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  • deathorb
    Participant

    As the title says I thought the Pimax guide mentions things that are no longer there in the programme (Steam VR and Pitool) I also would like to know what actually is the maximal res and clarity possible with Pimax under Vorpx. Shouldnt Steam be set to 100% render resolution or something? Also is G-sync or VRR possible on the Pimax now Nvidia has opened up the tech to be used on almost any 120hz display? Anyway I hope Ralf can answer and also anyone with a Pimax can chime in too, thanks!

    PS – I take it the new Doom game will be Vorpxerized soon after release!

    #192803
    slydk1982
    Participant

    Hi guys :)

    I did some profiles and I hope some of you will like them.

    The first one if for GZDOOM (Profile name is Gzdoom)
    I know there is many ways to play classic doom in vr. But gzdoom for vr never gets updated, so many mods does not work with it.
    With my profile you can use gameplay mods and hud mods.
    Im a huge fan of Project Brutality and Catvisor mod and now it works :)
    I don´t know if its a feature for Project Brutality or newer gzdoom, but there is an option for a custom screen resolution, set it to 1080×1080.
    Here is a video of me using my profile : https://youtu.be/zbwshcdgNps

    The next profile is for a mod for Quake called Slayer´s Testaments (same name for the profile)
    Its a mod that makes Quake into Doom 2016. Its very easy to set up.
    But here is a video with gameplay and a guide to set it up : https://youtu.be/1Fa_RQ2JeqU

    The last profile is for Wrath – Aeon Of Ruin (also the name of the profile)
    It was very tough to make this work. I had to edit text files to move hud elements around so they fit the screen.
    Here is my guide video to help you set it up : https://youtu.be/M1tYnVOC4p4
    And here is some gameplay : https://youtu.be/LebuddMQdKg

    All mods that I use are in the descriptions on each video.
    I hope someone will enjoy this :)

    TheBalt
    Participant

    Im not an employee for Vorpx but let me try to answer your questions, to my understanding of the program.

    It will not transfer the input of the touch controller as a mouse pointer in 3d space as if you were ‘aiming’ with your hand – all the ‘aiming’ is done with your head, in first person and third person games. You will, for most games, pretty much just be getting the core game as it would launch on your desktop, just in some form of 3d

    Theres ‘3 types’ of 3d the program does for games it ‘works with’;

    Geometry 3d, the most convincing and hardware taxing option that is supported… I can barely run most games in Geo 3d with my card so im not the person to ask about it, I can say, when it works right, Geo 3d is pretty much as ‘native’ as a VR game. I played Resident Evil 7 with Geometry 3d and was able to get full 6dof (6 degrees of freedom; able to lean forward, duck head, look around corner with head like a real VR game, without using analog stick. Analog still could still be used for looking up and down, but when the game is supported this well, you basically just need the stick to ‘look’ left and right, as you would in any standard game)

    More widely supported by games on the unofficial list as often dont do Geo3d, they tend to more likely support only Z-Adaptive and Z-normal 3d 3d, which; to my understanding, are just ‘tricks’ on the eye to simulate 3d but not having to render the scene twice as Geometry 3d does.

    So the game will control of the same, use your controller if you want; you can get it to work with the touch as a “gamepad”, but its not necessary, but if you want to ‘aim’ around with your Touch controller, it unfortunately doesnt do that (could be interesting, but that would require an entire base level code rewrite i think, to make the gun indepedent of the camera in these old games… there are a few full conversion mods like Doom 3 BFG and I think theres one for Half Life 1 and like Doom 1, 2, Hexen that are full conversion with moving the controller to ‘aim’ like in a normal VR game – Vorpx does not do this, it displays your game in 3d and controls are same as they were.

