i really doubt its related to vorpx unless something else is fundamentally broken in your system

    in reply to: Red Dead Redemption 2 FullVR with FOV mod #191954
    TheBalt
    Participant

    Thanks, Ralf! Appreciate it!

    in reply to: Red Dead Redemption 2 FullVR with FOV mod #191931
    TheBalt
    Participant

    Im sorry to bother you Dell but i wanted to let you know – your RDR2 profile is no longer showing up in the Cloud in Vorpx Cloud Profiles. Theres only 2 RDR2 profiles, vorpx and one made by another user. If you meant to have that uploaded, just wanted to let you know cause i was hoping to use it lol.

    thank you for your time

    TheBalt
    Participant

    Okay, this does work but its a bit more confusing than i had thought – i had already launched into vorpx in game and it was running but it seems like taking the “rights” permissions off this folder remove Vorpx’s ability to inject. We will have to be making config changes to the folder to launch the game in Vorpx – then remove right permissions after game is launched, this may be a confusing process for some so i do not recommend this fix unless youre comfortable with toying around with these files. This wont break your game permantely or anything, but you will be messing with folder permissions to get ‘into the game’ in Vorpx, then deleting the SGA files and then removing the “write” prviliges after the game has launched.

    So far this has worked fine doing it before even entering the game world for me, but you have to give the permissions to the folder as it would usually have, launch the game in vorpx, switch out to the folder and delete the SGA files and then remove Write permissions again, that is working for me now.

    good luck if you were having problems as well, sorry it was more confusing than i initially thought, but vorpx needs access to that folder at launch so we need to make sure it has that, then, you can remove SGA files and write permissions

    TheBalt
    Participant

    Thanks for the heads-up. An oversight on my end. The game dislikes gamepad and mouse input at the same time. Before running the DirectVR scan vorpX emulates a mouse for head tracking.

    Please either

    Run the DirectVR scan. After a successful scan vorpX doesn’t have to emulate a mouse anymore. Problem gone.

    or

    Set ‘X-Box Gamepad Override’ to ‘Full’ on the input page of the vorpX menu to enable vorpX’s internal gamepad mapper.

    I’ll make sure that this is handled automatically for the next update, i.e. gamepad override automatically on without DirectVR head tracking and off with DirectVR head tracking.

    Thanks for the breakdown, ill redownload the profile today to get it all back to default and try this out, thank you!

    TheBalt
    Participant

    vorpX uses a new frame syncing method for Oculus headsets since the last release that is a bit of a double edged sword. While it is about 10% faster than the original one (that is still used for SteamVR), it’s choppier with very low framerates. Sounds very much as if that is what you are experiencing.

    You can go back to the original method on Oculus with an .ini tweak that makes your headset behave the same in native Oculus mode as with SteamVR.

    1. Navigate to C:\ProgramData\Animation Labs\vorpX\Devices\Display
    2. Open Oculus.ini with a text editor
    3. Change iDmBufferGrabberSyncDX11 from 1 to 0 (near the bottom of the file)

    Do NOT change the DX12 value! DX12 will not work correctly with the original method.

    I might go back to the original method for DX11 per default in the next release, still in the process of deciding. Maybe the FPS gain wasn’t worth the side effects with very low FPS.

    If you can’t see the C:\ProgramData folder, enable ‘Show Hidden files’ in Windows Explorer.

    Youre the best, Ralf, thanks, making that change now, i appreciate it

    TheBalt
    Participant

    Just a heads-up that there should no need to any of this. Since two versions ago there is an official profile that should work without any workarounds.

    Hey Ralf, quick Q for you about the outer worlds profile and i saw atleast one other user with the same issue – Headtracking just randomly dies. Well, not randomly – it tends to work if you walk a few steps, stop, look around, etc.. but if you touch the right control stick it “kills” the headtracking and makes you use only the stick for looking around… then if you walk forward a bit and dont touch right stick, it will reenable headtracking.

    i would blame this on my own lack of understanding of vorpx or doing something wrong, but another user reported the same problem. didnt know if it was something you could look at that might be getting wires crossed there for some players.

    thanks so much for all your work and i am currently enjoying you jedi fallen order profile, thanks so much for it! Its a blast!

    in reply to: Problems with Resident Evil 7 #191051
    TheBalt
    Participant

    Hi, TheBalt. Thanks for your answer. I was playing this game with vorpx more than one year ago. I got tired to wait for an official port, so I wanted to get back and play the game with vorpx. At the time, I was able playing with the touch controllers, using them basically as a gamepad (never had any other pretense). I’m just saying that now, when I enter the game the touch’s buttons seem like are not answering properly. In VR I cans see the virtual labels on the controllers. And they are recognized. The only problem is that they seems not interacting with the game.

