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  • #209279
    Ralf
    Keymaster

    For DX9-11 vorpX tries to hook everything automatically. For DX12 that isn’t the case yet, so if you have a DX12 game, you will have to a create copy of an existing DX12 profile in the config app and assign the main .exe the game you want to try to the profile copy.

    Potential candidates that can be used as a bsse profile are e.g. Horizon Zero Dawn or Cyperpunk 2077.

    If you want to learn more about creating user profiles, check the ‘user profiles’ section in the help. Covers the most important basics.

    wedgeewoo
    Participant

    Deleting all the cache data in the Cyberpunk 2077 LocalAppData seemed to work. I can boot up Cyberpunk 2077 multiple times, and change the Vorpx data. Ill do more troubleshooting to see if there is something I missed but I hope this will provide someone else with a solution, because this is truly a wonderful application.

    wedgeewoo
    Participant

    Hello,
    I am using an oculus quest 2, running the base game on GOG. When I start up the app after the mod installation, it typically works fine, but after closing and starting the game again, it loads maybe 2 seconds of the production slates then freezes and then goes no further, essentially flatlining the game. I can work around this by uninstalling the mod, opening cyberpunk, closing, then installing the mod again. Is there anyone else out there that has experienced a similar issue? is there another work around? I figure IF there isn’t a way I would take the User settings script and fill in optimal parameters as I go, overwriting the default settings after every installation.

    #209138
    Ralf
    Keymaster

    @ Demuse, mr_spongeworthy:

    Settings are supposed to be saved. If you play with mouse and keyboard, you have to use the OK&SAVE button, with gamepads and motion controllers settings should be save automatically when closing the menu.

    If you are sure you actually saved the setings, it would be great if you could check whether you have write access to [CP2077]\bin\x64\plugins\cpxCP2077\Data and let me know whether that’s the case or not. The installer should take care of that, but maybe that failed for some reason.

    @ Zel1984:

    Super weird glitch, luckily only in bright daylight. My personal guess is that the game’s postprocessing pipeline does some kind of light metering, which gets confused by the increased car FOV in VR, so that it assumes a darker environment than it should in cars and then brightens the image too much. Just a theory though. I already adjust the image gamma in cars, but that can only do so much. Good workaround: In bright daylight I usually switch to the hood camera the mod adds. You can do that with the game’s usual camera perspective button.

    #209099
    Lawrence1962
    Participant

    @ mr_spongeworthy

    Create a text file called DrawDistanceBoost.ini (any name works) under “Cyberpunk 2077\engine\config\platform\pc”
    Then add the following:

    [Streaming]
    DistanceBoost = 42.000000

    The default value for the vanilla game is 0
    Can be decreased or increased as desired, high values such as 50~ and above start to create flickering (this may be fixable if other settings get tweaked

    #209051
    Ralf
    Keymaster

    One more reason to use your motion controllers instead of a gamepad, part 2.

    Aiming down sights can now be invoked with realistic motion controller gestures. Much more fun than I thought. Sometimes you just gotta try stuff even if you think it probably won’t be good enough.

    Will be available with the next update.

    shokoladka
    Participant

    Hello,
    Firstly thank you so much for this greatest product! However I have 2 troubles now.

    1. In-game menu keys don’t work
    I succeeded to launch VR mode on Cyberpunk 2077 but DEL, Middleclick or any other vorpx keys don’t work. Is there any configuration I’ve missed?

    2. How to switch VR mode / monitor mode
    vorpX always hook my Cyberpunk even while all processes of vorpx are terminated… how can I turn off vorpX and launch the game as usual?

    Hope anyone knows answers. Thanks

    #208996
    Ralf
    Keymaster

    One more reason to use your motion controllers instead of a gamepad: VR controllers as steering wheel and bike handlebar. Coming later this week.

    #208935
    steph12
    Participant

    just curious, do you still have time to work on others stuff related to vorpx ? others profiles, maybe new features, with that cp2077 mod ?

    #208920
    Ralf
    Keymaster

    Instead of using the aspect setting, you can seemlessly adjust the image height with the ImageZoom option.

    Sorry, overlooked the other question. You can either uninstall the mod from the normal Windows Add/Remove Programs dialog. Or if you just want to temporarily disable the mod move the [CP2077]\bin\x64\plugins\vpxCP2077.asi somewhere else.

