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RalfKeymasterPlease contact support |at| vorpx com. We can provide you with an alternative falback purchase method for cases were MyCommerce fails.
RalfKeymasterSorry. Could you please try again using the contact form in the support menu above? Either your mail got lost or maybe there is an issue with receiving mails from you in general. Ideally please also provide an alternative reply mail address, just in case the opposite is the case and you can’t receive mails to your normal address from us for some reason anymore.
RalfKeymasterIf this also happens without vorpX running, it’s probably just an odd concidence. vorpX doesn’t do anything while it is not running.
If you used the vorpX Game Optimizer and want to be extra sure, you can also revert all changes to your Skyrim.ini it potentially made in the config app.
RalfKeymasterFar Cry 3 (and other Ubisoft games) will finally load more reliable in DX11 mode with the next vorpX version. These games do some very odd things when initializing DX11. Might be related to Uplay not the games itself though.
RalfKeymasterYou can either scale the HUD further down on the image page of the vorpX ingame menu or switch to EdgePeek mode (mousewheel click), which for me is the best way to work with inventory screens/menus etc.
RalfKeymasterSorry, I misunderstood what you meant because you talked about the position in your original post. If I understand you correctly you would like to change the vertical orientation of the camera.
I will consider this, but I’m not sure whether it’s a good idea, since it may make others sick if the vertical orientation changes. Almost no other VR app allows you to do this.
RalfKeymaster[ALT][SPACE] centers the camera to the screen both horizontically and vertically. If you want to “sit” higher or lower you can move your head down (or up) before pressing [ALT][SPACE].
RalfKeymasterYour key has been resent to your 163.com address. Let me know if it still didn’t reach you.
RalfKeymasterThe latest vorpX does not work with DK1 anymore since the latest Oculus runtime does not work with it anymore. Please send a mail to support |at| vorpx com and this will get sorted out.
Aug 30, 2016 at 8:08pm in reply to: Vive: "Vorpx could not initialize your headset." Error 308 #110839
RalfKeymasterIF your PC has two graphics cards, please make sure that both the headset and the main monitor, which would normally run a game, are connected to the same graphics card. vorpX can’t work if a game runs on another graphics card than the headset.
Apart from that please check whether the headset is set to direct mode, vorpX does not work in extended (desktop) mode.
RalfKeymasterYou can do that in the vorpX config app, local profiles page.
If you know which graphics engine the unknown game is based on and there is a game in the list that is based on the same engine, you can select this profile, make a copy and then assign the main .exe of the new game to this copy.
There is no guarantee that this will work, but it’s always worth a try.
RalfKeymasterYour key has been sent to the G-Mail address. Let me know if it didn’t reach you.
RalfKeymasterTo get a new key please follow the instructions in the license dialog like the first time when you activated vorpX.
RalfKeymasterThe only thing I can imagine is that the 3D strength may be too high for you to be comfortable. The default value shouldn’t cause something like that normally, but since you apparently are very sensitive to potential issues caused by stereo rendering it might be worth a try to reduce it in the vorpX ingame menu. Be aware though that this will alter the perceived scale of the world.
RalfKeymasterIf you still see borders with the above settings, you can raise the Image Zomm in the vorpX ingame menu above the proposed ~0.6. That will also require a higher FOV in the .ini file though, which will have an impact on performance. So you need to find the right balance for your system.
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