Ralf

Forum Replies Created

Viewing 15 posts - 8,746 through 8,760 (of 9,242 total)
  • Author
    Posts
  • in reply to: Risen 2 mouse not working in game 0.71 and DK2 #16647
    Ralf
    Keymaster

    The behaviour with the menu open is the normal one, so tracker seems to be functioning.

    Haven’t come around to test this yet, but one thing I forgot yesterday: in case you have a gamepad connected to your PC, you could try whether disonnecting it helps. Some games disable the mouse input when a gamepad is active, which also disables vorpX’s head tracking. Not sure ATM whether this is true for Risen 2.

    in reply to: No Origin Games working…? #16628
    Ralf
    Keymaster

    You may have to disable the Origin ingame overlay, which can cause a conflict with vorpX.

    in reply to: Controls in Skyrim (mouse/gamepad) #16627
    Ralf
    Keymaster

    Never tried an external gamepad tool tbh, you should be able to use xpadder if you change the “Handle gamepads internally” option in the vorpX menu ([DEL]). You can also change key bindings for the internal gamepad emulation there, that will most likely be enough, except for complex multi-key macros.

    Skyrim runs below 60fps on most machines outside, hence the judder. Reducing graphics settings will help, also vorpX’s “G3D Latency Enhancement” (input page of the ingame menu). If you can live without Geometry 3D, Z-Buffer 3D doubles your framerate, but has a less convincing 3D-effect and no positional tracking.

    in reply to: Sterescopic Convergence wrong in every game #16610
    Ralf
    Keymaster

    Glad you found a way to make it work. I will check whether there is a bug in screen metrics related calculations somewhere.

    in reply to: Sterescopic Convergence wrong in every game #16608
    Ralf
    Keymaster

    Make sure all games are set to 1920×1080 if you use a DK2, also please make sure that you don’t have any unusual GPU scaling settings in your displays drivers control panel. I’m not sure anymore whether you use Win8. In that case, please check the Win8 sticky above.

    Unfortunately I do not know currently what might cause a general convergence issue besides using an Oculus Profiles, which is a confirmed bug, and cannot replicate it at this point in time. Sorry for not being able to help you better in this regard.

    in reply to: Stereoscopic 3D display #16606
    Ralf
    Keymaster

    Unsupported games do not have Stereo 3D. VR related functionality like headtracking etc. is intact in unsupported games, given that a game has mouselook, but there is no S3D.

    in reply to: Fatal error when try to start #16604
    Ralf
    Keymaster

    The latest runtime (0.41) is indeed required, regardless of DK1 or DK2. Normally the vorpX setup should install it, but maybe that fails in some cases. The runtime can be downloaded from oculusvr.com .

    in reply to: Supported games? #16603
    Ralf
    Keymaster

    Your convergence issue sounds extremely odd. Especially that you seem to have this across everything you try. This is not normal at all.

    Just checked ME2. Geometry 3D seems indeed broken, will check that. But there was zero issue in regard to double images or anything similar.

    You should check out the various aspect ratio modes BTW. In games that don’t allow to set the FOV, using one of the letterbox modes will greatly help (at the expense of black bars at the top/bottom). You can also change the image zoom in the ingame menu if the mouse wheel fails.

    in reply to: Supported games? #16600
    Ralf
    Keymaster

    Check the ‘Basic Facts’ menu above.

    One caveat: not everything has been tested with DK2 yet to get the update out as fast as possible.

    Many more games will also work BTW, only thing missing in these cases is Stereo 3D.

    in reply to: Sterescopic Convergence wrong in every game #16598
    Ralf
    Keymaster

    There may be an IPD issue, please try to lower it. I got one similar report recently, and apperently lowering the IPD solved it. Will be investigated. You definitly shouldn’t use an Oculus Profile, that’s buggy in the current release for sure.

    Probably not your issue, but just in case: Make sure games run at 1920×1080 for DK2 and 3D-Strength isn’t set too high.

    in reply to: VorpX cannot find DK2 #16595
    Ralf
    Keymaster

    I have no idea what might cause this. All that vorpX does when checking the device is initializing the HMD and checking its name.

    If the problem persists, and you can’t find a solution, please send a mail to support |at| vorpx com. Sorry for not being able to be of more help.

    in reply to: VorpX cannot find DK2 #16592
    Ralf
    Keymaster

    Sounds like neither the control app nor the injected DLL can initialize the Rift. One other thing I can think of is that you might not have the latest Oculus runtime (0.41) installed. It can be downloaded from oculusvr.com . The vorpX setup should install it automatically, but maybe that failed for some reason.

    If that doesn’t help, please send your vorpx.log to support |at| vorpx com. The log can be found in your temp folder (Usually C:\Users\[User]\AppData\local\temp).

    in reply to: Thief #16591
    Ralf
    Keymaster

    @ iloctus: The black smear is an issue with the DK2 OLED display. There is an option to fix this software wise on the display page of the vorpX ingame menu. Also please make sure to set the game to 1920×1080 for DK2, this may be the cause of your display issue.

    @ david: besides what moarveer says, you may have to set the DK2 as primary display and the vorpX config app to “use system settings” display wise. That’s the most compatible option.

    in reply to: VorpX cannot find DK2 #16589
    Ralf
    Keymaster

    The DK2 has to be turned on when you start vorpX otherwise it won’t be found, maybe that’s the issue.

    Also please try to use the Rift as primary display and set the vorpX config app to “Use system settings”. That’s the most compatible option. The documentation has a step-by-by guide with pictures. Direct to Rift will only work with very few games currently.

    And just in case: Did you try the usual things like rebooting and changing the USB port?

    in reply to: Metro 2033 #16584
    Ralf
    Keymaster

    IIRC the file in the AppData directory is right one.

    If you use D3D9 you should alternatively be able to use the “3D FOV Enhancement” in the vorpX ingame menu. Might cause visual glitches though in some games, can’t remember currently whether that was true for Metro.

Viewing 15 posts - 8,746 through 8,760 (of 9,242 total)

Spread the word. Share this post!