    Now as far as other ‘supported programs’ – Nothing really ‘supported’ i can think of, but it doesnt conflict with things like Mods or ReShade, those things all still work, I played Sekiro and Dark Souls 3 with First Person Cheatengine mods and got to have a legit Dark Souls in 1st person dungeon crawling experience in full VR, was very cool. Currently doing a playthru of Resident Evil 2 with the First Person mod (this one the head bobs a little bit, you wanna turn it off in options but it still does it… but i the mod menu in game, you like can expand FoV so the bobbing is very very tiny)

    So – yeah, any mods you wanna use, whatever goes along those lines, you will have no trouble with Vorpx. The only issue you might see is Vorpx might try to ‘hook’ these programs and ‘launch’ them in VR (this will just bring up an error message on your pc saying Vorpx couldnt ‘attach’ to the program’, with the option to “add to exclude list” and Vorpx wont try to ‘attach’ to that program again in the future, at most youll have to ALT+Control+DEL and shut down that program, add it to ‘exclude’ list in error message and youre good to go)

    So things to expect – Vorpx is NOT rendering a 360 degree room around you, like i think a real VR game does, it is at the end of the day just taking whats on the monitor and running it thru some magical technology that makes it have a cool 3d VR effect haha – but expect more limited ‘field of views’ than a full VR game, get used to having a little extra black at the top and bottom of your field of view, thats the only real “DOWNSIDE” I can see to the program if youre looking for a true VR experience, just limited Field of Views in some cases and in some cases rectified even more via modding, like Red Dead Redemption 2’s mod over in the Game Hints and Settings forum

    But for first person games, you set them to “Full VR Mode”; theres also “Cinema” and “immersive screen mode”, but, i think “full vr mode” is why youre 90% likely interested in the product (Not to denounce cinema and immersive screen mode, they are fantastic for 3rd person games)

    But “Full VR mode” basically ties your head to your ‘mouse look’ button (some games you will see Vorpx flipping back and forth between button prompts from PC to controller settings), Vorpx turns your ‘head’ into the camera you would regularly control on the right stick and if the game supports full Geo 3d – you should get pretty close to a regular VR experience, with whatever mods/filters you wanna add to it all working. It is not miracle software though, like if your have a CV1 like I do – alot of black levels in these games were not built for VR at all and I get alot of washed out colors when in dark areas, not Vorpx’s fault, just how they did CV1 screen… so dont be surprised if you run into that).

    So once youre in game, you can mess with Vorpx settings; there will be menus in the headset once youre ‘in game’ you can access by clicking in left control stick on Xbox controller or on your Keyboard under “Del”; I believe. This button is your new friend. There is an option to change it, in the same menu, by going to the tab with Xbox Controller options and setting it from “Press Sticks” to “Press Start/Back” buttons, i always switch to this. But the menu youre at now is Vorpx’s in game menu (via left stick click or DEL button on keyboard) and you can play with how zoomed in the image is by Vorpx, how sharp/bright it is, what “3d mode” you want (Geometry, Zadapter, Znormal like i mentioned earlier). If the game supports DirectVR, use that option and it should scan your field of view and motion so you can have full 3d, but, it depends game to game. This menu can be fiddled with alot and will allow you to access “Full VR Mode” (Best attempt to make it into a VR experience for first person games), “Immersive Screen Mode” and “cinema mode” as well.

    So “Full VR Mode” Is probably what youre after in most cases, wanting to play an FPS or large scale rpg and have “depth” and 3d to the environment is usually Vorpx running ideally. Use DirectVR scan if its an option and see how much it supports 3d, whether its got Geometry 3d, Zadaptive/Znormal 3d. The game may support an adjustment of the HUD to bring things into view easily, like health bars. Not all games support this, youll have to just check in the Vorpx menu (Left stick click or DEL button again) and see if you can scale the HUD.

    If you cant scale the HUD, thats where right stick click comes in. This will also be your friend. Right stick click will drag the game back to a ‘theater’ view and allow you to check all things like health bars, menu settings, etc, without the ‘warping’ of the graphics that youre getting in Full VR Mode in 3d. This will be a commonly used button, its best to watch in game cutscenes this way as well. This option can also be change in the Vorpx Menu (DEL or Left stick click) to go to menu/back buttons by going to the Xbox tab and change “Vorpx buttons” from “Stick click” to “Menu/Back” buttons. If you TAP ‘back button’ now, itll bring up Vorpx Menu, if you hold it in, youll get the game option for the “back button” is.

