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RalfKeymasterThe chosen headset type can’t really affect hooking, so that’s almost certainly a coincidence. Almost all hooking problems in the end boil to down to some interfering background app that also hooks into games.
Since two versions or so you should be able to solve the majority of such issues without getting to the bottom of the matter by installing a hook helper to the game folder when vorpX offers the option to do so.
RalfKeymasterWith mouse emulation head rotation is relative to your mouse sensitivity. If you already maxed out the vorpX setting, raise the mouse sensitivity in the game options. With default game mouse sensitivity it should be correct normally per default.
The game also hat DirectVR head tracking though, which is what you should use if available for a game. Just run the memory scanner, afterwards you have perfect 1:1 head tracking, also lower latency than with the mouse emulation method.
RalfKeymasterPlease check the ‘Essential Hints Guide’ and the ‘Quickstart Guide’ in the vorpX help. They explain the basics and should answer most of your questions.
Also please make sure to read any messages vorpX may display in the top left corner of the game window and in the headset. For Borderlands 2 for example you should see a message about running the DirectVR memory scanner after entering a level, which will take care of the field of view (“zoomed in”) automatically in this case.
RalfKeymasterThe license server was down for maintennace a few hours earlier today. You should have received your key now. Thanks for your patience.
Oct 31, 2020 at 10:31am in reply to: Question: What games with TrackIR support are you guys playing? #197618
RalfKeymasterStill needs a few days, sorry. WIll definitely be out next week, probably Thursday.
RalfKeymasterScrap the above: after fiddling with this for a few hours I decided to leave everything as it is. With both the long press and double tap method the vast majority of games perform their according actions as soon as the button is pressed. So if e.g. a game has the inventory screen mapped to the button that vorpX uses for EdgePeek, you would automatically switch to the inventory when you want to use vorpX EdgePeek. Didn’t really remember all the details anymore that led to the original decision. Now I do…
The current way to handle it may not be perfect, but it is clearly the cleanest way to add an extra layer of functionality to buttons that games may use in various different ways.
RalfKeymasterYup, you can turn the magnified screen on/off with a mousewheel click (shift + mousewheel up/down changes the magnification while it’s open).
In the early days (Rift DK1/2) the magnifier was highly useful e.g. for RPGs or strategy games with a lot of small text that often could be hard to read due to the super low screen resolution. These days it’s probably of limited use, but I left in in case someone still wants it.
RalfKeymasterOpenTrack can use either SteamVR or Oculus headset input and translate that to TrackIR. Just select SteamVR/Oculus as input, TrackIR as output and hit start. The next vorpX got delayed a little, but it won’t be long anymore. It does that completely automatically for Arma III.
RalfKeymasterThat won’t work in games that use the buttons in a way that requires holding them down. Quite a few do, and I don’t want vorpX to even be able to break that.
However, the next vorpX will come with an option to use a double tap for the vorpX action. Not sure why I didn’t think of that before. I’m not aware of any game that does that and even if there are a handful, they would be so rare that it won’t really matter.
RalfKeymasterNot much I can think of other than maybe some multi GPU issue to be honest. If you happen to use a gaming laptop, it might make sense to disable the internal GPU of a gaming laptop to ensure that the game is running on the same GPU that the headset uses.
If that is not your problem, please create a trouble shoot archive in the config app directly after trying to launch some game(s) and send that to support at vorpx com, maybe your logfiles show something unusual.
RalfKeymasterSeems to be some odd input focus issue between the game and SteamVR. If you have a gamepad connected to your PC, you can use that to open and navigate the vorpX menu. At least that worked for me (also using the GOG version). Clicking the left thumbstick button brings up the vorpX menu. VR controllers would also do the trick.
On a sidenote: you may experience clouds an/or the HUD being shown at wrong depth. If so, please download the ‘Risen [vorpX]’ profile from the cloud, which should fix this glitch.
RalfKeymasterJust in case: you have to select ‘Oculus’ as your headset type in the vorpX config app for using your Quest 2 wired via Oculus Link and to ‘SteamVR’ for using it wirelessly with an additional streaming app (e.g. Virtual Desktop).
RalfKeymasterJust a heads-up that the comically named “Advanced” Threat Defense is pretty much the exact opposite of advanced. It flatout blocks Windows functions used to hook into games and thus disables any program you might use that injects itself into other programs similar to vorpX.
RalfKeymasterThe desktop viewer works only with SteamVR/Oculus. In generic headset mode it wouldn’t make sense. ‘Generic Headset’ means rendering tour PC’s monitor, so the desktop viewer would just show what already gets rendered to the PC’s monitor anyway.
Oct 26, 2020 at 3:28pm in reply to: With Lockdown 2020 – Lets discuss our best Vorpx experiences to recommend? #197536
RalfKeymasterThey recently discontinued DX9 support, grabbing the ‘Rocket League [vorpX]’ profile from the cloud should get you going again.
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