Ralf

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  • in reply to: Cyberpunk VR Update Thread #208825
    Ralf
    Keymaster

    @ Ilfrinam :

    Which 3D method is available heavily depends on the game, some support G3D and Z3D, others are G3D or Z3D only and some in addition recently got an AFR 3D method that works entirely differently than the (technically way more complex BTW) usual 3D creation. So that isn’t really possible. However, since alternate frame 3d recently gained more popularity than I think it actually deserves, there probably will be an AFR option for the ‘normal’ vorpX G3D too in a future build.

    in reply to: Cyberpunk VR Update Thread #208823
    Ralf
    Keymaster

    Don’t want to dive too deep into the stereo/non-stereo debate since judging from experience that is a sensitive topic for some, but stereo vision is indeed just one of many cues our brain derives depth from, primarily at close range. The farther away something becomes, the more 2D cues take over. After about 15m or so there isn’t really much of a difference anymore at all between the left and right eye image, so for anything farther away 2D cues take over entirely.

    About 10% of the population have either no or severely reduced stereo vision for various reasons, they entirely rely on 2D depth cues.

    Fun fact: before VR became affordable, even (few) monoscopic VR headsets existed. More cost effective and less demanding.

    in reply to: Grand Theft Auto 5 Online ? #208822
    Ralf
    Keymaster

    I’d not really recomment that, but you can try if you disable the mod portion of the GTA V profile. That will of course disable all advanced functionality the mod offers, but it would allow you to play online. At your own risk! Last time I tried I could log into GTA5 online that way, but RockStar may decide to consider vorpX a cheat any time.

    To disable the mod portion rename/remove C:\Program Files (x86)\Animation Labs\vorpX\plugins\vpxGTAV.dll.

    in reply to: Best way to play GTA 5? #208821
    Ralf
    Keymaster

    Please reinstall vorpX using the web installer. Early December I uploaded a small update that fixes an issue when entering cars in GTA V. Didn’t want to raise the version number just for this single fix, so you didn’t receive it automatically if you already had the latest version installed.

    in reply to: Announcement/Idea: Certified Author Program #208819
    Ralf
    Keymaster

    @ Jey123456:

    If you have in-depth knowledge of shader programming, you can modifiy individual shaders. Currently DX9 only though and the feature isn’t really ready for primetime in any way currently, got somewhat stuck in early alpha state a year ago or so. But you can toy around with it if you want. Brief instructions are in the help (‘Shader Swapper’). None of that is final though, the whole feature is not production ready at all.

    You’ll need an authoring key to use it currently. If you don’t have one, select one of your custom profiles in the config app, click ‘Request Authoring Key’ and follow the instructions.

    in reply to: Farming Simulator 19 Working (Kinda) #208817
    Ralf
    Keymaster

    @ Destroy: should work fine with Z3D instead of G3D. BTW: Farming Simulator 22 is the better one for vorpX (or FS2017 for that matter). FS2019 has a weird judder-issue that neither 17 nor 22 have, where it looks as if once per second or so a wrong frame is shown in the headset.

    in reply to: Desktop Viewer Crashing on Launch #208815
    Ralf
    Keymaster

    @ drowhunter

    You shouldn’t actually see a window, only an icon in the taskbar. Just in case: the desktop viewer does not work with the ‘Generic VR Headset’ selected in the vorpX config app. It only works with ‘OpenXR’, ‘SteamVR’, ‘Oculus’.

    Ralf
    Keymaster

    vorpX opens an OpenTrck instance when TrackIR is used. You should see its tray icon in your taskbar. When you open its user interface, you should be able to adjust the sensitivities. Caveat: I don’t recall currently how I implemented loading the settings on launch, so I’m not sure whether these changes will stick between sessions.

    in reply to: VorpX Desktop/Configuration and HP G2 Controller #208796
    Ralf
    Keymaster

    If you happen to have a multimonitor system, try without the secondary monitor(s). Not really sure what else to suggest, sorry.

    Normally vorpX captures the Windows cursor with the desktop viewer and you should see it on the screen.

