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  • #215903
    Koriebonx
    Participant

    I appreciate the work done with vorpx and have had an amazing experience due to it.

    However I was wondering is there a way to:

    1)
    add in more motion controls?

    E.G crouching = c button being pressed.(or b button on Xbox controller)
    A quick solution I’ve thought of is when player is like 50% lower in height from when scan is done it’ll result in crouching/ prone

    If this is possible it could easily be added to many games..

    Is there also a way to set up the triggers of a controller with motion controls?
    K&m work fine for aiming down scope but no triggers for controller in the config but every other button??

    Also a potential reload for pistol and rifles?

    riffle = Hold both controllers to aim down sight… while aiming down sight flicking the primary controller (closet controller to chest) emulates r button on k&M or x button on Xbox controller

    Pistol = secondary controller sidle of primary
    (Like how you unload a pistol mag) emulating r button on k&M or x on Xbox controller

    Swinging motions – like sword fighting, this would be great for games like dead island or assassins creed 😩 I pray one day there be a full vr mod for assassins creed games

    2) auto fov scan, whenever the scene changes vorpx to rescan player and set fov… or at least an option for people to enable /disable it

    #215841
    Heon_X
    Participant

    @Disco Machine I found that some games do accept custom resolutions above your monitor’s native resolution, even if you don’t set such higher res from nVidia control panel before starting the game (e.g. Forza Horizon 4 / 5). Make sure your GPU doesn’t reach too high utilization % though, otherwise vorpX will not have enough resources to work its magic.
    For those games that don’t accept custom resolutions, you have to hope they have a Super Resolution option. Basically set a resolution with the aspect ratio you want and then increase it by increasing the super resolution %. For example in Tiny Tina’s Wonderlands I set the base game res to 1280×1024 and then increased it by setting the resolution scaling slider to 175%.
    There might be a way to force super resolution from nVidia control panel if the game doesn’t have the option itself, but I can’t guarantee it will work.
    Newer titles allow the user to directly dial in the Render Resolution in the game option so if the game you want to play supports that, it’s definitely the best situation as you can adjust aspect ratio and res with a single option in game.

    Hope it helps :)

    #215840
    Ralf
    Keymaster

    Why check something yourself when you can just as well ask someone. That’s so much easier, isn’t it? ;)

    vorpX is alive and welll, in this very moment it’s gaining functionality that makes it easier to use (virtual display) and seriously beefs up motion controller support (gestures).

    Fourth post from the top when you asked your question:

    vorpX 23.1.0 BETA

    The beta aside, you also have received several profile database updates since the last regular vorpX update, at least unless you disabled that.

    #215826
    chinny_reckon
    Participant

    Im getting the classic error message: Sorry, vorpX encountered a critical error and cannot do its magic :

    I have tried running as Admin and not as Admin and also done a reinstall.

    Any help please?

    legaiaflame2
    Participant

    This short setup guide will get KOTOR2 running properly in VorpX so you can have the best 3D experience possible.

    1. Disable movies if the game crashes. You will have to go into the .ini file to do so.

    Edit the swkotor2.ini file using notepad in the game installation folder and in the [Display] section change “Disable Intro Movies” from 0 to 1.
    Then: add “Disable Movies=1” at the bottom in the [Game Options] section.

    2. For 3D settings you can find my KOTOR2 profile in the VorpX Cloud by Legaiaflame (just search for Star Wars Knights of the Old Republic 2). In the VorpX (Delete) settings menu I have found that Cinema Mode looks best. In more 3D options 3D FOV Enhancement will move the camera closer or farther away from you; I set it to 0.85. Head Tracking Multiplier should be set to 0.50 (found in the other VorpX menu options) and in Head Tracking Settings set the head tracking to on; that way you can look around when in first person camera mode (Capes Lock) In Image Settings set Clarity to full and Sharpen Amount to 2.00.

