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  • #201742
    forlaunchcast
    Participant

    For what it’s worth, I tried out the VR mod, and I’m not a fan. The modder is trying too hard to turn it into a first person game with (eventually) motion controller support. There is a 3rd person option, but the camera is completely wrong and is guided by your facial movements. It is nice, but I really want to play the game as intended (3rd person with controller/K&M). This is why I like vorpx because it doesn’t try to overdo VR implementation which, inevitably, makes it too janky. Let me play the game exactly as intended but peering through a 3d window…

    In sum, looking forward to official support to fix that dark shader problem!

    #201670
    forlaunchcast
    Participant

    Hey fellas,

    I’ve tried the vorpx profiles and while they are very good, they do seem very dark. Just a heads up that this just came out yesterday (link below). Disclaimer — I have not tried it.

    https://www.windowscentral.com/valheim-mod-adds-vr-support-popular-viking-survival-game

    #201646
    tauronux
    Participant

    I finished the Redux version of Metro 2033 and there might be a bug which might have something to do with the FOV set to 90. I’ll try without spoilers but be aware

    *** POSSIBLE SPOILERS BELOW ***

    At the last chapter, after you set up the tracking device on the top of the tower, your mind is taken by the dark ones into these “enlightening” scenes, after which you start to run away from the dark one inside a maze. The maze gameplay starts with 4 doors around you and the game saves.

    The problem starts here, because the game changes the FOV in this part to something bigger. My game froze during the FOV change while the game saved. I loaded the save after game restart and it loaded freezed. I had to start the chapter from the start but i played it on Flat screen with FOV set to 60. This way i was able to finish it.

    I still need to confirm it by playing again with VorpX though.

    ToxicMike
    Participant

    Hmm, so maybe bigscreen improved a bit since I tried it. I stopped using it altogether after they started geo-blocking all content.

    They actually just fixed the mess they caused with the patch before, coz it was crashing far more than before and actually everytime you put off your goggles for a few minutes.

    In vorpX Cinema mode you can adjust the distance to the screen but not it’s size. A closer screen take up more of your FOV but might not give the impression of a big screen.

    A closer (big)screen for example, is something completely awful (almost “blurry”) looking with bigscreen beta, at least until you shrink the size of it down so far until it looks sharper again, but then the size of it ain´t really what i understand as “big” let alone “cinema”. With vorpX you can touch the screen with your virtual nose and it still looks crips sharp.

    Personally I find the default screen size to be OK. I generally use cinema for top-down or side-scroller games which are usually called 2.5D, whereas for first/third person games I use immersive.

    It depends on my mood, i often use immersive-screen-mode as well for strategy-titles as for third person games because the ambient-light-effect adds alot to the atmosphere, while it can happen i feel like having too much of being surrounded by darkness and ambient light, that´s when i switch to cinema mode.

    Certain first person games i also play in immersive screen mode (when they´re not giving me a great feeling in full-vr mode or stutter too much) like GENERATION ZERO, which does a great job at me in 2:35:1 ultra-wide-screen with bending the screen only as much as distortions doesn´t kick in (i also had a great time bending it to the max along with pulling it real close, but distortions can be a pain at times)

    #201425
    DerfelMax
    Participant

    Hi Ralf, thanks a lot for your precious explanation and prompt reply. Yesterday evening I did a reset to default and all my Metro games (Redux and Exodus) are both listened under Restore Game Settings. I also checked the game config file and the FOV line has been changed from default to Vorpx one (59.something to 83). Unfortunately I don’t have original Metro game (I also tried to buy a “base” copy online but it seems that only Redux version is available).
    I suppose I need to play with game settings in order to have a good balance between performance and eye candy.
    Just one more question. Yesterday I switched from G3D to Z-Adaptive and performance were absolutely perfect also with High settings and a res of 2880×2160 (so even if is not like G3D it is a very good mode with a perfect balance between immersion/graphic/performance).
    The “problem” is when I switch from G3D to Z-Adaptive, the scenery colours become more darker and zoom effect seems to be more pronounced like the screen is pushed on my face. May I ask you advices on how mend that darker colours (maybe play with game gamma setting?) and avoid that zoom effect (maybe work with FOV into ini file by increasing it?). Moreover, in order to increase image quality, I try to create from custom resolution a 3200×2400 but when I make the test windows freezed and I have to restart PC (even if I set 60Hz instead of my 144Hz). There are other higher custom resolution (over 2880×2160) which I can try?
    Thanks a lot again for your kind support!
    Max

    hadrian
    Participant

    Hi,

    I am using voprX with Oculus Rift CV1, an Asus GTX980, Intel I7 4770 with 16 GB ram, on a Asus Maximums Formula VI.

    All the components are rather old (CPU/Ram/Mobo late 2013, GTX 2016, Oculus 2017). I have been playing games with vorpX without problems since 2017. I finished Dark souls III, Deus Ex Mankind Divided and since many months i am playing The Witcher 3. I play all in Cinema mode.

