Dear Ralf, how to fix the “shaking” when turning your head on the Pico 4? It is not, if you turn with a mouse or gamepad.
And the second point, how to choose dialogue options? With Pico controllers can not do this (tried all the buttons).
Thank you! ;)
The next beta release is now available. The most important change is a partially rewritten and extended DX12 pipeline that works with more games.
Three new DX12/Z3D profiles have been added: Far Cry 6 (FullVR), The Last of Us (Immersive Screen), Uncharted 4 (Immersive Screen).
Note that these aren’t 100% complete. Most notably there aren’t any gestures yet. Being a FullVR profile especially the Far Cry 6 experience will benefit hugely from being played with motion controller gestures. I’ll upload a profile database update with gestures sometime next week. If you don’t want to wait, you can add your own. That’s super easy. Check the video in the first post for details.
Concerning The Last of Us there is a little caveat: the game’s renderer apparently works heavily asynchronously and on top of that switches between different depth buffers often, which makes it quite hard for vorpX to figure out which is the right one to use for which frame. I implemented a bunch of workarounds to deal with that and things look stable with a few savegames I checked, but if you encounter heavy depth flicker or weird distortions on your machine, you may have to resort to playing in 2D.
BETA DOWNLOAD
Finally tried this recommendation and it worked wonderfully.
Definitively better performance with DX12 it seems, and clarity too.
Need powerful gear to push this but the quality is excellent.
To answer my own question above, it does work the same with Rise of the TR. Though shadows seem to become quite offset in that one.
DX12 mode seems to cap at 60fps even you force it off via Nvidia Control panel. Chime in if you know how to bypass this.
Just an update I just uploaded a profile for Wolfenstein 2009.
Tested 04/24/2023
Perfect Geometry 3D
@2560x1440p
If you play with a controller set the resolution window to “Windowed” otherwise if you leave it to Fullscreen the mouse pointer will get in the middle of your gun crosshair.
Hi. I’m wondering if there’s a way to engage head-tracking to emulate the ‘look around’ right analog stick on an XBox One controller in PCSX2, specifically while in first-person mode in Kingdom Hearts II.
When you begin the game, you can switch to a first-person view by pressing the ‘view’ button, and move around with the left analog, and look around with the right analog. I’m just wondering if there’s a way to just move your head to look around rather than have to use the right analog stick to do it.
Thanks in advance!
If I’m looking down while using iron sight aiming, the gun will automatically point upwards in the opposite direction. Same thing happens if I’m looking up when I start to aim; the gun will be moved downwards towards the ground.
I use inverted Y on my controls, no idea if this has anything to do with it.
because , cyberpunk profile have settung no controller but gamepad. Press canc on keyboard or letto grip than righe grip and scroll to controller page of vorpx menu. Select oculus controller and keyboard e mouse
Hey, how did you get it to work after the 1.62 update? The vorpx screen will load for me in vr but as soon as I hit the start game button, the controllers don’t work. When I turn my head in vr, it doesn’t move toward that direction either so I can’t even play it without motion controllers. Help please!
Hello,
I have version 21.3.3 of the Vorpx software which claims to support motion controls – and following various videos showing how to access the settings.
My Oculus Touch settings within Vorpx when a game is launched has no options for motion controls at all. I follow the menu screens but it appears Vorpx does not support the Meta Quest 2 touch controllers past button mapping.
I am trying to configure both Fallout 3 and Cyberpunk to include the gestures (which are included in version 21.3.3) however I have no options in my menus for configuring gestures at all.
If required, I can make a video showing what I see on my end, following guides, etc – I do not have the same menu options.
I followed the post here but couldn’t get the same options:
vorpX 22.1.0 Preview: Motion Controller Gestures
Same things! Installed Cyberpunk (Steam), installed Standalone Vorpx Mod, selected Steam VR in the settings, installed a new CET. Then I launch VR helmet (Pico 4), launch Virtual Desktop, launch Cyberpunk with exe in the bin folder, Steam VR launches, the game loads. Learning works. Controls work. But the game runs on a flat screen, although in the settings Vorpx inside the game is set to Full VR mode.
I know, I’ve been using the beta and the motion controls are a really nice touch.
I’ve been making profiles of games and adding in motion controls or config for m&k use so each game feels more native.
However playing Mirrors edge, I turn the crouh /jump on… the jump works but not the crouching. Also if controls represent game pad some motions controls dont work as intended. But if controllers are k&m they seem to work well.
If I can get crouching working I can then add it to most games
@Ralf
Upgraded CET, but the game experience is still unsatisfactory. I use Pico 4, 5800X3D and 4090. As a VR engine is Steam VR. The controllers don’t work in the main menu, meaning you have to navigate the menu and load the game on the keyboard. Learning to use the controllers works fine. Is this normal or should VR controllers work everywhere?
Hi! Any updates for patch 1.62? VR controllers don’t work inside the game when I see a flat screen with menus. Neither does the character editor.((
I managed to recreate the issue when vorpx beta randomly exits and I created a log file right after it.
I can send it as an email if you want but the main log file is really short and doesnt seem contain any useful information.
Here it is:
INF: VorpControl: Starting (32bit, version 23.1.0).
INF: VorpControl: Starting elevated (32bit, version 23.1.0).
INF: WinHelper: reported version: 10.0.22621.1344
INF: VorpControl: Starting elevated (64bit, version 23.1.0).
INF: vorpControl: Profile database updates disabled.
INF: VorpControl: Exiting.
INF: VorpControl: Exiting 64bit.
Regarding the attaching issue Im not aware whether vorpx *always* tries to attach to itself when starting the desktop viewer as I can only tell if the message box sometimes appears where it says “Attaching to vorpDesktop.exe”.
I obviously dont know what happens in the background but every time this message appears the desktop viewer doesnt start and the hook also fails.
I didnt run any anti virus software when that happened.
I try to also recreate the issue and provide a log file but it may take some time because it does occur more rarely.
Hi all,
I’m having some issues with cyberpunk and hoping you can help!
so I purchased Vorpx as I want to try it out on other games and first I want to play cyberpunk however I’m having issues in which my oculus touch controls do not work in game yet I can see them floating infront of me with the mapped buttons etc
Im using a Quest 2 and AirLink to my PC, I’ve got the vorpx settings set to Oculus Rift in device selection. My GPU is a Radeon 6800
When I open the game it does launch and appears to look VR (ish) but I notice when I hop into a car its totally flat again and when I jump out back to VR , the VR doesnt quite look right.
as another test I opened up ABZU and found it did not quite look right either.
P.S Im using the GOG version of Cyberpunk