Archives

Homepage Forums Search Search Results for 'Control'

Viewing 15 results - 3,031 through 3,045 (of 3,737 total)
  • Author
    Search Results
  • #110565
    R3volve
    Participant

    100% worth it for me.
    The only game I use it for is Skyrim, this alone was worth the money.
    My fiancee used it for her Mass Effect playthrough and she really liked it.
    I tried it with BF4, but it doesn’t support geometry 3D, so that was pointless.

    Honestly I prefer VorpX to a lot of the native VR games. They want you to jerk your head all around and injure yourself to enjoy their new gaming gimmick, whereas with VorpX I retain all my normal controls. If I want to look around all I have to do is move my mouse. If something catches my fancy and I turn my head to look at it, that works too, but I don’t have to injure my neck to control my game.

    Dayn
    Participant

    @kdhiin

    Brilliant help, thanks you so much.

    Thank you so much kdhiin.
    I haven’t had chance to get onto SKyrim passed couple day, but I will be trying both your excellent suggestions and BrillBills.

    I now just need to get answers to the small screen in head tracking.
    And alas its not the zoom, I have adjusted every parameter in the control panel. I Haven’t tried the advanced options set yet. But cant see that being the issue.

    And also the Xbox buttons assignment. Buttons not working when trying to activate the default pad scheme but with Skyrim support off, (to enable head tracking) and trying to emulate the same controls in VorpX.

    Ralf If you read this. Could you give your opinions on the small-screen issue, and the pad layout please.

    monkeyfist
    Participant

    Cost was the main issue using cheap lenses. That is just the way it is.

    “A Fresnel lens is an optical component which can be used as a cost-effective, lightweight alternative to conventional continuous surface optics.”

    And fresnels are fresnels, they are the cheapest possible way to make lenses. They can be stamped out of plastic.

    It´s a product, they make it to make money. They cut cost on everything they can.

    Vr gear is extremely simple, so it does not take ages to make something that works. It was merely an issue of components did not exists yet.

    And like i said, the S1 is 3rd generation device from 3Glasses. It’s not like they just knock em out in a month.

    It’s a big market also in China. You seem to just have the basic western exceptionalism attitude.

    People are already noticing how limiting the low resolution on htc & oculus is.

    I have a monitor with 1920×1200 resolution, and it fills about 1/8 of my field of view, and i can see pixels. So what happens when i fill my whole field of vision with less pixels? Does not take too much math to realize it’s not exactly optimal.

    This is why, resolution is the key for all VR gear. And i would never pay 800$ for a system that is trash after one year when better devices with actually usable resolution come out. I would just lose most of my money trying to sell it for 1/2 – 1/3 of the price.

    And yes, i bough DeePoon E2 for little money used. And will gladly pay 300$ for 4k device if it has some support. This is why i’m askin VorpX to support these, as they are mostly HMD with proper resolutions. I have no interest playing childish VR games with weird dongle controllers jumping in my room. I only need a high resolution HMD with head tracking, for stereoscopic 3d.

    And china is the only one who is offering devices like these currently.

    Dayn
    Participant

    Hi, and thanks for any help.

    I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel

    Issue 1.
    Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
    The body was fine, in this one but the hands and weapons were so big they filled half the screen.

    And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.

    I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)

    Also in (Immersive first person View) the whole world becomes big.
    EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.

    Any help or ideas? please.

    Issue 2.
    I have looked for answers, and seen quite a few of threads that didn’t solve my problem.

    I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.

    But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
    I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
    However, two things happened.
    1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.

    Any ideas how I can get all the buttons to configure, and work in VorpX configuration?

    Issue 3,
    And this is so really weird. When I turn head tracking on…
    The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
    I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.

    Any ideas please?

    I have gone round and round, Trying everything I can think of.
    Including the following. (Some of these are from threads that Ralf has posted.)

    1. Turn of pad in Skyrim settings.
    2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
    Restart Vorpx etc etc .

    But as I don’t really know what Im doing, its all guess work that’s not working.

    And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.

    I know all this can be rectified, and that its only my lack of knowledge,
    Could someone who knows please help.

    I desperately want to play Skyrim on my Vive, its why I bought VorpX.
    And all I want is..
    A, Life size (not massive, and not like dolls) but normal size characters.
    B, Head tracking.
    C, Xbox pad working, with the Skyrim default pad layout.

    My PC is.
    Windows 10 64bit.
    I5 4690k
    16 Gig 2400 DDR3
    MSI 980ti 6gig.

    Thanks a lot, I will really appreciate if anyone can help me solve these problems.

    seanmoreno
    Participant

    Hi guys!
    I dont know if “Im descovering the fire” but, I just tried The division using GTA V profile and guess what? It Works pretty good! z-adap and z-normal!
    Im using a steam controller , ( perfect for that kind of game) so, I disabled the xbox controller in the Vorpx profile . So, no conflicts… no crash… The server didnt’ kick me off…I played for 4 hours and Everything was fine!
    :)

    Dr Ed Elcott
    Participant

    I think they eyes are reversed!!! The far stuff seems nearer than the near stuff. Any way to flip this? I have the 3D Restructuring set to Geometry, 0.20, and it’s delightful, except the near/far flip.

