Ralf

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Viewing 15 posts - 3,781 through 3,795 (of 10,051 total)
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  • in reply to: Auto-restoring modified game ini settings… #192806
    Ralf
    Keymaster

    You can revert any changes vorpX made to game config files under ‘Restore Game Settings’ in the config app.

    in reply to: Any way to “Vorpx” Dolphin emulator? #192797
    Ralf
    Keymaster

    The profile utilizes Dolphin’s built in stereo rendering. Automated settings will follow with the next vorpX update, for now you have to enable side-by-side stereo manually in Dolphin’s graphics options.

    in reply to: Eye strain fix #192795
    Ralf
    Keymaster

    vorpX uses the headset’s IPD adjustment just like native apps. If you experience eye strain you might have set the 3D-Strength too high like Eola667 suggests. Leave it at the default value.

    Technically a too high 3D-Strength (distance of the virtual ‘eyes’ in the game) differs from a wrong headset IPD (distance of your actual eyes), but both can cause exactly the same type of eye strain since your eyes have to do more work to bring the images together when you raise the 3D-Strength. For official profiles the default value of 1.0 is usually what you want to use. More doesn’t mean better here.

    in reply to: ARMA3 won’t start #192793
    Ralf
    Keymaster

    The vorpX 20.1.0 regression that this thread was about has been resolved with 20.1.1 in January.

    if you still have trouble running the game, please check for potential conflicts with other programs that you might have running in the background. you can find more detailed information on the matter in the pinned post on top of this sub-forum.

    in reply to: Vorpx #192787
    Ralf
    Keymaster

    Instead of just anwering the question mysyelf I better link to this thread from last last week. Seems more appropriate than only giving you the dev’s point of view.

    But yes, for the games you mentioned vorpX comes close, although it has a lot more to do than the AI mod, which basically just unlocks a VR mode that was implemented by the game devs themselves and then hidden away for the release version.

    in reply to: vorpX won’t install #192763
    Ralf
    Keymaster

    There is no problem installing vorpX with the default Windows Defender settings, just tried after updating to the latest definitions to be sure.

    Please disable the ‘Controlled Folder Access’ feature temporarily, it is not part of the default Defender settings. With ‘Controlled Folders Access’ enabled you have to allow access to your system’s documents folder for each app manually, which is what prevents the installer from working correctly.

    vorpX only stores non-essential background images for cinema mode in your documents folder, so you can re-enable the feature again after installing vorpX if you want. Keep in mind though that many games store settings and savegames there, which also will not work unless you allow access for each game that uses the documents folder separately.

    On a side note: judging from the folder path you seem to have configured your entire documents folder to be uploaded to OneDrive. Not sure if that’s intentional, but you might want to reconsider that unless you are 100% sure that you want to upload any file that gets stored in your system’s main document folder to OneDrive.

    in reply to: Eso Online G3D has broken #192748
    Ralf
    Keymaster

    An updated profile is now available. vorpX should ask about downloading a database update next time you launch it. Alternatively you can get the updated profile from the cloud using the config app.

    in reply to: Kingdom Come – 3D depth disappears using the bow #192744
    Ralf
    Keymaster

    Checked this with a savegame from the internet now. For some reason the game ‘compresses’ (for the lack of a better word) the depth buffer when you use a bow, resulting in a reduced 3D-effect with Z3D while you have the bow equipped. May be done to have some depth-based effects applied in a different manner, but that’s just a guess.

    Nothing vorpX can do about that, but switching to G3D should get you rid of the effect.

    in reply to: Kingdom Come – 3D depth disappears using the bow #192743
    Ralf
    Keymaster

    Did you already send your savegame? I didn’t receive anything yet as far as I can tell. Can’t really check this without a savegame far enough into the game to have a bow equipped. The game’s savegame location is [Your User]\Saved Games\kingdomcome\

    in reply to: Any way to “Vorpx” Dolphin emulator? #192739
    Ralf
    Keymaster

    You can change Dolphin’s internal render resolution in its graphics options. Just make sure to run it fullscreen after raising the resolution otherwise that will have little effect since vorpX always utilizes the actual window size.

    in reply to: Profile database update 20/01/31 #192738
    Ralf
    Keymaster

    No date set yet, but it will be out soon. One caveat re Sims 4 first person: while it has a freely adjustable FOV, which is great, the game’s first person camera is fairly laggy unfortunately, so FullVR mode is not for the faint at heart. Probably better to use immersive screen mode instead for anything else than walking around a bit.

    in reply to: Eso Online G3D has broken #192737
    Ralf
    Keymaster

    The ESO patch indeed broke the basic G3D parameters as well as the HUD shader definitions. An updated profile will be available shortly.

    in reply to: Inverted HeadTracking #192735
    Ralf
    Keymaster

    Please check whether you maybe inverted the camera in the game’s options menu. Sounds like that might be the issue.

    in reply to: vorpX projection matrix on HTC Vive #192732
    Ralf
    Keymaster

    If you want to address your “issue”, maximizing the ImageZoom setting is what you want to do. I can’t really do more than trying to explain in detail to you how it works and why it works that way. For games where vorpX can adjust the FOV, it will do so automatically when you change the ImageZoom. For games where vorpX can’t adjust the FOV, you have to raise it yourself accordingly though.

    My impression however is that you might be better off leaving everything at default TBH.

    in reply to: vorpX projection matrix on HTC Vive #192728
    Ralf
    Keymaster

    Maxing our the ImageZoom perfectly addresses your “issue”. Apologies for trying to explain the underlying mechanics, which obviously did nothing but confuse you. Just max out the ImageZoom if you can’t live with 40 pixels or so of your screen not being utilized. All is well when you do that.

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