    I’ll add an on/off toggle to the little config utility for the next release.

    #208910
    Ralf
    Keymaster

    Headset runtimes use predicted values for their frame interpolation. When you run a game with low framerates (in case of AFR the actual framerate per eye is half the game’s framerate) these prediction algorithms may overshoot a little occasionally. To get totally rid of effects like that you would have to run AFR 3D at 180fps on a 90Hz headset, which in case of Cyberpunk probably is a good goal to aim at in 2077. ;)

    RobCram
    Participant

    Hi Ralf,

    I used the VR mod with an RTX 3090 and whilst performance seems acceptable the visuals are not. Everything looks blurry at medium to long distance even when using the resolution set to Ultra in the VX menu or when using the fidelity FX set to Low. When using this every edge has a shimmer/ghosting making the game feel like you are on acid. Any setting that can alleviate this?

    I am using the GoG version and a HP Reverb G2 and it might be the headset resolution is the cause? In Steam VR you can tailor the HMD render res but I am not sure how to do this when using GoG?

    Second question,

    If I want to revert to play the game normally 2D via my monitor, is there a quick way to disable the VR version?

    Thanks for the mod!

    #208656
    Ralf
    Keymaster

    @ all

    Happy New Year!

    @ xtraa

    Is your Cyberpunk 2077 up-to-date (1.31)? With an older game version the mod would behave that way. Your PC indeed is not really strong enough unfortnately though. :( For an enjoyable experience you need a GTX1080/5700XT and to make it look really good a current highend PC is heavily recommended.

    #208636
    drowhunter
    Participant

    I can’t aim with the stick to save my life, and aim assist has to be off to prevent horrible judder when moving while locked on to a target. Also I have the vertical sensitivity turned way down on my right stick so I don’t keep moving my view up and down when I’m trying to turn.

    Good Idea about turning down the y sensitivity, I didn’t know you could do that. In Full VR there’s literally no reason to have to move the y axis when you should be looking around with your neck.

    For me, anytime the camera isnt locked straight ahead its a one way trip to barf town. So I find myself very carefully trying to only move the view left and right.

    I did find a solution potentially to the problem.

    I hooked up a dual shock 5( 4 would also work)

    using DS4Windows I set the DS5 to emulate a xbox controller. The default profile is mapped one to one with an xbox controller. I created a secondary profile called Vorpx and assigned it to the Cyberpunk2077.exe so that it loads automatically when the gane runs.
    On the Vorox profile , I have unmapped the RY up and down axis so no more accidental vertical camera movement and I set the built in gyroscope set as a mouse which is only active when I push the Left trigger (L2)

    This allows me to aim with the gyro when aimimg down the sights which is far more accurate and intuitive than using the stick. ( It kind of feels like you are actually aimimg the gun with motion controls)

    An alternative to this set up if you dont like gyro aimimg is.

    under special actions tab add an action to L2 to trigger a temporary profile change to default which will switch back to the Vorox profile when you release the trigger. If you recall the Vorpx profile I unmapped the RY axis but when aiming down the sight this restores the RY mapping of the default profile.

    To get the view straight again after aiming you can do it before you let go of aim. Or even better I have the touchpad in the center set up as a mouse trackpad so I can quickly adjust it with a swipe. This is very useful when the game decides to tilt your view to look at something.

    @Ralf I know you have a vorpx option to disabke the Y in normal vorpx but I tried it and it doesn’t work.

    Woukd it not be possibke to add an option under input settings to have a similar functionality as I described above since you’re emulating tje xbox controller anyway? Just dont map the RY axis unless you push a button of your choosing?

    Obviously it would probably be impossible to do this with the gamepad because you probably aren’t emulating a real controllers xinput.

    Edit: If the game you try this with actually supports the Direct Input controller you are using you can use the Ds4windows option to hide the original controller from windows.

    #208608
    Ralf
    Keymaster

    That’s unrelated. A bit confusing, but these entries are related to the DirectVR memory scannner, a feature of the regular vorpX that is used in some other games, but not in the mod.

    Something I didn’t mention before: the mod only works corectly with the current Cyberpunk 2077 version (1.31), not with older versions.

    If that also is not your issue, please send your [User]\AppData\Temp\vorpX.log file via mail to support at vorpx com. I’d like to check wehther it shows anything unusual in respect to head tracking.

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