    Also, it works like that in the Virtual Theater mode, where you can see the screen, and the seats with the guy sitting there holding a controller.

    If I turn OFF virtual Theater and jump into the actual game, when I tilt my head down, a giant black curtain starts sweeping through the screen, making everything go away! It all comes back if I tilt my head back up, but it really tends to affect the immersion. ;)

    It’s okay if I keep my head relatively level (which I think the Theater mode does for me, game-wise), but looking down, everything goes away.

    Win7, Rift CV1, GTX 980, on top of SteamVR, new fast system, loads of RAM, current vorpX. Any way to reverse the eyes while I wait for the giant black curtain to get ironed out? (Pun!)

    Thanks!

    #110217

    In reply to: All Out Issues?

    Ralf
    Keymaster

    @ grflhuf : Please allow some time for an answer. Thanks for your patience. As far as I can tell you mailed on Thursday, it’s weekend now.

    Since I’m at it, here’s the answer though: if I understand your mail correctly, vorpX worked fine for you and then suddenly stopped working. Since there were no changes to vorpX in the last days, it’s quite safe to assume that a change in your system caused the issue. In case of a suddenly occuring issue that wasn’t there before, the best cause of action generally is going back to a Windows system restore point from before the issue started to show using the Windows system restore functionality in the control panel. This makes it easy to get back to a working state and than isolate the issue causing incident from there.

    Apart from that your process list shows BitDefender running, which is quite well known as a trouble maker, so that’s one you definitely might want to look into. It also might not really allow its users to fully disable it unless it is uninstalled.

    #110212
    Ralf
    Keymaster

    Please allow some time for an answer. Thanks for your patience. As far as I can tell you mailed on Thursday, it’s weekend now.

    Since I’m at it, here’s the answer though: if I understand your mail correctly, vorpX worked fine for you and then suddenly stopped working. Since there were no changes to vorpX in the last days, it’s quite safe to assume that a change in your system caused the issue. In case of a suddenly occuring issue that wasn’t there before, the best cause of action generally is going back to a Windows system restore point from before the issue started to show using the Windows system restore functionality in the control panel. This makes it easy to get back to a working state and than isolate the issue causing incident from there.

    Apart from that your process list shows BitDefender running, which is quite well known as a trouble maker, so that’s one you definitely might want to look into. It also might not really allow its users to fully disable it unless it is uninstalled.

    #110119
    gorflick
    Participant

    I tried Skyrim and now Fallout new vegas, both give me 30 fps, used the optimizations like setting and saved them, like z-normal instead geometry, crystal image to low, 800×600, low graphic quality, with 30 fps is unplayable i played skyrim for 5 min and i had nausea for some hours

    I have a 6600k oc to 4.4k cause i tried to oc to see if that solved the problem, and a sapphire r9 390 nitro with latest drivers

    Also the player with vlc doesnt work for 3d movies, just shows a guy sit down and the movie is totally wrong displayed.

    So far vorpx has no use at all, sent an email to creator but no response

    And i expected to play games not sit down but with controllers, it just is told when you use it not in webpage

    If creator read this : i am really dissapointed with this product and i want a refund or solution for at lest the problems with game so that they are playable with normal fps

    #105525
    Fredthehound
    Participant

    I went ahead and gave a shot at prerendering frames in the control panel. With 2 prerendered, it was still displaying that glitch although less of it and framerates dropped a couple. At 3 prerendered it almost eliminated it but took GPU use to the high 80s and dropped the framerate significantly. Well it was worth a shot to learn from if nothing else. So Safest is where it will sit.

    The fortunate thing is there is only one or two impactful mods to go. But right now, if someone wanted to, they could stop right here and have a 100% playable Skyrim in the 43-45FPS range with no other tweaks, that looks an order of magnitude better than the stock game.

    #105458
    Fredthehound
    Participant

    Hi Ralf, Thanks for the explanation.

    I tried turning to safer and fast but I started getting stutter/kickbacks…sort of like reversing itself a couple frames then resuming the normal flow. The FPS counter was still at 44-45 at the time/when it was happening. GPU use was still in the low 70s and CPU was in the 60s. Could be Skyrim’s code is right at the edge now. On the other hand now that I think of it, it was in an area that is a cell load/switch and there was some normal texture pop in. I’ll be installing a dynamic loader mod soon so I’ll try it again after I do and see if there’s a correlation.

    I’ll also try changing the prerendered frames in Nvidia control panel and see if that makes a difference. It definitely pushed the framerate up to a 45-45.5 while it was on safer/fast though.

    #105373
    Fredthehound
    Participant

    Part 3 – Skyrim Flora Overhaul.