    3. In the actual in-game settings turn off Frame Buffer Effects. This will get rid of all the horrible bloom and glare coming off of lights and certain objects. I believe this game as well as the original KOTOR is best played with a keyboard and mouse so don’t forget to map your player and minigame controls accordingly.

    4.MODS

    Environment and Character HD Textures

    I like to use KOTOR 2 UNLIMITED WORLD TEXTURE MOD and Ultimate Character Overhaul -REDUX-
    Just drop both MODS (All of the files not the folders) in KOTOR2’s Override folder
    https://www.nexusmods.com/kotor2/mods/1062?tab=posts&BH=0
    https://www.nexusmods.com/kotor2/mods/1060

    3. Grass transparency glitch with World Texture MOD and how to fix in VorpX:

    One thing to take note is in the World Texture mod there will be a fix for grass transparency. But in VorpX this doesn’t work unless you do what I’m about to explain:

    Take the two Opengl files found in the AMD Transparency Fix folder and Copy them to your KOTOR2 directory/Installation folder where the main game .exe can be found. Just like he explains in the readme. Now:

    Edit opengl32.ini with notepad and you will see this:

    // Forces alpha to coverage instead of alpha test
    ForceAlphaToCoverage = 1

    Change the 1 to a 0 like this:

    // Forces alpha to coverage instead of alpha test
    ForceAlphaToCoverage = 0

    and go to file and save before closing.

    Also, Enable anti-aliasing (in-game or otherwise), this is required for the technique to work and the higher the better transparency
    Enjoy proper Standing Grass Textures

    HD Skyboxes

    Also, one other MOD I would like to mention is the High Quality Skyboxes II mod. This looks pretty stunning. You can find it on the Steam KOTOR2 Workshop or here:

    https://www.nexusmods.com/kotor2/mods/1099?tab=posts&BH=0

    Supposedly, it is supposed to be installed before leaving Citadel Station but if you have any other problems you can uninstall it from the Steam Workshop by unsubscribing from it.

    This should be all you need to have the best KOTOR2 3D VorpX experience! Have Fun!!

    legaiaflame2
    Participant

    This short setup guide will get KOTOR2 running properly in VorpX so you can have the best 3D experience possible.

    1. Disable movies if the game crashes. You will have to go into the .ini file to do so.

    Edit the swkotor2.ini file using notepad in the game installation folder and in the [Display] section change “Disable Intro Movies” from 0 to 1.
    Then: add “Disable Movies=1” at the bottom in the [Game Options] section.

    2. For 3D settings you can find my KOTOR2 profile in the VorpX Cloud by Legaiaflame (just search for Star Wars Knights of the Old Republic 2). In the VorpX (Delete) settings menu I have found that Cinema Mode looks best. In more 3D options 3D FOV Enhancement will move the camera closer or farther away from you; I set it to 0.85. Head Tracking Multiplier should be set to 0.50 (found in the other VorpX menu options) and in Head Tracking Settings set the head tracking to on; that way you can look around when in first person camera mode (Capes Lock) In Image Settings set Clarity to full and Sharpen Amount to 2.00.

    3. In the actual in-game settings turn off Frame Buffer Effects. This will get rid of all the horrible bloom and glare coming off of lights and certain objects. I believe this game as well as the original KOTOR is best played with a keyboard and mouse so don’t forget to map your player and minigame controls accordingly.

    4.MODS

    I like to use KOTOR 2 UNLIMITED WORLD TEXTURE MOD and Ultimate Character Overhaul -REDUX-
    Just drop both MODS (All of the files not the folders) in KOTOR2’s Override folder
    https://www.nexusmods.com/kotor2/mods/1062?tab=posts&BH=0
    https://www.nexusmods.com/kotor2/mods/1060

    3. Grass transparency glitch with World Texture MOD and how to fix in VorpX:

    One thing to take note is in the World Texture mod there will be a fix for grass transparency. But in VorpX this doesn’t work unless you do what I’m about to explain:

    Take the two Opengl files found in the AMD Transparency Fix folder and Copy them to your KOTOR2 directory/Installation folder where the main game .exe can be found. Just like he explains in the readme. Now:

    Edit opengl32.ini with notepad and you will see this:

    // Forces alpha to coverage instead of alpha test
    ForceAlphaToCoverage = 1

    Change the 1 to a 0 like this:

    // Forces alpha to coverage instead of alpha test
    ForceAlphaToCoverage = 0

    and go to file and save before closing.

