Ralf

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Viewing 15 posts - 9,151 through 9,165 (of 9,242 total)
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  • in reply to: support x3 and then x rebirth #10791
    Ralf
    Keymaster

    It should with X3, doesn’t it for you?

    in reply to: Battlefield 3 Support #10786
    Ralf
    Keymaster

    It should just hook up when you start the campaign from the battlelog. Normally there shouldn’t be anything special to consider.

    in reply to: Problems with chromatic aberration etc #10780
    Ralf
    Keymaster

    Both good hints, thanks. Might make sense do have different CA-correction for the different eyecups. I’ll look into it.

    Same for the Distortion hint: ATM the distortion center is fixed IIRC, might make sense to link it to the IPD, although that’s a pretty subtle effect. Still worth to check out. You can’t change this yourself.

    in reply to: Vorpx doesn't work on Vista? #10774
    Ralf
    Keymaster

    There are a few function calls that are Win7 exclusive. Those will be removed but that might take a few weeks. If you don’t want to wait that long, send a mail to support |at| vorpx com describing your issue and we work something out.

    in reply to: Updates? #10766
    Ralf
    Keymaster

    Updates are handled fully automatically.
    No new activation code after updating of course.

    in reply to: Same problem. Registration not working #10763
    Ralf
    Keymaster

    Please resend your mail to support, maybe it got lost. I’m sure your problem can be solved. So far every licensing issue was solved.

    in reply to: Laser Sight? #10751
    Ralf
    Keymaster

    Not in the current beta, but this is a planned feature and will be implemented before version 1.0 .

    in reply to: Not getting much 3D #10740
    Ralf
    Keymaster

    Be sure to to always activate Geometry 3D in the menu to get the most realistic 3D effect. Not all games support this at the moment though. The list will grow over time.

    in reply to: Vorpx Functions #10739
    Ralf
    Keymaster

    You can access the quick reference guide from the cofiguration program, hope that helps a bit. More comprehensive documention will be created over time.

    in reply to: DRM #10738
    Ralf
    Keymaster

    @ fgg135 : I assume, you are still waiting for your activation? I am very sorry for this. We were a bit overwhelmed by the number of sales in the first to day. It needs some time to catch up.

    We will implement a better procedure in the future, of course.

    Sorry again, and thanks for your patience.

    in reply to: [Help] Registration Not Working #10736
    Ralf
    Keymaster

    It’s best to copy paste the info directly from the authorization mail. The syntax has to be exactly like in the e-mail you received.

    Please send an e-mail to support |at| vorpx com if you have an licensing issue. That’s the right place. Please include your order-info and request code. It’s a bit hard to support while also monitoring threads like this one at the same time.

    I’d like to sort these things out as much as you do, and so far every single licensing issue could be sorted out, so no need to worry.

    Thanks for your patience.

    in reply to: Same problem. Registration not working #10734
    Ralf
    Keymaster

    Please contact support |at| vorpx com in case of any licensing issues.

    in reply to: [Help] Registration Not Working #10708
    Ralf
    Keymaster

    Please send a mail to support |at| vorpx com and I’ll check this. Maybe there was something messed up in your authorization mail

    in reply to: Create and Share Profiles? #10707
    Ralf
    Keymaster

    This will be handled in future versions of the software, but as of now there is no actual code written that allows profile sharing.

    in reply to: Not getting much 3D #10706
    Ralf
    Keymaster

    The Geometry 3D mode works exactly like 3D Vision, but in VR more 3D does not automatically mean better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    —

    In Z-Buffer-Mode things are different. More 3D, especially in the forground would be a good thing here, but that is technically impossible in this mode.

Viewing 15 posts - 9,151 through 9,165 (of 9,242 total)

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