-
AuthorSearch Results
-
Dec 17, 2016 at 2:15am #123702
In reply to: Skyrim Not Supported!?
bnielsonParticipantI read somewhere you can use the Vive controllers to move around some. Is that true? Or does this game have to essentially be played with a game controller?
Dec 15, 2016 at 10:01pm #123676
RubeningParticipanti saw the mod fro resident evil 4 would be nice if somoene can do something for re5 and its cursor mode… to aim with the sticks owuld be amazing! also the good thing from re5 and re4 is that it has already a system for the xbox and ps controller that with the right stick you move the camera like your head.. you have a 180 degree view. and if you want to see more you’ve to turn your character.. its pretty nice i never saw this system in other game. would be nice because the stick emulates the head movement/sight.
Dec 14, 2016 at 10:26pm #123656
AscensiParticipantOne more reason? I’ll give you 4 more: developing & testing games, make things more universal for Us, testing games with that extra mode for arcade use.
I am developing with Unity. The new 5.5 update allows the Vive & touch controllers to work from joystick input but that doesn’t mean the game characters/player will have the ability to walk, run etc and some games aren’t made with Unity and even the ones that are may not choose to update the game project to 5.5.
I believe Virtuix will allow consumer editions in the near future.. I think the big stores like Walmart/best buy etc have to see how the arcades are doing and if people are going crazy over it then we will see the big stores take on the consumer units. I am developing games as well as building an arcade.. I bought 5 and will be buying more if I am given the chance. I’ll have to pay a $100 license fee a month each* that goes towards servicing. I was also upset that the consumer edition was dropped because that means less customers for me buying my game built for Virtuix.. I posted this on the forum. The Omni 2.0 if Jan builds it will surpass any other treadmill.. the other ones will not fit in homes/apartments.
I would combine Vorpx with some AAA titles.. it depends on level of immersion and fun because that’s what VR & games is mostly about.
I think it would be just as amazing if Ralf could engineer a second set of Vive controllers to be mapped to the feet but have the WASD controls added to them as a backup. There is a Unity asset called “arm swinger VR” to make your character walk if you swing your arms as if your walking.. no imagine this mapped to your feet.. if you move vive controllers attached to your feet it will make your character walk but also, you can lift your leg you will be able to see it etc.
Dec 14, 2016 at 7:01pm #123652
szeliga90ParticipantTell me one reason why anybody who’ve got Vive would like to use a keyboard or any other controller then Vive controllers with native roomscale game? If developers would think about another kind of movement the would just made touchpad input in Onward style available. That’s why I think modders would be the best for that… but not with community that size.
And I do want treadmill… believe me. I want it so badly that I offer them to ship it on US address and I will ship it to UK by myself (for around $1500) + resign from any warranty. And they still refused. Right now they didnt even reply to my email I send around week ago.
Virtuix needs some competition, agree. Surprisingly this is second project like that (after Cybernith Virtualizer) which literally used people money to fund they company and give people nothing back. Ok Virtuix is slightly better…. they at least offer a refund with pathetic 3% per year… And about Kat VR… well I would go for that if not the price. According to they website is 59999 chines Yuan. Probably around 7000 pounds…
So You will probably stack with Vorpex and legacy AAA titles. Which… don’t understand my wrong. I’m still super jealous about. That is if You will ever receive Yours… as who knows what will be their next step.
Dec 13, 2016 at 8:44am #123637In reply to: Skyrim head tracking
BrentGParticipant@Ralph. Hiya, I have also been looking closely at the head tracking controls for Skyrim in VR.
I’ll try to explain what I currently do to make the experience better for me and what would make that even better.
Perhaps this is what you mentioned is to follow in the new version. I am not certain.
With headset tracking on it obviously allows me to look around but I find that I still use the controller right stick (the standard skyrim look functionality) simultaneously to replicate the same actual head tracking movement direction on the gamepad. I manually keep the stick offset proportionate to my center view offset angle in the same direction, if that makes sense? This allows me to physically turn in the direction I am looking in a rate more or less proportionate to how far across I am looking
It makes the experience far more natural flow in 1st and especially in 3rd person with far less motion discomfort.
The ideal would be to physically “turn” the avatar in such a way using my head tracking only and not have to needlessly duplicate this range of motion with the stick. Perhaps only for left and right with a setting to dampen up and down.
I am not sure how that would be made possible? As a VorpX feature or as a Skyrim mod? If it is not possible in VorpX settings this approach may be useful for someone look toward a Skyrim VR camera mod.
Dec 12, 2016 at 9:02am #123623In reply to: Ralph, Have you received your Touch controller
RalfKeymasterI got my pair last week, but haven’t had a chance to try them yet.
Judging from how the Vive controller support turned out, I’m pretty confident though that Touch will add a lot to the vorpX experience as soon as implemented. vorpX can’t make the controllers really control the weapons/aim, but just being able to fake wielding a sword or using a gun while presing the buttons on the controller is an awful lot of fun.
Both Vive controller and Touch support will come with the next vorpX version.
Dec 11, 2016 at 8:01pm #123613In reply to: Oculus or Vive for skyrim (Is there a difference?)
TCPcitiznParticipantThanks a lot for the feedback guys! And thanks for the advice, there’s some stuff I didn’t know. Really appreciate it.
An edge up was what I was looking for, so I’ll go with the Rift. I like the controllers a lot more too (even if I can’t fully use them in skyrim).
I’ll try both original Skyrim and SSE. My processor will be the 6950x and I’m expecting better CPU performance from SSE. I have a pretty good idea what FPS I should be getting as I’ve actually been reading these forums extensively. Although I’m interested to see how well my 3200mhz 14cl ram will change things up.
