Ralf

Forum Replies Created

Viewing 15 posts - 9,961 through 9,975 (of 10,003 total)
  • Author
    Posts
  • in reply to: vorpX – Pre-Release Thread #521
    Ralf
    Keymaster

    If nothing unforeseen happens, you won’t have to wait very long anymore. Doesn’t make much sense to release anything, before I had the chance to check whether everything looks OK with the real Rift.

    I had already press demos though with a DIY-prototype, so rest assured that it works. :)

    in reply to: Pay now / Alpha or Beta version? #516
    Ralf
    Keymaster

    No fixed release date yet, sorry. I don’t have my Rift yet (awaiting it shortly though), so I still can’t exactly tell how long the final adjustments will take.

    in reply to: Games with mods #515
    Ralf
    Keymaster

    Most mods should work just fine with vorpX. There might be exceptions to this, if a mod changes the way a games renderer works internally, that’s hard to predict. But if at all, that would only by a very small percentage of mods.

    Ralf
    Keymaster

    It’s not officially supported, but most likely it will work. The last time I (briefly) tried it, it seemed to work fine. No guarantees though. :)

    Ralf
    Keymaster

    That’s one of the reasons (but not the only one) why vorpX has two differnt modes to create the 3d effect. See the latest blog post for details: http://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d

    in reply to: Launch date #481
    Ralf
    Keymaster

    @ Mike: I hope to get my Rift with the next batch that is sent out. Headtracking is fully supported in vorpX of course.

    in reply to: User Interfaces / Text #465
    Ralf
    Keymaster

    To quote the FAQ: :)

    “Additionally to ‘making games 3d’ vorpX offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.”

    in reply to: Anti-Cheat Support in VorpX? #460
    Ralf
    Keymaster

    Online gaming is not recommended for now, since unfortunately I have no way of telling how anti-cheat systems react. I tried to reach out to Punkbuster regarding a possible validation process, but haven’t heard back from them so far. Maybe once vorpX is available it will be easier to get in touch.

    That being said, vorpX’s base mechanism is similar to Fraps, the Steam overlay or image enhancers like SweetFX etc. which are used by many people online without any problems. If game companies would start banning everyone who uses some kind of DirectX intercepting program, they would have to ban a lot of people for no reason. I just can’t guarantee anything.

    in reply to: vorpX – Pre-Release Thread #454
    Ralf
    Keymaster

    You won’t have to wait four months, that much I can tell. :-)

    in reply to: vorpX – Pre-Release Thread #452
    Ralf
    Keymaster

    The basic principle is the same in vorpX. The shader vorpX uses is more complex though and also has at least one extra feature that enhances image quality. It’s also possible (and recommended) to use slightly higher resolutions in conjunction with GPU-downsampling. That helps a LOT image quality wise.

    in reply to: Ready to buy! where is it :) #451
    Ralf
    Keymaster

    I didn’t receive my devkit so far, which is needed for some adjustments, so I still can’t give an exact date for now, sorry. I’m expecting it in the not too distant future though.

    in reply to: 3D Vision & TrackIR #447
    Ralf
    Keymaster

    Right now the Rift support is the top priority, sorry. Once everything is fully ironed out in that regard, I might take a look at other options.

    I’m not quite sure whether 3D-Vision support is possible at all though.

    Ralf
    Keymaster

    Unfortunately I have nothing to compare. The resolution could be better of course, but it’s really not that bad, provided you don’t look at it with a tech-geeks eyes. Look at the picture, not the pixels. :)

    in reply to: Naughty request #440
    Ralf
    Keymaster

    OpenGL and DX8 aren’t supported in the first release. This may change in the future though.

    Ralf
    Keymaster

    Short answer: No, I diddn’t receive mine yet.

    Longer answer: Judging from my DIY-prototype, which is very similar to the actual 7″ devkit, except for the tracker, I’m sure you won’t have any reason to complain. :-) There is room for improvement, no doubt about that. But the current devkit is absolutely able to deliver some great VR experiences.

Viewing 15 posts - 9,961 through 9,975 (of 10,003 total)

Spread the word. Share this post!