    Also, Enable anti-aliasing (in-game or otherwise), this is required for the technique to work and the higher the better transparency
    Enjoy proper Standing Grass Textures

    This should be all you need to have the best KOTOR2 3D VorpX experience! Have Fun!!

    #215776
    Ghost75757
    Participant

    yes I am aware of this reply but I *REALLY*! want to play with full haptics of the PS5 controller! that is my selling point here and its only available with the enhanced version :)
    without the PS5 controller haptics its half the fun. I now about the graphics and I started play the normal version with vorpx which is great but with haptics would be amazing!

    I renamed the exe and cyberpunk and horizon copy hooks but inside the game , no 3D.
    maybe a small update , tip would could make it work in 3d?

    TheBalt
    Participant

    Hey everyone,

    So, I feel like a TOTAL IDIOT. I have had some Vorpx games I wanted to go back and play, such as Vampire the Masquerade Bloodlines, or older Deus Ex games, Thief series, etc… That dont support controllers.

    I did try Vampire the Masquerade Bloodlines like 4 years ago, but ran into a problem during the “Hacking” sequences and navigating in a computer in the game; along with some abilities just not being available from a lack of buttons.

    Now, I think I have found a fix for this problem; and its been staring me in the damn face for years.

    The Xbox ChatPad.

    Its a small keyboard that plugs into the bottom of your Xbox controller, and features a full keyboard, along with numbers 1-9 and 0, like a regular keyboard.

    For instance, in Vampire the Masquerade, I would need to press specific buttons to access hacking and other things, which resulted in me having to take off my headset, find the button on my keyboard, then proceed… In the end, it became too much of a Slog to actually do it long term and I quit.

    Now, I think we have a fix. You can map your controller in Steam as you like for the game, get movement, some main attacks and camera controls onto your Controller, then add this piece of hardware in to give you access to all the shortcuts youd have with a regular keyboard, but actually attached to our Controllers.

    Here is a guide on it – I have no lept in to buy it yet, doing some more research on it; but these might be a boon for other players who, like me, prefer Vorpx VR with a controller; but have been held back by the keyboard shortcuts not being available to us.

    Im probably going to get this, this seems like way way too good of a solution that I have known about for years and never put two and two together. It also may help any of you just playing normal games without controller support, put basic movements, camera control on your controller; then use the Xbox Chatpad to access more shortcuts based upon the game’s actual Keyboard controls.

    Here is the guide, Im going to be looking into this some more. Just wanted to point it out.

    Take care, all

    https://www.windowscentral.com/how-set-and-use-xbox-chatpad-windows-10-pcs

    #215725
    DanThePman
    Participant

    To reiterate this topic it is possible to use both dlss 2 and frame generation at any resolution with vorpx’s latest beta version (version 23.1.0).
    However one has to use the new desktop viewer with it instead of injecting into the game.
    Furthermore some settings tweaking is needed for a smooth experience.

    Here are the steps needed:
    1. Launch Nvidia control panel and enable vsync globally
    2. Inside the control panel also set the frame rate limit to your headsets refresh rate (e.g 90hz)
    3. Launch vorpx desktop viewer
    4. Disable the vorpx injection watcher
    5. Start the game

    A more detailed description can be found here: https://www.vorpx.com/forums/topic/vorpx-23-1-0-beta/page/9/#post-215678

    As a side note using dlss 3 is more valuable than pitool’s frame interpolation or oculus aws because it produces clearer images and is solely calculated on the gpu instead of the cpu.
    So in case you are running into a cpu bottleneck then dlss 3 is the way to go to achieve 90hz+ vr.