    So last thing, 3rd person games. Totally work and are really cool. Was playing Darksiders 3 recently and it was rad, looking down at Fury like shes thru a window, not thru a TV screen and just thrashing baddies up in 3rd person, if Vorpx supports the game well and you get your settings right, “Immersive Screen Mode” and “cinema mode” are primarily how youll be playing those games, and they have full depth and everything. Also a little trick if youre trying to play a first person game that has too much ‘camera bob’ and you cant turn it off or ‘mod it off’, dont play in full VR, play in Immersive Screen, set it to be close with Vorpx in game menu (DEL button again) and it will not wrap around you and lower the chance of naseau if a first person games camera was bugging you.

    But yes, the program pretty much ‘supports’ whatever mod you wanna throw at your game, its doing nothing beyond taking the image and putting it into your headset and making it have depth/3d… your games are yours, mod em how you want, have cheatengine running, whatever works for you, if the game has a profile on Vorpx is the only real issue youll run into.

    But ya, you could mod the hell out of New Vegas then play in Vorpx :P lol

    #192446
    forlaunchcast
    Participant

    Thanks, Ralf. Yup…did the trick.

    Dborosev, funny…you know, we’re quickly approaching 47.2 which, supposedly, is the least happy age of our lives. Hang in there, bro! Once we get past that hump, perhaps we’ll see new games in a not-so-jaded light….

    As another aside, tried to get Doom 2016 working with Geometry using existing profiles but, alas, it doesn’t seem to be working. Maybe I should try Doom 3 again with that awesome VR mod….just feel like I need some brainless game with a focus on fun (as opposed to deep lore, deep crafting, deep herb gathering, etc…) to set me straight again!

    haints
    Participant

    I’d read posts from people talking about how awesome Doom 2016 was in G3D with Vorpx. So I downloaded two of these “G3D” profiles and spent a couple of hours trying to get it to work with my setup before I finally got it to hook, and … there is NO G3D. Yes, the Vorx menu SAYS G3D, but it very clearly is not. Looks more like a particularly poor implementation of Z3D, which can look nice when done well, but this is not the case with these profiles.

    So why do they make these claims? Can they just not tell the difference between actual G3D and whatever this is? Are they deliberately messing with us? What do you think is going on here?

    #192215
    haints
    Participant

    Tried everything I can think of. Game will not hook or crashes if it does. Mostly I get the message that Vorpx is taking a long time to hook the .exe.

    Can anyone get this to run now?

    #192102

    In reply to: VR control aiming

    TheBalt
    Participant

    Been playing Doom 3 vr Fully possessed. Its awsome feels like the game was made for vr

    Yeah, they did a fantastic job on that one as far as making it actually feel like a VR game, whoever put it together nailed it. Glad youre enjoying it, i wish i had others to point you to.

    And thanks for the link for Half life, gonna look into this now, thanks for the heads up. Might need to check out quake again too, never thought id be looking at those again lol. Thanks for the heads up!

    #192101

    In reply to: VR control aiming

    Eldaer
    Participant

    Yeah halflife 1 is standalone with motion controls and you can have it locally installed on the quest. So you dont need to be connected to your computer. Download and instructions here; https://www.lambda1vr.com/
    The dr.beef dude that made it also ported quake and quake 2 the same way. Just figure out how to use sidequest and download it. Youll need some files from your own version of the games on f.ex steam but other than that its free and super easy to setup :). Been playing Doom 3 vr Fully possessed. Its awsome feels like the game was made for vr

    #192099

    In reply to: VR control aiming

    TheBalt
    Participant

    sounds like you ran into exactly the same problem i did with the GTA mod :\ Kinda disappointed cause they literally say on their site itll work with oculus… they just dont include the fact it doesnt support the touch controllers entirely, was just a waste of time for you and me to try it – little annoying. lol

    Honestly id recommend Dead Effect 2 VR over Doom 3 BFG Modded, but if you liked doom 3, itll be a fun ride cause you use your fingers to point and touch things and everything, touch is 100% integrated.

    There is a mod for Half life 1 that supports touch? Did you use vorpx for it or is it standalone?

    #190951
    InfamousMaze
    Participant

    I’ve upgraded every PC component I can think of and I still cannot get 90 fps in the HP Reverb and VorpX. I’m getting roughly 76 fps avg, drops to 60s. Headtracking causes tearing/shudder. Geometry 3D is turned on, I get 90 stable when 3D is turned off. I get max fps ingame outside of VR (DOOM is capped at 200fps).

