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As the title says I thought the Pimax guide mentions things that are no longer there in the programme (Steam VR and Pitool) I also would like to know what actually is the maximal res and clarity possible with Pimax under Vorpx. Shouldnt Steam be set to 100% render resolution or something? Also is G-sync or VRR possible on the Pimax now Nvidia has opened up the tech to be used on almost any 120hz display? Anyway I hope Ralf can answer and also anyone with a Pimax can chime in too, thanks!
PS – I take it the new Doom game will be Vorpxerized soon after release!
Hi guys :)
I did some profiles and I hope some of you will like them.
The first one if for GZDOOM (Profile name is Gzdoom)
I know there is many ways to play classic doom in vr. But gzdoom for vr never gets updated, so many mods does not work with it.
With my profile you can use gameplay mods and hud mods.
Im a huge fan of Project Brutality and Catvisor mod and now it works :)
I don´t know if its a feature for Project Brutality or newer gzdoom, but there is an option for a custom screen resolution, set it to 1080×1080.
Here is a video of me using my profile : https://youtu.be/zbwshcdgNpsThe next profile is for a mod for Quake called Slayer´s Testaments (same name for the profile)
Its a mod that makes Quake into Doom 2016. Its very easy to set up.
But here is a video with gameplay and a guide to set it up : https://youtu.be/1Fa_RQ2JeqUThe last profile is for Wrath – Aeon Of Ruin (also the name of the profile)
It was very tough to make this work. I had to edit text files to move hud elements around so they fit the screen.
Here is my guide video to help you set it up : https://youtu.be/M1tYnVOC4p4
And here is some gameplay : https://youtu.be/LebuddMQdKgAll mods that I use are in the descriptions on each video.
I hope someone will enjoy this :)I’d read posts from people talking about how awesome Doom 2016 was in G3D with Vorpx. So I downloaded two of these “G3D” profiles and spent a couple of hours trying to get it to work with my setup before I finally got it to hook, and … there is NO G3D. Yes, the Vorx menu SAYS G3D, but it very clearly is not. Looks more like a particularly poor implementation of Z3D, which can look nice when done well, but this is not the case with these profiles.
So why do they make these claims? Can they just not tell the difference between actual G3D and whatever this is? Are they deliberately messing with us? What do you think is going on here?
Topic: Can’t Hook Doom 2016
Tried everything I can think of. Game will not hook or crashes if it does. Mostly I get the message that Vorpx is taking a long time to hook the .exe.
Can anyone get this to run now?
I’ve upgraded every PC component I can think of and I still cannot get 90 fps in the HP Reverb and VorpX. I’m getting roughly 76 fps avg, drops to 60s. Headtracking causes tearing/shudder. Geometry 3D is turned on, I get 90 stable when 3D is turned off. I get max fps ingame outside of VR (DOOM is capped at 200fps).
Game and nVidia settings:
Specs:
I just shared my DOOM Vorpx settings online too under “InfamousMaze”. Thanks.
Topic: Doom 2016
Hi,
I’m having trouble with this like I’ve never had trouble with VorpX before. I know it isn’t officially supported, but there are loads of people online who are saying they have got this working with VorpX and got it working well.
The problem is that every profile I download makes me feel like I am going cross-eyed. Gives me real eye-strain. I don’t know why when every other VorpX title works well.
I’m thinking it is a setting that I’m not tinkering with. Anybody any ideas?
Dan
Topic: Potential problem with IPD?
I tried playing Crysis Warhead but could barely stay in my HMD for more than a minute. It felt like the IPD was way off and I could feel the muscles in my eyes straining (it took a while to recover afterwards). I also noticed it in HL2 when I briefly tried it, but it wasn’t as intense. I don’t have this problem in any VR title or VR mod (doom3bfg vr mod for example).
I’m using a Rift-S. My measured IPD is ~63 and I feel I fit perfectly in this HMD. I have tried adjusting the digital IPD in Oculus and even went to both extremes but it made no difference.
In-game I played with 3d geometry scaling and even disabled it, but I could still feel the pain. I also noticed I couldn’t focus on a lot of text (when looking at a gun on the floor a 3d popup displays with text) without closing one eye. It was doubled.
Could there be something wrong in the IPD translation? I looked online and it would seem that VorpX did have a manual IPD setting, but it was removed and now works directly with the value in Oculus (currently at its default 63.5). Is there an override or any way to add an offset, assuming this problem is IPD related?