    #215688

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    For stuff like the pipboy little gestures like the wrist flip are perfect. Currently there is only an inwards flip, but at least up will come shortly in addition to that for two more possible actions. Not sure whether down/outwards make much sense for even more, feels a bit weird for my taste, but I guess it can‘t hurt. Also there will definitely be a backpack (inventory) gesture shortly.

    I played a whole lot of Fallout 3, which is one of my alltime favorites, with motion controllers years ago, long before gestures. With Touch controllers admittedly, but Index shouldn‘t feel too different. Really boils down to getting used to it, you weren’t born with a gamepad in your hands either. Afterwards it’s truly human being with free hands (motion controllers) vs. squirrel nibbling nuts (gamepad). And that is without gestures. Add aiming down sights, throwing grenades etc. to that. I think you get the picture. Leave your comfort zone, pays off. I’m notorious for saying ‘can’t promise anything’ here fairly often, in this regard I can say the opposite with confidence. :)

    Can‘t really imagine how vorpX might affect your VSync issue while not hooked into a game, but I‘ll double check that, of course.

    #215686

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @Ralf, Well, I don’t use the gestures in Cyberpunk as I run cinema mode. I do think I’ll like gestures a lot once I really delve into them. The issue with titles like FO3 (currently) being that commonly-used functions require some major finger-contortions or too much time on the Index controllers to access them. Having gestures that effectively replace some of those functions would help a lot. That’s probably the title I will test most once default gestures are added to it.
    I’ve looked at the vsync thing pretty thoroughly, so I don’t know where it could have gone wrong. Tested with Witcher 3 nextgen and A Plague Tale Innocence. Nvidia CP is set to “Use application settings” for vsync, and both titles have vsync on. Set HMD refresh to 60hz and both titles ran way up above 60 in certain scenes (both titles pegged the GPU and ran maximum possible frame-rates. So totally uncapped except by machine performance limits.) I’ve settled on 45/90 for Witcher 3 now, as it’s easy to hit even with RT, but I will double-check a Plague Tale again later today just to be absolutely certain I didn’t miss the vsync toggle.
    Could easily be a weird PiTool driver issue though. That software is currently as close to malicious software as legit software can get… grumble grumble.

    #215685

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    If not even the Cyberpunk gestures are to your liking, which even include hand aiming, then the feature is not for you. :( For me stuff like aiming down sights/grenades/wrist flip interaction etc. have become second nature so much in the meantime that going back to pressing buttons is an outright ridiculous thought.

    Even without gestures using motion controllers is so much better than a gamepad just because you have your hands free instead of standing/sitting there like a squirrel nibbling a nut… Add gestures to that and it’s not even a fair comparison anymore. What I give you – and not an inch more :) – just as you had to get used to your gamepad, you have to get used to gestures for a while. Then there is no way back.

    Make sure not to accidentally disable DirectVR to try them. CP comes with a fairly complex mod integration that among a lot of other things switches gesture sets based on gameplay context. Reset the profile default, let vorpX install the connection mod, read the hints in the start room, and don’t tweak any vorpX setting manually except what the start hints say might be tweaked (resolution + 3D if you prefer Z3D). Plus in your case maybe the sync options to deal with Pimax issues.

    Non-hooked games running through vorpX Desktop Theater Mode (whatever you want to call it) do NOT respect vsync.

    That is officially weird. If vorpX isn’t hooked into the game, it obviously doesn’t affect VSync. You must have disabled it elsewhere.

    #215683

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    I’ve already deep-dived this pretty extensively yesterday and overall it’s very impressive.

