Ralf

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Viewing 15 posts - 6,946 through 6,960 (of 9,243 total)
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  • in reply to: how to buy vorpx via paypal ? #110990
    Ralf
    Keymaster

    Please contact support |at| vorpx com. We can provide you with an alternative falback purchase method for cases were MyCommerce fails.

    in reply to: DK1 no longer supported? #110989
    Ralf
    Keymaster

    Sorry. Could you please try again using the contact form in the support menu above? Either your mail got lost or maybe there is an issue with receiving mails from you in general. Ideally please also provide an alternative reply mail address, just in case the opposite is the case and you can’t receive mails to your normal address from us for some reason anymore.

    in reply to: [Technical Bug] Changing scenes in Skyrim #110938
    Ralf
    Keymaster

    If this also happens without vorpX running, it’s probably just an odd concidence. vorpX doesn’t do anything while it is not running.

    If you used the vorpX Game Optimizer and want to be extra sure, you can also revert all changes to your Skyrim.ini it potentially made in the config app.

    in reply to: Far Cry 3 starting issues #110937
    Ralf
    Keymaster

    Far Cry 3 (and other Ubisoft games) will finally load more reliable in DX11 mode with the next vorpX version. These games do some very odd things when initializing DX11. Might be related to Uplay not the games itself though.

    in reply to: Help Needed – Skyrim on VorpX #110936
    Ralf
    Keymaster

    You can either scale the HUD further down on the image page of the vorpX ingame menu or switch to EdgePeek mode (mousewheel click), which for me is the best way to work with inventory screens/menus etc.

    in reply to: vertical screen adjust in cinema mode #110935
    Ralf
    Keymaster

    Sorry, I misunderstood what you meant because you talked about the position in your original post. If I understand you correctly you would like to change the vertical orientation of the camera.

    I will consider this, but I’m not sure whether it’s a good idea, since it may make others sick if the vertical orientation changes. Almost no other VR app allows you to do this.

    in reply to: vertical screen adjust in cinema mode #110898
    Ralf
    Keymaster

    [ALT][SPACE] centers the camera to the screen both horizontically and vertically. If you want to “sit” higher or lower you can move your head down (or up) before pressing [ALT][SPACE].

    in reply to: request key #110843
    Ralf
    Keymaster

    Your key has been resent to your 163.com address. Let me know if it still didn’t reach you.

    in reply to: DK1 no longer supported? #110840
    Ralf
    Keymaster

    The latest vorpX does not work with DK1 anymore since the latest Oculus runtime does not work with it anymore. Please send a mail to support |at| vorpx com and this will get sorted out.

    Ralf
    Keymaster

    IF your PC has two graphics cards, please make sure that both the headset and the main monitor, which would normally run a game, are connected to the same graphics card. vorpX can’t work if a game runs on another graphics card than the headset.

    Apart from that please check whether the headset is set to direct mode, vorpX does not work in extended (desktop) mode.

    in reply to: "Use another game's profile" – How to do? #110838
    Ralf
    Keymaster

    You can do that in the vorpX config app, local profiles page.

    If you know which graphics engine the unknown game is based on and there is a game in the list that is based on the same engine, you can select this profile, make a copy and then assign the main .exe of the new game to this copy.

    There is no guarantee that this will work, but it’s always worth a try.

    in reply to: Activation Key #110737
    Ralf
    Keymaster

    Your key has been sent to the G-Mail address. Let me know if it didn’t reach you.

    in reply to: Key Problem #110736
    Ralf
    Keymaster

    To get a new key please follow the instructions in the license dialog like the first time when you activated vorpX.

    in reply to: vorpx double vision and eye strain- Questions #110706
    Ralf
    Keymaster

    The only thing I can imagine is that the 3D strength may be too high for you to be comfortable. The default value shouldn’t cause something like that normally, but since you apparently are very sensitive to potential issues caused by stereo rendering it might be worth a try to reduce it in the vorpX ingame menu. Be aware though that this will alter the perceived scale of the world.

    in reply to: No Man's Sky Not Working #110698
    Ralf
    Keymaster

    If you still see borders with the above settings, you can raise the Image Zomm in the vorpX ingame menu above the proposed ~0.6. That will also require a higher FOV in the .ini file though, which will have an impact on performance. So you need to find the right balance for your system.

Viewing 15 posts - 6,946 through 6,960 (of 9,243 total)

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