Dec 11, 2016 at 7:44pm #123612
kurryParticipantI was just wondering what you thought of them, and whether you’ve tried playimg
a Vorpx game with them.Dec 11, 2016 at 12:04pm #123605In reply to: Oculus or Vive for skyrim (Is there a difference?)
TiggerdyretParticipantI’d recommend Oculus over Vive because of Oculus’ asynchronous spacewarp feature, which makes it possible to play games at 45 fps without getting motionsick. Right now Oculus seems to be the best buy bacuase it also has better controllers than Vive, but things are moving fast in the VR world and in a few months things might look different.
Dec 9, 2016 at 10:53pm #123572In reply to: Can\'t start web installer.
RalfKeymasterThat sounds rather odd. Please try the DotNet repair toll from Microsoft, maybe it helps with diagnosing the problem:
https://www.microsoft.com/en-us/download/details.aspx?id=30135
If you are using Windows 10, you can also try to reinstall the DotNet Framework 3.5 from the Windows control panel.
a) Open the “Programs and Features” control panel
b) In the “Programs and Features” window, click on the link “Turn Windows features on or off”.
c) Check if the “.NET Framework 3.5 (includes .NET 2.0 and 3.0)” option is available in it.
d) If yes, then enable it and then click on “OK”.
e) Follow the on-screen instructions to complete the installation and restart the computer, if prompted.
Dec 7, 2016 at 9:18pm #123496Topic: Skyrim head tracking
in forum Technical Support
nieda113Participant@Ralph, pls can u advise how to get headtracking in Skyrim?
(I searched the forum but no answer found.) I use xbox controller and mouse and keyboard .THX
Dec 3, 2016 at 2:30pm #123369In reply to: Thx for the update. Additionally…
RalfKeymaster@ DiverTough: vorpX can’t alter the basic control scheme that a game uses unfortunately. Unless a game supports separated aim/look either by itself (which almost no game does) or through a mod, aim and look/walk direction will stay linked to each other. Changing that would require either access to the source code or – in a handful of games whith exceptional modding capabilities – a mod.
TLDR: Aim and look/walk direction will stay linked to each other in almost all games since vorpX can’t change how a game’s basic control scheme is working.
Dec 2, 2016 at 11:34pm #123347In reply to: Thx for the update. Additionally…
DiverToughParticipantGreat news, Ralf. Really looking forward to the vive controller support. Am I too hopeful to think that I will actually be able to aim by moving the vive controller, or will it be straight button emulation with no tracking capability?
Dec 1, 2016 at 4:55pm #123322In reply to: VorpX faster framerate for Rift?
mrrcsoundParticipantThanks… I disconnected a joystick, and the X box controller. It now is stable. Still need to configure something for movement. I will get to that.
2 more questions if you don’t mind. The best frame rate I am seeing is about 40fps. Seems fairly smooth, could be better. This is using Z-normal. Detail settings such don’t seem to have much effect, so they are all set to highest. Does this seem about right?
Last question. I see black bars on top and bottom of the Rift. I looked through all the settings and hot keys, but am not finding a way to adjust the screen size either in vertical or horiz. It looks like the screen is processing well past the side edges, but not enough on the top or bottom.
Dec 1, 2016 at 4:24pm #123321In reply to: Request: Additional Key Bindings
DystroxicParticipantOk, so here’s the scoop. I’m using VorpX with ARMA 3. I have everything working very nicely, it’s actually quite enjoyable. Since ARMA 3 supports decoupled head motion from body/aiming motion using TrackIR, I’m using Opentrack to output the Rift motion as FreeTrack 2.0, which ARMA 3 recognizes as TrackIR. Then I completely disable VorpX’s head tracking so it doesn’t conflict. So now the Rift head tracking is tied to the in-game independent head motion of the character. It’s awesome.
But there’s a problem with this. Now when you aim down a gun in ARMA 3, you have to aim using the controller stick or mouse because head tracking is not tied to aiming, it’s tied to head motion (i.e. if you aim down the gun and move your head, your character will look away from the weapon instead of aiming the weapon where you’re looking). This makes it nearly impossible to actually aim and hit anything. So what I need is a way to quickly toggle from outputting the Rift head movement as FreeTrack (using Opentrack) to outputting it as mouse/gamepad emulation (using VorpX).
So the plan would be as follows:
– Opentrack has a key binding to turn tracking on/off. I will bind this function to the same key that I use to toggle aiming in-game, so when I aim down the gun, it disables Opentrack’s FreeTrack output (moving my head no longer moves my character’s head)
– Have a VorpX key binding for enabling head tracking, and also bind that to the same key that I use to toggle aiming in-game, so when I aim down the gun, VorpX starts using the head tracking as mouse/gamepad emulation. Now, moving my head will make my character aim the weapon wherever I look
– When I use the same key to exit the aiming mode, it then disables the VorpX head tracking and re-enables the Opentrack FreeTrack output, and we’re back to having independent head motionSo yes, it is a bit obscure. But, I think that there are multiple applications where someone might want to use an external app like Opentrack for tracking sometimes, and use VorpX’s tracking other times, and that’s only really possible if there’s a convenient way (i.e. key binding) to enable/disable VorpX’s tracking. Also, I would really, really appreciate it :)
Thanks!
-
AuthorSearch Results
-
Search Results
-
I was just wondering what you thought of them, and whether you’ve tried playimg
a Vorpx game with them.Topic: Skyrim head tracking
@Ralph, pls can u advise how to get headtracking in Skyrim?
(I searched the forum but no answer found.) I use xbox controller and mouse and keyboard .THX
