Ralf

Forum Replies Created

Viewing 15 posts - 8,776 through 8,790 (of 9,242 total)
  • Author
    Posts
  • in reply to: Difficulties with Vorpx #16506
    Ralf
    Keymaster

    @ jon: Did you check the quick reference? Edgepeek allows you to look around the screen. In Skyrim you can also scale the UI. This is also explained in the quick reference.

    Reading the documentation thoroughly saves you a lot of head scratching. Believe me, I wrote it. :)

    in reply to: No headtracking with DK2 #16501
    Ralf
    Keymaster

    In games like F1 2013 vorpX only can emulate a gamepad for head tracking, which doesn’t work very well. OpenTrack may not be updated for the DK2 yet, you will have to wait for a DK2 ready version.

    Unfortunately we can’t implement TrackIR emulation into vorpX due to legal reasons.

    in reply to: double screens #16500
    Ralf
    Keymaster

    Please make sure that you use the Rift’s native resoulution in your games (1920×1080 in case of the DK2). If you use Windows 8, please also check the Windows 8 sticky above.

    As a precaution you should also disable your additional monitor. Just to make sure that this isn’t the source of the error.

    in reply to: Difficulties with Vorpx #16498
    Ralf
    Keymaster

    Now were getting to the easier parts:

    The zoomed in image can be resolved by following the hint in the first vorpX window that appears when you start Skyrim. The keyword here is FOV. Check the “How to get the most out of vorpX guide” in the documentation for more about this in general.

    Menus: vorpX has a special feature to deal with this called EdgePeek (press or hold the middle mouse button). Additional information about this and other useful things can be found in the “quick reference” of the documentation.

    Reading both sections of the documentation will help you a lot in regard to learning what vorpX can do. Most basic usage related questions that came up over the last 10 months are covered there.

    in reply to: Difficulties with Vorpx #16488
    Ralf
    Keymaster

    Ok, seems to be a Windows 8.1 issue. Windows 8 apparently changed the orientation handling, or maybe the Oculus driver reports something else in Windows 8, who knows.

    Using Landscape Flipped works here, both for the desktop and ingame (only tested Skyrim briefly)

    Sorry for the confusion, we skipped the usual pre-release testing cycle to get this release out as soon as possible. I knew that wasn’t a very good idea…

    in reply to: VorpX not working at all, not even the tray icon #16486
    Ralf
    Keymaster

    We have already submitted the current build to BitDefender as a false positive. It may take a while until they do something though unfortunately.

    You will have have to disable/uninstall BitDefender in the meantime.

    Sorry for the inconvenience, but this clearly is a BitDefender issue. Not much we can do apart from notifying them about the false positive.

    As a BitDefender user you should also submit this as a false positive.

    in reply to: Difficulties with Vorpx #16483
    Ralf
    Keymaster

    That’s a great hint. Thanks. I will check this with a R290 tomorrow.

    in reply to: Can’t start game at right display 0.7.1 DK2 #16481
    Ralf
    Keymaster

    Make sure that the Rift is set to portrait mode and the game is set to the native resolution of your DK2 (1920×1080) before you use it with vorpX. Not sure what else to recommend.

    If you use mods, please try a fresh Skyrim install.

    in reply to: Can’t start game at right display 0.7.1 DK2 #16474
    Ralf
    Keymaster

    Please try to setup the Rift as primary monitor together with the “Use system settings” display option in vorpX. This is the most compatible option.

    Skyrim may also work in “Direct to Rift” mode, but many other games will not.

    in reply to: Head Positional Tracking Not Work in Skryim #16471
    Ralf
    Keymaster

    Is the camera active (blue light)? Also please reset the Skyrim profile in the vorpX config app, maybe you have accidentally disabled the positional tracking.

    Currently I can’t think of any other reason that may cause this, but I will investigate.

    in reply to: Head Positional Tracking Not Work in Skryim #16463
    Ralf
    Keymaster

    Please make sure that Geometry 3D is enabled. To check the head tracking out it’s best to walk to something close by. You may not really notice it while standing in the wide open world.

    If G3D is enabled and you get the calibration window on startup, positional tracking is active.

    in reply to: Difficulties with Vorpx #16461
    Ralf
    Keymaster

    If the auto optimization does not work for whatever reason or other methods fail, you can still use the “3D FOV Enhancement” in the vorpX menu.

    Also manually editing the ini files is an (not too hard) option. Googling for FOV and the game name will give you easy to follow tutorials for most games. If you follow these tutorials correctly, you can change the FOV in most games.

    If everything else fails, using one of the letterbox aspect ratio modes is worth a try (they produce black bars at the top and the bottom of the image though)

    Not sure what else to recommend, all of this is mentioned in the documentation for easy reference too.

    in reply to: Difficulties with Vorpx #16459
    Ralf
    Keymaster

    The F-Keys only work in the specific game that is mentioned in the game settings optimizer. This is not a global setting. It has to be done game by game. More games will be added to the optimizer over time.

    Other methods to enhance the FOV or deal with issue otherwise are covered in the “How to get the most out of vorpX guide” in the documentaion and in the sticky above with the same title. In Geometry 3D you can use the 3D FOV Enhancement in the vorpX ingame menu.

    One general hint: The game settings optimizer may not work with, let’s say, unofficial versions of a game.

    in reply to: Everything is zoomed in… #16458
    Ralf
    Keymaster

    FOV is the correct keyword here. The ingame FOV has to be set to a value higher than normal to get a natural looking image.

    In Geometry 3D you can also change the FOV by using the 3D FOV Enhancement setting in vorpX.

    The various methods how to do this are covered in the “How to get the most out of vorpX guide” in the documentation.

    in reply to: Farcry 3 not working with DK2 #16456
    Ralf
    Keymaster

    You may have to disable the ingame overlay in UPlay. Also switching from DX11 to DX9 or vice versa is worth a try.

Viewing 15 posts - 8,776 through 8,790 (of 9,242 total)

Spread the word. Share this post!