    A quick note for Pimax users (and possibly others; I no longer have any non-Pimax HMDs to try) – I’ve found that I have to change the HMD Sync methods depending on how I am using vorpX and/or between different games. For example, Cyberpunk and general gaming appears to like either Slow/Multithread on, or Fast/Multithread on. vorpX Desktop itself likes Fast/Multithread ON. However, playing a non-supported game on the virtual screen (so, no direct vorpX hook) wants the “Default” – which I believe is Fast/Multithread off – So I have to run vorpX Desktop one way, and then switch that Sync mode once I’m in-game). Anyway, don’t assume that the sync mode that works best in one case will apply universally.

    Performance in Cyberpunk in particular is definitely slightly up. Mostly I’m at 45/90 now at considerable quality with RT, but a handful of scenes still dip. Where I was getting 37ish I’m now seeing more like 41/42.

    Non-hooked games running through vorpX Desktop Theater Mode (whatever you want to call it) do NOT respect vsync. I was able to resolve this by implementing manual framerate limits (either in-game if supported or through the Nvidia control panel.) Hence I now have a reliable Witcher 3 DX12 with mods running at 45/90. Note that both the vorpX and FPS VR are reporting the Sync rate, not the actual rate at which the game is running in this case. I noticed that my GPU was being nailed at about 98% usage under all scenarios and I was getting a lot of stuttering. Turned on an in-game FPS counter and found that titles were running as many frames as they could all the time (no vsync) and stuttering whenever they exceeded the HMD refresh. Not a huge deal as manual limits are easy to impose, but something users might need to know. Despite those few minor issues, the experience is MUCH better than it used to be as the refresh is not tied to my physical monitor – so I no longer have to hit 60 or limit to 30 in order to get non-stuttering play. So that part seems to be working exactly as Ralf intended.

    So overall a VERY positive experience with this new beta.

    Can’t wait to see those gestures added to more games. I’ve never really found a title that worked well enough for me to adapt to it using my Index controllers instead of my gamepad (even really well supported titles like FO3). I would love to be able to lift my arm for the pip-boy, etc. etc.

    #215679

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    I created a custom resolution in the nvidia control panel for that and duplicated the screen afterwards.

    Glad you got duplication working that way. Somewhat defies the intended main purpose of the virtual display, which was getting rid of having to tinker with custom resolutions. :) But of course a totally valid option for everyone who doesn’t consider that too annoying.

    #215678

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    Thanks to Ralfs hint I successfully got the video output of the virtual monitor duplicated onto the physical monitor even tough its a bit tricky.
    Duplicating the native resolution of the physical monitor is quiet easy as that can be achieved using windows’ screen duplication feature in the windows display settings.
    Obviously the virtual monitor has to be loaded and detected as a seperate screen by windows when doing that.
    Duplicating higher resolutions is also possible but required my physical monitor to match the higher resolution of the virtual monitor.
    I created a custom resolution in the nvidia control panel for that and duplicated the screen afterwards.

    Theres another note I want to leave here regarding nvidias frame generation in combination with the virtual monitor.
    In general for a smooth virtual monitor experience in games its necessary to enable vsync in the nvidia control panel as Ralf wrote some posts ago.
    However using frame generation together with vsync enabled on a physical monitor that does not have gsync/freesync support is generally tricky but possible.
    I tried that in the past in non vr but noticed that even if the frame rate is correctly capped at my monitors refresh rate, many games will skip certain frames or create a very high input latency (even higher than expected using frame generation without vsync).
    I figured out the simple solution is to additionally set a frame rate cap in the nvidia control panel that matches the desired refresh rate of the output device.
    On one of my older 60hz monitors I tested I therefore enabled vsync in the nvidia control panel and also set the frame rate limit to 60 when playing in non vr and frame generation worked perfectly fine using 60hz vsync on a phyisal monitor device.
    Now using the virtual monitor of vorpx Im enabling vsync and set the frame rate cap to the refresh rate of my vr headset (90hz).
    This trick also stopped skipping frames and creating high input latency in vorpx vr.

    It would also be nice if there is a checkbox that disables the watcher when using the virtual monitor as Im not really interested in using game profiles anymore since the virtual monitor works that nicely.

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