    Okay – my bad 4 misunderstanding.. then i genuinely dont know what a resolution would be… youve aready tried disabling known game overlays, on and off. Could be something with steam controller integration if overlay is allowed on?

    sorry. just spitballing now cause i really am not sure, let me think about it a bit more and see if i can think of what else it might be, i dont have a rift s either so i cant run tests, running on cv1 with touch controllers

    in reply to: Problems with Resident Evil 7 #191048
    TheBalt
    Participant

    I’m using a Rift S. I enter in the game, the rift controllers are visible, but cannot press the start a new game button.. Any idea?

    RE7 doesnt have motion control support to my understanding and would be more likely to operate on just a plugged in ps4 or xbox controller.

    vorpx doesnt create motion tracking in a game – thats impossible without the actual developers creating the code for it.

    Vorpx displays old games in variations of 3d, but thats the extent of the program. in some cases Ralf has managed 6dof (which is incredible btw, he deserves credit for that)…. but Ralf cant ‘create’ motion tracking in a game he makes a profile for.

    You CAN use oculus controllers with Vorpx, but they wont be tracked or anything, theyll just operate as a normal gampad, but thats a setting in the vorpx menus if you press the DEL button on your keyboard and scroll thru.

    I think youre misunderstanding what this program does.. or you only have oculus controllers and have no choice but to use them – if thats the case, you can set up controls for touch in vorpx settings DEL menu in game

    in reply to: Mortal Kombat Komplete? #191005
    TheBalt
    Participant

    i dont have mk komplete to test this but it looks like it is, like you said, an unreal 3 game.

    borderlands 2 looks like it was some sort of unreal/opengl thing – im not going to pretend to understand how all that works, BUT, heres something you could try

    http://rjkole.com/gamestuff/engines/

    Borderlands 2 (G3D) [Official DirectVR Support] Unreal 3 OpenGL – this might be your problem, the opengl part.

    That lists games + engines that have SOME DEGREE of vorpx support. this is an unofficial list, no guarantees any of them would work, but you may want to go thru that list and try importing profiles for unreal engine 3 ONLY games.

    for instance :
    DmC: Devil May Cry (G3D) Unreal 3
    Betrayer (G3D) Unreal 3
    Alice Madness Returns (G3D) Unreal 3
    Alien Breed 3: Descent (G3D) Unreal 3
    Alien Rage: Unlimited (G3D) Unreal 3
    Antichamber (G3D) Unreal 3

    try those and others labeled solely as unreal 3 and you MIGHT have a chance.. i just cant say 4 sure, sorry… good luck though

    TheBalt
    Participant

    thanks, ralf! sorry for a post that doesnt say much – just wanted you to know as a consumer of your product you have impressed me again, thank you for this product and all your work with us! youve done fantastic – currently enjoying your profile for the Surge and loving it, thanks for this new addition to cinema mode!!

    in reply to: Fallout 3 – Silky smooth gameplay #190201
    TheBalt
    Participant

    I hope it helps. As far as I can remember all of the same basic fixes work for FNV and FO3 (although, you will have to download the proper versions of the Script Extender and Stutter Remover etc.)

    ya, i figured this wouldnt be that hard to extrapolate over to new vegas. if it doesnt, all good – i still need to give fallout 3 a full vr playthru anyhow, played it back in the day but not all modded out and in vorpx yet, so i got a whole game just sitting there, just was gonna do new vegas first cause never finished it – so either way, ill be taking your advice for an eventual playthru lol..

    if any wicked crazy mods like motion tracked controllers comes out in these games like doom 3 bfg edition got – please point them out lol

Viewing 15 posts - 121 through 135 (of 183 total)

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