    Game and nVidia settings:

    Doom 2016 settings (VorpX) Rev1

    Specs:

    NZO v2 – Specs

    I just shared my DOOM Vorpx settings online too under “InfamousMaze”. Thanks.

    #190201
    TheBalt
    Participant

    I hope it helps. As far as I can remember all of the same basic fixes work for FNV and FO3 (although, you will have to download the proper versions of the Script Extender and Stutter Remover etc.)

    ya, i figured this wouldnt be that hard to extrapolate over to new vegas. if it doesnt, all good – i still need to give fallout 3 a full vr playthru anyhow, played it back in the day but not all modded out and in vorpx yet, so i got a whole game just sitting there, just was gonna do new vegas first cause never finished it – so either way, ill be taking your advice for an eventual playthru lol..

    if any wicked crazy mods like motion tracked controllers comes out in these games like doom 3 bfg edition got – please point them out lol

    #190015

    In reply to: Doom 2016

    dellrifter22
    Participant

    That’s because Much like the New Wolfenstein games, Doom is running on current OpenGL and Vulkan – neither of witch vorpX supports yet.

    Only older OpenGL titles (up until the last Amnesia as I’ve heard) can work properly in 3D.

    I tried Doom a couple years ago, and it was as you described, real eye-strain. Seems like there were more posts about this from earlier this year. Some claimed it’s better now, but I haven’t checked for myself. I have my doubts though unless we hear further from Ralf.

    If nothing else, you could disable 3D and see if playing 2D is any fun.

    #190014
    WARhol
    Participant

    Hi,

    I’m having trouble with this like I’ve never had trouble with VorpX before. I know it isn’t officially supported, but there are loads of people online who are saying they have got this working with VorpX and got it working well.

    The problem is that every profile I download makes me feel like I am going cross-eyed. Gives me real eye-strain. I don’t know why when every other VorpX title works well.

    I’m thinking it is a setting that I’m not tinkering with. Anybody any ideas?

    Dan

    #188639
    skubi007
    Participant

    @Ralf Ich habe aus der Liste Arma 3, Battlefront 2 und GTA V getestet, GTA V das Problem war ja bekannt, aber bei den anderen beiden getesteten Spiele war das FOV auch nicht annähernd optimal, es fehlten links und rechts zu vieles vom Bild und dazu war es noch stark gezoomt, den Zoom kann man ja verringern nur dann hat man oben und unten schwarze Balken. Habe noch einige Spiele wie Daying Light, Doom 3 mit Benutzer Profilen getestet, da war das gleiche Problem. Es müsste eine Option in vorbX geben wo man das Bild in alle Richtungen strecken und verringern kann, nach rechts, links, oben und unten, klar dann wäre das Bild verzehrt, aber lieber verzehrt als das Bildschirminhalte fehlen. Auch habe ich festgestellt, das man das Headtracking nicht deaktivieren kann z.B. in Wreckfest, Forza 7, Daying Light im Full VR Modus, im Menü deaktiviere ich es, stelle es auch auf 0 aber nichts ändert sich.

    #188595
    madcap
    Participant

    I tried playing Crysis Warhead but could barely stay in my HMD for more than a minute. It felt like the IPD was way off and I could feel the muscles in my eyes straining (it took a while to recover afterwards). I also noticed it in HL2 when I briefly tried it, but it wasn’t as intense. I don’t have this problem in any VR title or VR mod (doom3bfg vr mod for example).

    I’m using a Rift-S. My measured IPD is ~63 and I feel I fit perfectly in this HMD. I have tried adjusting the digital IPD in Oculus and even went to both extremes but it made no difference.

    In-game I played with 3d geometry scaling and even disabled it, but I could still feel the pain. I also noticed I couldn’t focus on a lot of text (when looking at a gun on the floor a 3d popup displays with text) without closing one eye. It was doubled.

    Could there be something wrong in the IPD translation? I looked online and it would seem that VorpX did have a manual IPD setting, but it was removed and now works directly with the value in Oculus (currently at its default 63.5). Is there an override or any way to add an offset, assuming this problem is IPD related?

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