    OK, now that we have the basics in place and vastly upgraded textures, it’s time to start going for the real eye candy. Skyrim in it’s normal form is a pretty sparse place and to be fair, thats geographically accurate to a degree. But since we are in a place with the forementioned talking dragons and knee-arrowed former adventurers, a few extra trees isn’t gonna break the illusion of ‘reality’ for anyone outside those stalwart loremongers that haZ sadZ every time someone installs a CBBE mod.

    Skyrim Flora Overhaul (SFO adds a LOT of new trees, plants, grass and variety thereof. It transforms vanilla Skyrim into a more fleshed out place. This is both good and bad. Good because it’s nice to look at. Bad because that performance comes at a relative cost. On lower end machines running on a normal monitor, SFO can make a game unplayable because it simply adds so much more ‘stuff’ for the computer to render. When you add things like lighting mods/ENBs, all that ‘stuff’ then casts shadows. Which have to be rendered as well. So adding SFO can quickly spiral out of control and have a devastating impact.

    SFO comes in several flavors and can be found on the nexus page here, including the assorted add-ons and details…
    http://www.nexusmods.com/skyrim/mods/141/?

    For this install I’ll be using the ‘Regular’ version because it is not as brutal as the latest build and I have to consider what effect the upcoming lighting and weather mods will result in. No other mods you make to Skyrim in VR will have the level of impact that SFO and a lighting/weather mod will. An ENB WOULD, but they are currently not usable. The only other thing we can use that would be so damaging to framerates is the Static Mesh Improvement Mod (SMIM) which massively increases the polygon count of the meshes/models. It is a fantastic mod and I use it for regular modding, but at VR resolution, the increase in detail just is not worth the performance cost.

    So… whats the result of adding SFO? To be honest, I was really surprised at the impact this mod, on it’s own, had to frame rates. Almost nothing as it turns out. It would seem, at least as far as the Titan is concerned, it’s not much of an issue until the forementioned lighting and weather mods come into play.

    On the WRF run, framerates stayed at/in the same roughly 44-45FPS range with occasional dips to 42-43. In the vast majority of the run, the framerate sat in the mid 44s. So effectively I lost about 1FPS. With 2.0 upscaling, x8 AA and x16 AO still enabled. Now Skyrim is looking VERY good, gameplay is still smooth as silk and the CheeZburger Cat haZ his happy. As do I.

    There are now more trees, bigger trees in more places, more and different ferns/plants/flowers and grasses and Skyrim is more lush overall and less desolate/barren. Think more like Upstate New York/Adirondack mountains or the Alaskan wilderness than arctic circle/Tundra.

    The Titan is starting to do some work as reflected in Afterburner with GPU use now in the 60% range and seeing a blip/high spike to the 80s on one occasion. CPU rose a bit as well, but overall, there’s a ton of headroom yet to take advantage of.

    And that, dear reader, will be the topic of the next entry. Now that we have seen our first ‘negative’ in performance, how do we mitigate it knowing full well that the weather and lighting mods are going to ALSO lower our framerates? We HAVE to stay within a playable rate. there is zero point in modding Skyrim to the point of screen archery if it’s going to mean we can’t enjoy playing it.

    Thats where the heavy voodoo comes into play. INI file tweaking, for starters. There is a lot of performance tweaks to make and it never hurts to offer up the PCMR prayer to Lord Gaben of the Steam Empire. “May our framerates be high and our temperatures low!”

    #105330
    Karlor
    Participant

    Come on guy…. WHAT GAME?… WHAT MOD?.. Handy info to include when your asking for help lol…
    Anyway dunsky here ya go:
    I figure your meaning a bethesda title as you mention an unofficial patch? Anyway chances are you have an ENB type game hooking mod that isn’t working with vorpx. If you can(and even know what I’m talking about) you can set up proxy dlls for such programs. Also if your using a controller your going to need to map the buttons to mouse key board style(super easy but then again maybe not for some peoples kids). Also just a good idea to completely disable all mods and do a fresh install before setting up for VR. I know its a pain in the ass but that’s they way to get it done right. Also you can add mods after but be sure if its an old Bethesda title to patch it up memory wise(some titles have as many as 4 memory expanders).

    #105311
    rtoast
    Participant

    Any update on the left/right eye shadow inconsistency? I’m kind of in the same boat. Had the head tracking killing controller input problem as well. I tried using the vorpx controller override but even with remapping the keys it seems to turn on auto-run on the left stick? It’s kind of annoying to be sprinting all the time, it’s really strange, especially since sprint is a toggle button press and not mapped to the extent to which you push the left analog stick.

    Is there any way to completely disable vorpx menu inputs on the controller across the board? It’s really confusing trying to remap the buttons with controller emulation turned on and vorpx commands/menus coming up while playing. I don’t mind reaching for my mouse/keyboard at all and feel like the ability to fully emulate the controller and not have vorpx hijack any of it’s buttons would solve so many issues in a number of games!

    passprogress
    Participant

    When playing this game with my xbox one controller i get this weird bug. When looking around with the right analog stick its stay still for .25 second then do i instant 180 degrees turn then rinse and repeat. Can you please fix that

Viewing 15 results - 3,031 through 3,045 (of 3,737 total)

Spread the word. Share this post!