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RalfKeymasterUnfortunately it takes about a day or even slightly more at the moment. On the bright side: thats’s still far less the then the 48hrs. we asked you to allow us in the registration dialog. :)
Thanks for your patience!
Oct 2, 2013 at 12:58pm in reply to: Configurable keyboard shortcuts a possibility in the future? #10685
RalfKeymasterJust saw, you meant a wheel, sorry.
Oct 2, 2013 at 12:56pm in reply to: Configurable keyboard shortcuts a possibility in the future? #10684
RalfKeymaster@ Steve : That is already possible. Just checkout the controller mapping mapping page in the in-game menu, you can then map the middle-mouse button to any gamepad button, inkl SHIFT/ALT Modifiers (XBox 360 Pad needed). I usually use the Thumbstick buttons for EdgePeek/VR-Hotkeys . That might even be pre-configured.
Make sure that “Handle Gamepads internally” is ON for this to work
Oct 2, 2013 at 12:51pm in reply to: Not received a key yet and would like a refund before you send one #10683
RalfKeymasterFair enough. Also good to know that refunds are handled this quick.
Looking forwarding to seeing you again.
RalfKeymasterCouldn’t keep it brief. Sorry.
Oct 2, 2013 at 10:46am in reply to: Not received a key yet and would like a refund before you send one #10674
RalfKeymasterGetting refund before auhorization is no problem, please a email whith name used when purchasing and your order number number, we will refund your money immediatly after wards.
Out of couriosity: Did ever send an registration request? After 35 hours you should have gotten your activation, there went definitely something wrong.
RalfKeymasterNo, thank you for making that show up. I will check whether I can safely replace that function call with something Vista compatible. But not in the next few days.
Your license might get invalid, but it will be reset, of course. In case you are required to reauthorize just send another request e-mail and state that you are the guy with Vista from a few days ago. That’ll be enough.
RalfKeymasterI’m not sure wehther this something you will like to hear: The fix is to install Windows7 (or higher). I guess you use Vista or even XP, right?
RalfKeymasterYou wouldn’t really want that, believe me. This features causes heavy distortion, in most cases even the current max. value is too much. I generally recommend values of ~0.5 which is a good compromise between (fake-)enhanced FOV and distortion.
In Geometry there is a ‘real’ FOV enhancement btw. That can cause other glitches but is generally preferable with Geometry3D. 0.5 is a good value here too.
RalfKeymasterHi Steve,
Yes, documentation is an issue, on the other hand 95% of people wouldn’t read it anyway…, plus the gamepad stuff is quite unintuitive atm.
For headtracking to work in racing titles that do not have mouselook but allow you to look around with an analog stick, make sure that the gamepad emulation is set to the follwing options:
Handle Gamepads Internally = Off
Headtracking as Gamepad = Relative or Absolute depending on the game, you should get a grasp of what’s better quickly.
The options below this should be more or less self explanatory except maybe Deadzone Correction, which effectively eliminates analog stick deadzones set by the game.If this is done your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.
Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with a calibrated magnetometer). There is a shortcut for centering.
Please note that this will never be as good as mouselook-headtracking, since games do all kinds of filtering to gamepad axis movement, plus deadzones + non-linear ramps, and so on. Usually there is no way to get super responsive, perfect headtracking this way, but it’s always better than no headtracking at all.
Some Codemasters titles should be more or less ready to go with the Rift as axis 0, but unfortunatly clip the movement in cockpit views beyond -/+45° or so. Works still quite nice. All you have to do is the setup in the game options.
Hope this helps.
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BTW: There is also a Gamepad to Mouse/Keyboard Emulation available that allows you to play any game with a gamepad, if you like. To enable that, set ‘Handle Gamepads internally’ to ‘On’. This also allows for example to play Skyrim with gamepad and head tracking wich is otherwise not possible.
RalfKeymaster>> Ralf is apparently looking into this issue
Don’t forget to mention that I also said it might not be solvabe. :)
RalfKeymastervorpX already uses the calibration data from the Oculus config tool.
And if no calibration data is found it starts the automatic calibration that tries to calibrate silently in the background.
The right click – functionality you suggest is by pure coincidence already in vorpX’s gamepad emulation, there is just no GUI-Button to activate it. I’m not sure whther I’d like to expose it, since vorpX’s original design pilosophy was to have as less switches and buttons as possible. On the other not much of this philosophy is left anyway due do people constanty requesting arcane stuff like you do… :)
RalfKeymasterValez, I didn’t forget you! Im just very busy right now. We will find a solution “auf dem kurzen Dienstweg”.
Oct 1, 2013 at 7:01pm in reply to: Configurable keyboard shortcuts a possibility in the future? #10602
RalfKeymasterThis will happen. Internally it is already configurable, but it’s not exposed to the menu system, which isn’t a problem.
The idea was to keep things simple, but you (and some others who wanted that) won. :) Will make it’s way into one of the next releases.
RalfKeymasterFor head tracking you have to enable FSX’s freelook mode, [SHIFT]O per default, I believe. But that might be different for your FSX installation.
Sorry it doesn’t work for you. That not even the shortcut method does the trick is especially odd… Maybe just try DX10, doesn’t have Stereo 3D, but if it works, you would at least be able to fly a bit.
Might be a long shot, but do you happen to have any d3d9.dll in your FSX folder? I remember some people using frame limiters and such in FSX. If so, please remove the d3d9.dll, this is generally not supported with vorpX.
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