Ralf

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Viewing 15 posts - 8,791 through 8,805 (of 9,242 total)
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  • in reply to: Difficulties with Vorpx #16452
    Ralf
    Keymaster

    @ johnb: Thanks for posting the image, At least I can understand the issue now. Not sure at all though what might cause this. When set to portrait in Windows the image should appear in landscape orientation (hope that makes sense). If I undefstand you correctly, in your case the display is landscape, but the rendered image is rotated by 90deg. Very odd. Can you please send me a description of your PC hardware and a dxdiag.txt to support |at| vorpx com? Maybe this is an issue with certain graphics cards/drivers. You can create a dxdiag.txt with the dxdiag tool in Windows.

    At least in Skyrim using Direct to HMD mode might be a workaround. That is not officially supported by vorpX, but should work in a few games, among them Skyrim.

    @ marek: Please follow the advice given in the first vorpX window that appears when you start Skyrim. The FOV has to be set to value around 120, otherwise the image is zoomed in. You can make the 3D effect stronger in the vorpX ingame menu if you think it’s to weak. Just be aware that this also alters the sense of scale.

    in reply to: Fatal error when try to start #16450
    Ralf
    Keymaster

    Maybe an issue with DotNet. Try to reinstall DotNet 3.5.

    Also deleting the following folder might be worth a try: C:\Users\[Username]\AppData\Local\Oculus. This will most likely solve the issue.

    The AppData directory may be hidden, you have to enable ‘Show hidden files’ in Windows Explorer to see it.

    in reply to: vorpX 0.7.1 with initial DK2 support now available #16424
    Ralf
    Keymaster

    You really should adjust the FOV, makes the whole experience a lot more realistic.

    For racing games like DIRT3 I would suggest OpenTrack for head tracking, which works quite good. Not sure though whether its already updated for DK2. I would love to implement TrackIR emulation directly into vorpX, but that’s not possible due to legal reasons unfortunately.

    in reply to: Difficulties with Vorpx #16421
    Ralf
    Keymaster

    Hard to understand this issue without seeing it. Please double check whether your Rift and vorpX are setup as described in the setup guide.

    The only time I encountered an image that was offset somehow was using Direct to HMD mode with a wrong resolution. May that be the issue here? If so, please do not use Direct mode, it’s not supported by vorpX currently. Use exactly the configuration that is described in the setup guide and set games to 1920×1080.

    in reply to: vorpX 0.7.1 with initial DK2 support now available #16409
    Ralf
    Keymaster

    vorpX only initializes the Rift and reads its name when checking the device. Nothing special. Are you 100% sure that the correct model is selected in the config app? Also reinstalling the latest Oculus runtime (0.41) may be worth try. Not sure what else to recommend.

    in reply to: vorpX 0.7.1 with initial DK2 support now available #16407
    Ralf
    Keymaster

    Two thoughts: 1. The DK2 has to be powered on when you launch vorpX, 2. Make sure that you have the latest firmware installed. This is just a guess, but maybe an older firmware can cause issues with the detection.

    in reply to: VORPX upgrade killed my use #16393
    Ralf
    Keymaster

    During the beta updates will be mandatory, everything else would cause a support nightmare. Once vorpX reaches version 1.0, updates will probably become optional.

    in reply to: VORPX upgrade killed my use #16391
    Ralf
    Keymaster

    Please send a mail to support |at| vorpx com and we try to find a solution.

    in reply to: Skyrim Positional Tracking Issue #16385
    Ralf
    Keymaster

    Skyrim is a very taxing game, and rendering everything twice doesn’t exactly help. Outside it is very hard to get 60fps in Geometry 3D even with a high end machine. Not much vorpX can do about that. Try to lower the graphics settings in Skyrim until you get an acceptable result, also please try a install without any mods in case of problems.

    For shadows you might have to set bDeferredShadows=0 in the Graphics section of your skyrimprefs.ini. vorpX tries to enable shadows without this fix, but maybe that fails on your PC for some reason.

    Geometry 3D is on per default im Skyrim. Not sure why pressing delete doesn’t do anything for you unfortunately. Normally [DEL] opens the ingame menu, which allows you to change the game configuration. There is an entry called “3D-Reconstruction” which should read “Geometry 3D”. In that menu you can also make the 3D effect stronger if you wish to. Although it should look pretty natural with the default setting.

    in reply to: vorpX 0.7.1 with initial DK2 support now available #16383
    Ralf
    Keymaster

    Certainlky not ideal, but you should be able to run vorpX without the config app.

    Can you open the help viewer from the start menu? The documentation explains how to setup your Rift as primary monitor. After that you should be able to start vorpX using the “Start vorpX” shortcut, and play games with vorpX.

    in reply to: Issues with installation #16382
    Ralf
    Keymaster

    Glad to hear that. I’ll try to contact Bitdefender about this. Some of these AV-companies are remarkably unwilling to communicate though…

    in reply to: VORPX upgrade killed my use #16381
    Ralf
    Keymaster

    No, your DK1 should still work fine. You seem to be caught in a rather unfortunate loop as it seems. Sorry for the inconvenience. Normally you just have to select the DK1 in the config app, and then all is well again with a DK1.

    Apparently the configuration app crashes for some reason when it is launched though. Please try to open the config app from the start menu directly.

    If that doesn’t help, please try to reboot and reinstall vorpX afterwards.

    If that still doesn’t help, please send a mail to support |at| vorpx com.

    in reply to: Difficulties with Vorpx #16378
    Ralf
    Keymaster

    1. Multiple monitor may cause problems. If in doubt, please disable additional monitors. I am aware that this is less ideal, but this got slighly worse the DK2 and the need to set it to portrait unfortunately.

    2. Not sure what might cause this. If others report similer things I will investigate it. For now I do not have an explanation unfortunately.

    3. Please check the different 3D-options (Geometry 3D/Z-Buffer), especially in Geometry 3D, when supported, it’s next to impossible that a game does not show a 3D effect. In Z-Buffer 3D some graphics cards/drivers may prevent vorpX from finding the Z-Buffer, but that would only affect a few games at most. You can enhance the 3D effect by raising the “3D-Strength” slider in the options menu.

    in reply to: Skyrim Positional Tracking Issue #16373
    Ralf
    Keymaster

    Can you make a screenshot of that (using FRAPS for example), ideally with a foreground object before a larger open space, and then send it to support |at| vorpx com with some information about your graphics card, driver version etc.?

    Just checked that here on three machines right before release to make sure nothing is broken in Skyrim. It is possible though that other cards/drivers make it impossible for vorpX to find the Z-Buffer.

    Thanks in advance.

    in reply to: Issues with installation #16371
    Ralf
    Keymaster

    Very odd issue. I’m not sure if I can be of any help though. I’d really like to present you a solution, but this is totally unheard of unfortunately.

    If the problem persists, please send a mail to support |at| vorpx com. Before you receive your activation key I can refund your purchase in case you do not find a solution.

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