    Since last year i have been having major problems when playing Witcher 3 in vorpX. The game starts fine but after some minutes Oculus is loosing tracking which results in:

    1) image shifts quickly left to right. With one sensor disabled this is a little perceptible. With two sensors its like the image goes several cm left-right. So when this happens i have to quit the game and launch it again

    The the problem repeats or:

    2) image moves slowly to the right so every few minutes i have recenter to the screen

    but then after several attempts

    3) the action to recenter causes Oculus to become almost unresponsive, with fps dropping to <1fps per second. So i have to somehow quit the game.

    The time and order of the above 3 is random. And if they do not happen at some point the computer crashes completly. All in all, i do not get to have one full hour of uninterrupted play.

    I:

    reinstalled Oculus (several time)
    updated drivers (i have Windows 10)
    moved the sensors and Oculus to different USB ports
    purchased the Inateck USB extension card recommeded by Oculus
    tried a powered USB 3 hub
    did a factory reset on vorpX settings and profile
    replaced the PSU (which was really old) with a Corsair Builder Series CX750M 750W
    cleaned the case of dust
    cleaned the cpu stock cooler of dust and replaced the thermal paste
    did a Bios reset and update to the latest version
    tried all solutions for “tracking issues with Oculus Rift”: power management, some advanced software for extra functions

    Can you please help find a solution to this?

    willscz1
    Participant

    The streaming application must be able to capture output from SteamVR or the Oculus Rift. Vorpx isn’t dependent on the streaming software, but it has to be able to capture the output from vorpx to those hmd clients.

    If you want to be creative, your could set vorpx to stream to the generic 3d display and use a streaming app that can use the side-by-side output, but I don’t know if there are any apps that’ll do that for the Oculus Go – Maybe the AMD link?

    Vorpx can’t convert movies. There’s no depth information in a video stream. There are applications that can do that, but they use an entirely different approach.

    My apologies for the misinfo in my previous reply. I was unaware of ALVR, and kind of thought the Go had died after a short and unremarkable life.

    no apologies needed! Im in the dark when it comes to this. I downloaded trial versions of some of the apps I mentioned but have not tested anything yet.

    #201046
    Ogrescar
    Participant

    Yeah, that’s really dark. There are probably some shadows that need to be suppressed with the shader editor tool.

    #201044
    tallb0t
    Participant

    What kind of Viking would I be if I was afraid of the dark?

    Anyways, here is a screenshot comparison of the level of darkness in VorpX vs, running the game natively.

    Valheim w/ VorpX – darkness

    As you can see, the difference is quite drastic.

    The gamma setting does make it brighter, yes, but not in a way that makes the game look normal.

    #201012
    Ogrescar
    Participant

    You can adjust the gamma in the vorpx display or image settings. But I think the game is supposed to be that way – don’t go out at night because it’s really dark and cold.

    #200995
    tallb0t
    Participant

    Hi all.

    Game looks great in vorpx, in the day time at least.

    I’ve tried out yours (perkel) and Paradise Decay’s cloud profiles, but both suffer from being really really dark, especially at night time.

    Is there any fix for this?

    Keep up the good work!

    #200870
    forlaunchcast
    Participant

    I hear you, but I’m enjoying my $1 to play a whole host of games for my first month (after which, I’ll probably cancel since it is a limited library and EA isn’t included on PC). Gears 5 was a blast (just did pancake mode), just finished Edith Finch (awesome in vorpx), and on to Darksiders Genesis (which appears should work and allegedly look great in vorpx). The Game Pass even at $10/mo after first month is a pretty amazing deal despite encouraging The Man to keep us down.

    #200562
    zhdun
    Participant

    Hello, im new to vorpx. Sofar using it for Long Dark and Farming Simulator 19 with Valve Index.

    Ive noticed that when i ALT+TAB to desctop while in vorpx, the picture freezes in VR. When i switch back to the game, it remains frozen, though on the monitor the game continues running normally. Its just like vorpx is losing attachment to the game and stays frozen. Is there a way to get around that and maybe somehow reattach it?

    Ogrescar
    Participant

    Dark Athena crashes when vorpx is running. I assigned it to various opengl profiles and it still crashed.

    #200157
    BurritoSupreme69
    Participant

    I decided to reinstall Vorpx because I got a 3080, so I’m testing a lot of higher end games. I used to mainly use Vorpx for running the old games that have been converted to FullVR.

    I tried to lookup different information to solve the issue, but I can’t seem to get vorpx to properly hook to DXMD.exe

    To do some testing I downloaded Dark Messiah of Might and Magic, one of my favorite FullVR conversions. With minimal tinkering, DMOMM starts right up in vorpx just like it always did.

    I am on Pimax, and have my settings set according to the post here: https://www.vorpx.com/forums/topic/official-pimax-5k-8k-recommendations/

    Currently I am still tinkering and reading through pinned troubleshoot posts.
    Is there any specific reason it would hook to a game like DMOMM and not DXMD?
    Any help is appreciated.

Viewing 15 results - 136 through 150 (of 476 total)

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