    If you want, please create a trouble shoot data archive in the config app and send that to support at vorpx com. Unlikely that it will contain something that helps to immendiately solve the issue, but maybe it helps me spot something I can use for addressing your problem in a future version.

    in reply to: Unravel & Unravel 2 Issue. #208795
    Ralf
    Keymaster

    I don’t have Unravel 2 installed currently, but 1 works fine here (EA Origin version). Three things you could try:

    1. Disable the Origin in-game overlay. Shouldn’t be necessary, but can’t hurt.
    2. Try the alternative hooking method (config app/general). Remember to switch back later even if that helps, it won’t work with all games.
    3. Try a different VR API in the vorpX config app. If you have an Oculus headset, you can use all three, with a WMR headset both OpenXR and SteamVR should work, with a SteamVR headset (e.g. Valve Index) OpenXR and SteamVR.
    in reply to: Announcement/Idea: Certified Author Program #208794
    Ralf
    Keymaster

    Some profile authors already offer donation information in their profile descriptions. As far as I’m aware with fairly lackluster success. So if you encounter a user profile you like and wish to support its author, you might already be able to do that if you want.

    in reply to: Cyberpunk VR Update Thread #208787
    Ralf
    Keymaster

    Not at all. A GTX1080/5700XT is enough for a halfway pleasent experience. With your GPU much more than that is possible.

    Please take the instructions seriously though that pop up in the headset on launch: you have to be careful with graphics details, you can’t just crank everything up to ultra. With your GPU stable 60fps aren’t any problem at all with medium to high graphics details and the resolution set to ‘Great’ in the vorpX in menu, which looks pretty good and literally is done with two or three mouse clicks.

    if you want to tinker a bit more with the game’s graphics settings, you can squeeze out even more with your GPU. See my reply to mr_spongeworthy two or three posts above yours for that.

    in reply to: Cyberpunk VR Update Thread #208777
    Ralf
    Keymaster

    @ Stryker:

    Thanks, a happy 2022 to you too!

    @ mr_spongeworthy:

    DLSS works perfectly well, if you really want to use it, that is. I‘d advise against that though in the majority of cases. It‘s useful at slightly below 4K resolutions to fake 4K, but at medium resolutions in a VR headset it‘s just too blatantly obvious that DLSS upscales to the target res from a way lower render res, AI or not. Clearly subjective, but except for the situation described below I wholeheartedly recommend to go without raytracing/DLSS. The crisper image without DLSS just is the bigger overall benefit, no matter how great raytraced lighting here and there may look in the game.

    The only setup where I found DLSS (at ‘Balanced’) worthwhile is with a highend GPU (read RTX 3080+) and the ‚Resolution Quality‘ cranked up to max. No raytracing though. While performing similarly that looks fairly spectacular and actually better than ‚Resolution Quality‘ two or three notches below max without DLSS. If a stable framerate isn’t paramount for you (it should), with such a setup you may even experiment with raytracing.

    in reply to: EAC – Email from Support Team #208775
    Ralf
    Keymaster

    Anything that hooks as deeply into the rendering pipeline as vorpX does will almost certainly never get whitelisted by any anticheat app. With a vorpX profile a malevolent person could do a lot of things that are rightfully considered cheating.

    The only way to ever have a chance of becoming whitelisted by an anticheat app would be disabling pretty much all 3D functionality and input related stuff for games in question and acting as pure overlay. Not much use in that though since it wouldn’t be much different from what you can do with the desktop viewer anyway.

    No promises, but I’m toying with the idea to add per-game detection to the desktop viewer in the future for such cases. That would at least allow to apply some game specific settings and give hints how to get the game in question up and running in the best possible way. 2D only, but better than nothing.

    in reply to: Can’t get Bioshock infinite working #208770
    Ralf
    Keymaster

    Sounds as if the profile for the game hasn’t been loaded correctly. Two possible reasons: either the profile database is corrupt or maybe vorpX can’t detect the game because its .exe is named differently than normally.

    You can check whether vorpX was able to detect the game correctly in the config app. Since it is supposed to adjust some settings in case of Bioshock Infinite, there should be an entry for the game on the ‘Restore Game Settings’ page.

    If not:

    First please try a factory reset in the config app (trouble shooting). That would fix a potentially broken database.

    In regard to the second option, please browse to the game’s install folder and check wehether the .exe is named BioShockInfinite.exe, it’s located in [Bioshock Infinite]\Binaries\Win32. Sometimes games use different .exe names for different editions. If that happens to be the case, it would great if you let me know so that I could update the profile.

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